Run Aground MTG Card
Mana cost | |
Converted mana cost | 4 |
Rarity | Common |
Type | Instant |
Released | 2017-09-29 |
Set symbol | |
Set name | Ixalan |
Set code | XLN |
Number | 72 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Sara Winters |
Text of card
Put target artifact or creature on top of its owner's library.
"That's the first time I've seen the ground do the running." —Captain Brinely Rage
Cards like Run Aground
Run Aground is an intriguing utility card that provides a disruptive tempo play in Magic: The Gathering. Its closest relatives include cards like Void Snare and Unsummon. These spells also aim to control the pace of the game by returning creatures or other permanents to their owners’ hands. Run Aground, however, allows the player to put the targeted artifact or creature on top of their opponent’s library, not just in their hand. This unique twist can set an opponent back even further by forcing them to draw a card they’ve already played rather than a new one.
Comparatively, Disperse is another card that shares similarities, being able to return nonland permanents to the owner’s hand. It serves the same function as Unsummon but with a broader range of targets. Despite this, it lacks the ability to manipulate the opponent’s deck order, something that Run Aground offers. Then there’s Compelling Deterrence, which can return any nonland permanent to its owner’s hand and adds insult to injury by making the opponent discard if you have a Zombie. While Compelling Deterrence can hit any nonland permanent, it doesn’t have the deck manipulation feature that Run Aground has.
In summation, Run Aground stands out in the tempo play category, by not only bouncing an opponent’s threat but also affecting their next draw, which could be crucial in the lategame scenarios. Such a move can potentially delay a threat for multiple turns rather than just one.
Cards similar to Run Aground by color, type and mana cost
Card Pros
Card Advantage: Run Aground presents the opportunity to disrupt your opponent’s board presence by putting an artifact or creature back on top of their library, delaying them and effectively causing them to draw the same card again, thereby generating indirect card advantage for you.
Resource Acceleration: While not directly providing mana or resources, Run Aground can help you maintain tempo by setting your opponent back and accelerating your position in the game relative to theirs, especially when removing a costly or key piece from their side of the board.
Instant Speed: The ability to cast Run Aground at instant speed offers great flexibility for countering opponent strategies during their turn. You can effectively disrupt their plays or remove blockers or attackers at critical moments, allowing you to better navigate through the complexities of a dynamic game state.
Card Cons
Discard Requirement: Run Aground does not have a discard requirement, which is beneficial for maintaining card advantage in your hand.
Specific Mana Cost: The card requires both blue and generic mana, necessitating a commitment to blue mana sources within a deck’s manabase.
Comparatively High Mana Cost: With a mana cost requiring four mana total, including one blue, it may be deemed costly for its relatively straightforward effect of putting an artifact or creature on top of its owner’s library.
Reasons to Include Run Aground in Your Collection
Versatility: Run Aground offers a proactive response to a wide range of threats on the board, making it a flexible addition to decks that prioritize control and tempo. It can handle creatures and artifacts alike, ensuring your deck isn’t caught off-guard.
Combo Potential: This card becomes particularly powerful in decks that manipulate the top of the library. By putting an opponent’s key card on top of their library, you can effectively delay their plans and set up for potential card-draw denial or milling strategies.
Meta-Relevance: In a game dominated by big creatures and artifact synergies, having a card like Run Aground can be a game-changer. It helps maintain board control and puts the tempo in your favor, especially when facing decks that rely heavily on specific permanents to win.
How to beat
Run Aground is a somewhat niche but impactful control card used to set back opponents in Magic: The Gathering. This card shines in moments where it can effectively remove an attacker or blocker by putting an opponent’s creature or artifact on top of their library, delaying their strategy and providing you with a crucial tempo advantage. To confront Run Aground, one should consider employing cards with hexproof to protect valuable creatures from being targeted. Alternatively, utilizing cards that allow you to scry or manipulate the top of your library can mitigate the tempo loss by ensuring the next draw is useful. Playing with instant-speed threats that can be cast on the end of your opponent’s turn can also reduce the opportunity for Run Aground to disrupt your game plan during your turn.
Keeping in mind its limitations can also be key to getting ahead – Run Aground can’t touch what’s not on the battlefield. By pacing the casting of high-value creatures and artifacts, or using counterspells to protect them, you can lessen Run Aground’s impact. It’s essential to navigate around the potential setback it represents, making smart, predictive plays to maintain leverage and control of the board.
Where to buy
If you're looking to purchase Run Aground MTG card by a specific set like Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Run Aground and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Run Aground has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |