Rise // Fall Carta MTG
Expansões | Lançada em 2 expansõesVer todas |
Custo de mana | |
Custo convertido de mana | 4 |
Raridade | Incomum |
Tipo | Feitiço |
Texto da carta
O jogador alvo revela dois cards aleatoriamente da mão dele, depois descarta cada card que não seja um terreno revelado dessa forma.
Cartas similares a Rise // Fall
Rise // Fall is an intriguing split card in Magic: The Gathering, bearing a resemblance to other modal spells that offer a choice between two effects. Fall, in particular, mirrors the forced discard mechanics of Delirium Skeins; however, it targets only one opponent—providing a more focused approach, which can be advantageous in one-on-one matchups. Whereas Delirium Skeins is an indiscriminate tool that affects all players, Fall can be utilized to strategically disrupt a single adversary without the draw back of affecting your own hand.
On the flip side, Rise echoes the bounce and reanimation mechanics found in cards like Obzedat’s Aid, but with a smaller window of choice and without the higher mana cost. Rise allows you to return a creature card from a graveyard directly to the battlefield, bypassing high casting costs of reanimated creatures. This feature can give players a pivotal swing in the game state. Furthermore, the ability to return a creature from any graveyard offers significant versatility, contrasting with Obzedat’s Aid, which targets only your graveyard.
Considering the dual nature of Rise // Fall, it carves its own niche among control and reanimation spells due to its flexibility, allowing players to adapt to the evolving state of the game effectively.
Card Pros
Card Advantage: The duality of Rise // Fall offers the flexibility to disrupt your opponent’s strategy while refilling your hand. Fall’s ability to force the discard of two random cards gives you a psychological edge and pulls you ahead in resource competition.
Resource Acceleration: Rise represents a form of board and tempo advantage by allowing you to reclaim a creature or target an opponent’s creature for a potential favorable exchange. This recycling of resources can lead to cumulative advantage over the course of the game.
Instant Speed: While Rise // Fall operates at sorcery speed, its instant-like surprise factor comes from its hybrid flexibility. Players can adapt to the flow of the game, choosing the Rise option to rebound from a setback or Fall to impede an opponent at a critical moment.
Card Cons
Discard Requirement: Rise // Fall makes you toss a card from your hand, which might backfire when your card count is already dwindling and every resource is pivotal.
Specific Mana Cost: This card demands both blue and black mana, hinging its playability on a deck that can reliably generate both colors without hiccup.
Comparatively High Mana Cost: For those seeking to disrupt opponents quickly, the four combined mana for either half may feel steep compared with other lower-cost alternatives that can be slotted into a turn with greater ease.
Reasons to Include Rise // Fall in Your Collection
Versatility: Rise // Fall is a split card offering two distinct abilities, allowing players to adapt to a wide range of situations. Rise provides an effective creature control option, while Fall can disrupt an opponent’s hand, making it a flexible addition to any deck that runs blue and red or blue and black mana.
Combo Potential: The duality of Rise // Fall enables it to fit smoothly into combo-oriented decks. It can be used to reclaim what you need from the graveyard with Rise or strategically remove pieces from your opponent’s hand with Fall, setting the stage for game-winning combinations.
Meta-Relevance: With ever-shifting metagames, Rise // Fall remains a relevant card because of its adaptability. Whether you’re facing aggressive decks that require timely creature removal or control decks where hand disruption is key, having Rise // Fall in your arsenal can give you an edge in many matchups.
How to beat Rise // Fall
Rise // Fall is a versatile split card in Magic: The Gathering that offers two distinct modal choices for players. On one side, Rise can target creatures or lands to reanimate or bounce, while Fall digs into an opponent’s hand to disrupt their game plan. Beating this card requires strategic planning.
To effectively counteract the Rise half, one strategy is to keep graveyard removal tools ready; cards such as Rest in Peace or Scavenging Ooze can nullify those reanimation attempts. It’s also prudent to maintain a diverse board state to diminish the impact of any single creature or land bounce.
Against the hand disruption of Fall, use redundant card effects to lessen the blow of potentially lost resources. The game against Fall is a mental one; knowing when to play your hand vs. holding back is essential. Versatile counterspells or hand protection like Thoughtseize can also give you an edge, allowing you to proactively manage the threat this card poses.
Overall, your best tool against Rise // Fall is foresight and preparation. By understanding the double-edged nature of this card and planning your plays accordingly, you can mitigate its effectiveness and maintain control of the game.
Onde comprar
Se você deseja comprar um cartão Rise // Fall MTG de um conjunto específico como Dissension and Duel Decks: Ajani vs. Nicol Bolas, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Rise // Fall e outras cartas MTG:
COMPRARBurnMana é parceiro oficial da TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Expansões
A carta Rise // Fall Magic the Gathering foi lançada em 2 expansões diferentes entre 2006-05-05 e 2011-09-02. Ilustrado por Pete Venters.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2006-05-05 | Dissension | DIS | 156 | 2003 | Dividir | Preta | Pete Venters | |
2 | 2011-09-02 | Duel Decks: Ajani vs. Nicol Bolas | DDH | 73 | 2003 | Dividir | Preta | Pete Venters |
Legalidades
Magic the Gathering formats where Rise // Fall has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |