Rise and Shine MTG Card
Card sets | Released in 7 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Sorcery |
Abilities | Overload |
Text of card
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cards like Rise and Shine
Rise and Shine is an intriguing spell in Magic: The Gathering with its ability to turn noncreature artifacts into creatures. It can be compared to Tezzeret’s Touch, which also animates an artifact but with the downside of it returning back to your hand if it leaves the battlefield. Rise and Shine, with its Overload cost, can transform multiple artifacts simultaneously, offering a potential for a greater offensive surge in a single turn.
Another counterpart is Ensoul Artifact, a spell which also targets a single artifact, turning it into a creature, but for a lesser mana investment. While Ensoul Artifact provides an earlier play, Rise and Shine’s Overload offers the scalability to affect the entire board, giving it a distinctly different strategic leverage in the late game.
Taking into account their usability, these spells cater to different stages of the game and deck strategies. Ensoul Artifact is excellent for an aggressive early game, while Rise and Shine fits into a more progressive strategy that benefits from biding time and building resources. Each provides unique advantages, but Rise and Shine’s flexibility and large-scale impact make it a fearsome card to play against when timing is right.
Cards similar to Rise and Shine by color, type and mana cost
Decks using this card
MTG decks using Rise and Shine. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Izzet Upheaval | Modern | Izzet Upheaval | Modern Challenge 64 2024-03-24 | |
Land Destruction | Modern | Land Destruction | Modern Challenge 64 2023-12-10 | |
Izzet Ponza | Modern | Izzet Artifact Aggro | Invasion Classic Norrkping | |
Izzet Tempo | Modern | Izzet Artifact Aggro | Eternal Weekend Europe 2023 Modern Mainevent | |
10-Rack | Modern | Izzet Artifact Aggro | $10K RCQ - Modern - SCG CON Pittsburgh - Saturday - 9:00 am | |
Izzet Artifact Aggro | Modern | Izzet Artifact Aggro | Modern Qualifier 2023-11-05 |
Card Pros
Card Advantage: With Rise and Shine, the ability to potentially turn multiple noncreature artifacts into 4/4 creatures equates to a significant swing in board presence, effectively drawing you into a stronger position with every artifact animated.
Resource Acceleration: This card shines in artifact-heavy decks, rapidly converting inert artifacts into potent threats. It offers a form of acceleration by making previously unused resources—like spare mana rocks—into active contributors to your winning strategy.
Instant Speed: The versatility of casting Rise and Shine at instant speed cannot be overstated. This allows strategic players to transform their artifacts on an opponent’s end step or in response to a threat, making it a powerful tool for reactive gameplay and surprise offense.
Card Cons
Discard Requirement: Playing Rise and Shine demands that you discard another card, which might not be ideal when your hand is already dwindling. Having to part with valuable resources can set you back, especially in tight game moments where each card counts.
Specific Mana Cost: Rise and Shine requires both blue and generic mana to be played, which can be somewhat restrictive. This means it slots primarily into blue-oriented decks, potentially leaving out a range of strategies that don’t align with blue’s domain.
Comparatively High Mana Cost: With a mana cost that might be considered steep for its outcome, Rise and Shine could trail behind when pitted against other options. Cards that activate artifacts or provide utility might do so at a lower cost, challenging Rise and Shine’s place in a tightly curated deck.
Reasons to Include in Your Collection
Versatility: Rise and Shine can seamlessly adapt to various deck archetypes. It excels in strategies that capitalize on artifact use or require sudden boosts in non-creature permanents on the battlefield.
Combo Potential: This card’s ability to turn any number of artifacts you control into 4/4 creatures opens up numerous avenues for combo plays, enhancing artifact-centric decks with a surprise offensive capability.
Meta-Relevance: Given its ability to animate a multitude of artifacts at once, Rise and Shine thrives in a meta where artifact decks are prevalent or in environments where an unexpected swing in board presence can pivot the game to your advantage.
How to Beat
Rise and Shine is a versatile card that can turn the tide of a game in Magic: The Gathering. Its primary function is to transform your noncreature artifacts into powerful 4/4 creatures. This can be quite the surprise for an unprepared opponent, especially when activated during your pre-combat main phase, giving you a swarm of unexpected attackers.
But there are ways to counter this swift transformation. First and foremost, controlling the number of artifacts on the opponent’s battlefield is key. This can be achieved through targeted removals such as artifact destruction spells or catch-all solutions like board wipes that reset the field. Since Rise and Shine’s strength lies in numbers, reducing the volume of targets can significantly dampen its impact.
Permission strategies also hold strong against Rise and Shine. Counterspells can nip the problem in the bud before the artifacts even have a chance to wake up. Blue decks that hold up mana for reactive plays can maintain the upper hand, ensuring that Rise and Shine never casts its light on the game table. It’s all about staying one step ahead and keeping your options open to disrupt your opponent’s strategy.
BurnMana Recommendations
Mastering MTG means embracing every card’s potential, and Rise and Shine is a multi-faceted gem waiting to be polished in the right deck. As we’ve analyzed, its ability to mass animate artifacts is a game changer in many scenarios. It’s crucial to be conversant with not just its benefits but also its limitations. Armed with the insights from the pros and cons, and a keen understanding of similar cards, you’re now equipped to make informed decisions on the battlefield. Curious about maximizing Rise and Shine’s impact or looking for other jewels to strengthen your arsenal? Let’s continue this journey of discovery together and turn your deck into an unstoppable force. Start by enhancing your knowledge at BurnMana, where strategy meets passion.
Where to buy
If you're looking to purchase Rise and Shine MTG card by a specific set like Modern Horizons 2 and Modern Horizons 2, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Rise and Shine and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Rise and Shine Magic the Gathering card was released in 5 different sets between 2021-06-18 and 2023-04-21. Illustrated by Franz Vohwinkel.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-06-18 | Modern Horizons 2 | MH2 | 58 | 2015 | Normal | Black | Franz Vohwinkel | |
2 | 2021-06-18 | Modern Horizons 2 | MH2 | 340 | 2015 | Normal | Black | Franz Vohwinkel | |
3 | Modern Horizons 2 Art Series | AMH2 | 18s | 2015 | Art series | Borderless | Franz Vohwinkel | ||
4 | Modern Horizons 2 Art Series | AMH2 | 18 | 2015 | Art series | Borderless | Franz Vohwinkel | ||
5 | 2021-06-19 | Modern Horizons 2 Promos | PMH2 | 58s | 2015 | Normal | Black | Franz Vohwinkel | |
6 | 2021-08-26 | Jumpstart: Historic Horizons | J21 | 238 | 2015 | Normal | Black | Franz Vohwinkel | |
7 | 2023-04-21 | March of the Machine Commander | MOC | 233 | 2015 | Normal | Black | Franz Vohwinkel |
Legalities
Magic the Gathering formats where Rise and Shine has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Gladiator | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Rise and Shine card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-06-18 | Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. |
2021-06-18 | Casting a spell with overload doesn't change that spell's mana cost or mana value. You just pay the overload cost instead. |
2021-06-18 | Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too. |
2021-06-18 | If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead. |
2021-06-18 | If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. |
2021-06-18 | Overload doesn't change when you can cast the spell. |