Red Sun's Twilight MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Sorcery |
Text of card
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Cards like Red Sun's Twilight
Exploring the strategic depths of Magic: The Gathering, Red Sun’s Twilight emerges as a noteworthy spell, bearing a resemblance to other impactful incantations in the game. Its closest counterparts can be seen in spells like Earthquake and Rolling Earthquake. Both cards share the trait of dealing damage to each creature and player, a hallmark of destructive red spells. However, Red Sun’s Twilight diverges with its potential to deal damage exclusively to opponents’ creatures if cast during your turn, offering a tactical edge by sparing your own forces on the board.
Comparatively, Hour of Devastation echoes a similar destructive force, capable of wiping out creatures and even hitting planeswalkers. While Red Sun’s Twilight doesn’t target planeswalkers directly, it compensates with its flexibility based on the timing of casting. Another revered spell in this category is Star of Extinction, delivering a massive blow to creatures and lands alike. Although powerful, it comes at a higher mana cost and lacks the aforementioned precision of Red Sun’s Twilight.
In the realm of MTG, each spell carries its unique strengths and situational advantages. Red Sun’s Twilight stands out with its controlled havoc capabilities, solidifying its position as a versatile and strategic choice within red-based destruction spells.
Cards similar to Red Sun's Twilight by color, type and mana cost
Card Pros
Card Advantage: With Red Sun’s Twilight, the chance to exile the top four cards of a library presents a meaningful twist to the concept of card advantage. Strategically, this can disrupt your opponent’s upcoming plays or sift through your own deck for key cards, effectively influencing the flow of the match.
Resource Acceleration: This card’s flexible benefit lies in its potential for mana ramp. By allowing you to play an additional land on your turn, Red Sun’s Twilight gives a significant boost to your resource acceleration capabilities. This feature can potentially speed up your game plan, letting you cast high-cost spells earlier than usual.
Instant Speed: The immediate impact of instant speed spells like Red Sun’s Twilight can’t be overstated – you’re able to react dynamically to the game’s state, maintaining the element of surprise. Whether it’s a strategic move at the end of your opponent’s turn or a timely disruption during their main phase, the versatility it brings is a game-changer.
Card Cons
Discard Requirement: One of the drawbacks of Red Sun’s Twilight is its discard condition. Players need to toss another card from their hand into the graveyard to fulfill its casting requirements, which might be problematic when card advantage is crucial.
Specific Mana Cost: The casting cost for Red Sun’s Twilight is particularly restrictive because it demands a blend of red and generic mana. This limitation ties it predominantly to red-based decks, narrowing its utility across the broader deck archetypes.
Comparatively High Mana Cost: Despite its potential for late-game impact, Red Sun’s Twilight comes at a steeper mana cost compared to other options in the pool. Players often debate its cost-effectiveness, especially when there are alternatives that deliver comparable effects without the heavy mana investment.
Reasons to Include in Your Collection
Versatility: Red Sun’s Twilight is a powerhouse in decks that thrive on direct damage and end-of-turn strategy. It’s flexible enough to be a game finisher or to control the battlefield by systematically picking off threats.
Combo Potential: When leveraging spells that amplify damage or benefit from casting red spells, Red Sun’s Twilight elevates your combo game. Its potential to clear the way for your attackers or deal a decisive blow to an opponent makes it a smart addition for an explosive combo lineup.
Meta-Relevance: In a meta that is soaked in creature-heavy or aggressive decks, having Red Sun’s Twilight can provide you with a critical edge. The card’s ability to disrupt opponents’ boards while chipping away at their life total keeps it relevant and often one step ahead of the curve.
How to beat
Red Sun’s Twilight stands out as a powerful control tool in Magic: The Gathering, shaping the battlefield by transforming creatures into enchantments under its sway. In many ways, it echoes the strategic depth of cards such as Imprisoned in the Moon, which also alters the state of creatures, although it restricts them to a more passive role. Red Sun’s Twilight’s unique charm lies in allowing transformed creatures to fight in new ways, diverging from the simple neutralization tactic.
Similarly, when reflecting on cards like Darksteel Mutation, the goal of incapacitating an opponent’s creature is shared, but Red Sun’s Twilight pivots by offering an extra layer of interactivity. Song of the Dryads is also a card that shifts the creature’s role, but it’s more limiting since it transforms creatures into lands, significantly reducing their board impact. Red Sun’s Twilight elegantly navigates these nuances, enabling a dynamic shift without full neutralization.
To summarize, understanding the subtleties between Red Sun’s Twilight and other transformative cards is key to leveraging its strengths. It’s all about balance—finding the perfect moment to alter the battlefield and maintain strategic advantage in the ever-evolving game of Magic: The Gathering.
BurnMana Recommendations
Dive deeper into the tactical universe of MTG with Red Sun’s Twilight. This fascinating card offers a blend of disruption, resource acceleration, and the unexpected with its instant speed. Ideal for players looking to refine their red-based strategies or just to wield the raw power of red spells, Red Sun’s Twilight can be a game changer. Consider how it fits into your deck’s game plan, weighing its pros and cons, and uncover more about its unique place within both your collection and the current meta. For players eager to expand their strategic horizons and harness this spell’s potential, we invite you to join us and learn more about mastering the intricacies of MTG.
Where to buy
If you're looking to purchase Red Sun's Twilight MTG card by a specific set like Phyrexia: All Will Be One and Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Red Sun's Twilight and other MTG cards:
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- eBay
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- Card Market
- Star City Games
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- MTG Mint Card
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- Card Hoarder Magic Online
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Printings
The Red Sun's Twilight Magic the Gathering card was released in 3 different sets between 2023-02-03 and 2023-02-03. Illustrated by Julian Kok Joon Wen.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2023-02-03 | Phyrexia: All Will Be One | ONE | 386 | 2015 | Normal | Black | Julian Kok Joon Wen | |
2 | 2023-02-03 | Phyrexia: All Will Be One | ONE | 145 | 2015 | Normal | Black | Julian Kok Joon Wen | |
3 | 2023-02-03 | Phyrexia: All Will Be One Promos | PONE | 145s | 2015 | Normal | Black | Julian Kok Joon Wen | |
4 | 2023-02-03 | Phyrexia: All Will Be One Promos | PONE | 145p | 2015 | Normal | Black | Julian Kok Joon Wen | |
5 | Phyrexia: All Will Be One Art Series | AONE | 33 | 2015 | Art series | Borderless | Julian Kok Joon Wen |
Legalities
Magic the Gathering formats where Red Sun's Twilight has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Alchemy | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Red Sun's Twilight card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2023-02-04 | Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any "as -his artifact] enters the battlefield" or " -his artifact] enters the battlefield with" abilities of the artifact will also work. |
2023-02-04 | Each token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. |
2023-02-04 | Each token gains haste after it has been created. If something copies one of these tokens, the copy won't have haste, and you won't exile it at the beginning of the next end step. |
2023-02-04 | If X is 5 or more and any of the target artifacts become illegal, you create a token only for each of the artifacts that is still a legal target. |
2023-02-04 | If the copied artifact has in its mana cost, X is 0. |
2023-02-04 | If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token. |
2023-02-04 | If the copied artifact is copying something else, then the token enters the battlefield as whatever that artifact copied. |