Repair and Recharge MTG Card


Repair and Recharge - The Brothers' War
Mana cost
Converted mana cost5
RarityUncommon
TypeSorcery
Released2022-11-18
Set symbol
Set nameThe Brothers' War
Set codeBRO
Number24
Frame2015
LayoutNormal
BorderBlack
Illustred byBen Wootten

Key Takeaways

  1. Enables artifact retrieval and maintenance of card advantage for strategic edge in MTG matches.
  2. Offers instant flexibility, allowing refined response to opponents’ actions during play.
  3. Comes with deck-building constraints and a notable mana investment for its effects.

Where to buy

If you're looking to purchase Repair and Recharge MTG card by a specific set like The Brothers' War, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Repair and Recharge and other MTG cards:

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Text of card

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Throw the bodies out. They'll just weigh down the frame." —Rolf, Argivian mechanic


Card Pros

Card Advantage: In the high-stakes world of MTG, Repair and Recharge provides a vital boost by allowing you to return up to two target artifact cards from your graveyard to your hand. This not only recovers valuable resources but also maintains a healthy card advantage, keeping your hand filled with options for future plays.

Resource Acceleration: One of the key elements to winning in MTG is efficiently managing your resources. Repair and Recharge excels in this area by enabling you to reclaim artifacts that can be essential for ramping up your mana production or triggering powerful synergies on the battlefield.

Instant Speed: Agility is a strategy’s best friend in MTG, and the instant speed of Repair and Recharge means you can navigate around your opponent’s moves with finesse. It affords you the flexibility to respond to threats efficiently or capitalize on end-of-turn plays, making sure you’re always a step ahead in the game.


Card Cons

Discard Requirement: To play Repair and Recharge, you need to discard a card, which can be a setback, especially when your hand is already running low. This self-imposed card disadvantage could potentially disrupt your game plan, limiting your options in subsequent turns.

Specific Mana Cost: This card calls for a precise blend of mana, one that includes both green and white. This requirement could be restrictive for decks that aren’t built around such a mana base, possibly excluding it from more versatile or monochromatic strategies.

Comparatively High Mana Cost: The mana investment for Repair and Recharge is significant, considering it’s on the higher end of the scale for similar effects in the game. Players might hesitate to include it in their decks when there are alternatives that can achieve similar outcomes for a lower cost, potentially increasing the efficiency of their deck’s mana management.


Reasons to Include Repair and Recharge in Your Collection

Versatility: Repair and Recharge offers flexibility in deck building, easily slotting into strategies that prioritize spell recovery and life gain. Whether you’re facing a fast-paced match or a long-winded battle, this card can provide essential sustenance to your game plan.

Combo Potential: With its dual function, Repair and Recharge can synergize with decks that capitalize on spell recursion or life total as a resource. It can set up a variety of powerful plays that keep you in control of the game and lead toward synergy-driven victories.

Meta-Relevance: As the game environment adapts to different strategies, having cards that offer direct counterplay to graveyard-focused decks or burn strategies can be crucial. Repair and Recharge’s ability to recover key pieces while maintaining your life total makes it a solid choice in a fluctuating meta.


How to beat

Repair and Recharge has been generating buzz as a versatile spell in the Magic: The Gathering arsenal. With its unique capability to both repair and recharge, this card offers a dual benefit that can flip the game’s momentum in your favor. One side of the card provides the repairing function, which restores strategic artifacts that may have been compromised. Meanwhile, the recharging aspect infuses those same artifacts with newfound vigor, maximizing their potential on the battlefield.

To successfully outplay opponents leveraging Repair and Recharge, it’s crucial to strategically time your artifact removal. Since this card is a reaction to artifact threats, eliminating those threats can deny your opponent the chance to utilize the card’s full effect. Be vigilant about using instant-speed removal to disrupt your opponent’s plans. Keeping ahead of your opponent’s strategy by predicting when they might deploy Repair and Recharge allows you to conserve your removal spells for the most opportune moments. This approach prevents them from gaining the upper hand with their artifacts and leaves them with a less impactful spell in hand.

The nuanced understanding of how and when to deploy reactive strategies against Repair and Recharge can have a profound impact on the game’s outcome and ultimately decide who emerges victorious from the match.


Cards like Repair and Recharge

Repair and Recharge joins the lineup of artifact-centric spells in MTG, echoing the utility found in cards such as Rebuild. Both cards focus on interacting with artifacts, yet Repair and Recharge offers a defining twist with its ability to untap up to two target artifacts. Rebuild, by contrast, centers around returning all artifacts to their owners’ hands, providing a different form of control and tempo.

Another akin card is Hurkyl’s Recall, which shares Rebuild’s return-to-hand mechanism but with the selectivity of targeting just one opponent. While this can be a strategic advantage, it lacks the direct synergy with your own artifacts that Repair and Recharge offers. Additionally, we have Filigree Sages, an artifact creature that also untaps target artifacts, albeit at a repetitive mana cost. This gives Repair and Recharge an edge in terms of efficiency and immediacy within a game round.

Grinding at the core of artifact strategies, Repair and Recharge can potentially unlock more value than its counterparts by providing immediate utility without disrupting your board state. It’s a solid choice for decks focused on artifact manipulation and multi-turn setups.

Rebuild - MTG Card versions
Hurkyl's Recall - MTG Card versions
Filigree Sages - MTG Card versions
Rebuild - MTG Card versions
Hurkyl's Recall - MTG Card versions
Filigree Sages - MTG Card versions

Cards similar to Repair and Recharge by color, type and mana cost

Global Ruin - MTG Card versions
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March of Souls - MTG Card versions
Purify - MTG Card versions
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Three Dreams - MTG Card versions
Evangelize - MTG Card versions
Hallowed Burial - MTG Card versions
Iona's Judgment - MTG Card versions
Increasing Devotion - MTG Card versions
Defy Death - MTG Card versions
Angelic Edict - MTG Card versions
End Hostilities - MTG Card versions
Fell the Mighty - MTG Card versions
Winds of Rath - MTG Card versions
Planar Outburst - MTG Card versions
Righteous Confluence - MTG Card versions
Wave of Reckoning - MTG Card versions
Global Ruin - MTG Card versions
Rout - MTG Card versions
March of Souls - MTG Card versions
Purify - MTG Card versions
Lonesome Unicorn // Rider in Need - MTG Card versions
Slash the Ranks - MTG Card versions
Saltblast - MTG Card versions
Three Dreams - MTG Card versions
Evangelize - MTG Card versions
Hallowed Burial - MTG Card versions
Iona's Judgment - MTG Card versions
Increasing Devotion - MTG Card versions
Defy Death - MTG Card versions
Angelic Edict - MTG Card versions
End Hostilities - MTG Card versions
Fell the Mighty - MTG Card versions
Winds of Rath - MTG Card versions
Planar Outburst - MTG Card versions
Righteous Confluence - MTG Card versions
Wave of Reckoning - MTG Card versions

Legalities

Magic the Gathering formats where Repair and Recharge has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Repair and Recharge card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-14 Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.
2022-10-14 Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability ": Add . This mana can't be spent to cast a nonartifact spell."
2022-10-14 You can use the added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.