Rise // Fall MTG Card


Rise // Fall offers the ability to bounce and reanimate, adding to its versatility and usefulness in various situations. Hand disruption through Fall can be a game-changer, strategically unsettling opponents at critical moments. Its dual nature and adaptability make Rise // Fall a worthy consideration for deck building in shifting metagames.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityUncommon
TypeSorcery

Text of card

Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.


Cards like Rise // Fall

Rise // Fall is an intriguing split card in Magic: The Gathering, bearing a resemblance to other modal spells that offer a choice between two effects. Fall, in particular, mirrors the forced discard mechanics of Delirium Skeins; however, it targets only one opponent—providing a more focused approach, which can be advantageous in one-on-one matchups. Whereas Delirium Skeins is an indiscriminate tool that affects all players, Fall can be utilized to strategically disrupt a single adversary without the draw back of affecting your own hand.

On the flip side, Rise echoes the bounce and reanimation mechanics found in cards like Obzedat’s Aid, but with a smaller window of choice and without the higher mana cost. Rise allows you to return a creature card from a graveyard directly to the battlefield, bypassing high casting costs of reanimated creatures. This feature can give players a pivotal swing in the game state. Furthermore, the ability to return a creature from any graveyard offers significant versatility, contrasting with Obzedat’s Aid, which targets only your graveyard.

Considering the dual nature of Rise // Fall, it carves its own niche among control and reanimation spells due to its flexibility, allowing players to adapt to the evolving state of the game effectively.

Delirium Skeins - MTG Card versions
Obzedat's Aid - MTG Card versions
Delirium Skeins - MTG Card versions
Obzedat's Aid - MTG Card versions

Card Pros

Card Advantage: The duality of Rise // Fall offers the flexibility to disrupt your opponent’s strategy while refilling your hand. Fall’s ability to force the discard of two random cards gives you a psychological edge and pulls you ahead in resource competition.

Resource Acceleration: Rise represents a form of board and tempo advantage by allowing you to reclaim a creature or target an opponent’s creature for a potential favorable exchange. This recycling of resources can lead to cumulative advantage over the course of the game.

Instant Speed: While Rise // Fall operates at sorcery speed, its instant-like surprise factor comes from its hybrid flexibility. Players can adapt to the flow of the game, choosing the Rise option to rebound from a setback or Fall to impede an opponent at a critical moment.


Card Cons

Discard Requirement: Rise // Fall makes you toss a card from your hand, which might backfire when your card count is already dwindling and every resource is pivotal.

Specific Mana Cost: This card demands both blue and black mana, hinging its playability on a deck that can reliably generate both colors without hiccup.

Comparatively High Mana Cost: For those seeking to disrupt opponents quickly, the four combined mana for either half may feel steep compared with other lower-cost alternatives that can be slotted into a turn with greater ease.


Reasons to Include Rise // Fall in Your Collection

Versatility: Rise // Fall is a split card offering two distinct abilities, allowing players to adapt to a wide range of situations. Rise provides an effective creature control option, while Fall can disrupt an opponent’s hand, making it a flexible addition to any deck that runs blue and red or blue and black mana.

Combo Potential: The duality of Rise // Fall enables it to fit smoothly into combo-oriented decks. It can be used to reclaim what you need from the graveyard with Rise or strategically remove pieces from your opponent’s hand with Fall, setting the stage for game-winning combinations.

Meta-Relevance: With ever-shifting metagames, Rise // Fall remains a relevant card because of its adaptability. Whether you’re facing aggressive decks that require timely creature removal or control decks where hand disruption is key, having Rise // Fall in your arsenal can give you an edge in many matchups.


How to beat Rise // Fall

Rise // Fall is a versatile split card in Magic: The Gathering that offers two distinct modal choices for players. On one side, Rise can target creatures or lands to reanimate or bounce, while Fall digs into an opponent’s hand to disrupt their game plan. Beating this card requires strategic planning.

To effectively counteract the Rise half, one strategy is to keep graveyard removal tools ready; cards such as Rest in Peace or Scavenging Ooze can nullify those reanimation attempts. It’s also prudent to maintain a diverse board state to diminish the impact of any single creature or land bounce.

Against the hand disruption of Fall, use redundant card effects to lessen the blow of potentially lost resources. The game against Fall is a mental one; knowing when to play your hand vs. holding back is essential. Versatile counterspells or hand protection like Thoughtseize can also give you an edge, allowing you to proactively manage the threat this card poses.

Overall, your best tool against Rise // Fall is foresight and preparation. By understanding the double-edged nature of this card and planning your plays accordingly, you can mitigate its effectiveness and maintain control of the game.


Where to buy

If you're looking to purchase Rise // Fall MTG card by a specific set like Dissension and Duel Decks: Ajani vs. Nicol Bolas, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rise // Fall and other MTG cards:

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Printings

The Rise // Fall Magic the Gathering card was released in 2 different sets between 2006-05-05 and 2011-09-02. Illustrated by Pete Venters.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12006-05-05DissensionDIS 1562003SplitBlackPete Venters
22011-09-02Duel Decks: Ajani vs. Nicol BolasDDH 732003SplitBlackPete Venters

Legalities

Magic the Gathering formats where Rise // Fall has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal