Incite Hysteria MTG Card


Incite Hysteria - Ravnica: City of Guilds
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Abilities Radiance
Released2005-10-07
Set symbol
Set nameRavnica: City of Guilds
Set codeRAV
Number132
Frame2003
LayoutNormal
BorderBlack
Illustred byPaolo Parente

Key Takeaways

  1. Incite Hysteria grants indirect card advantage by forcing opponents to repetitively handle the same threats.
  2. It flexibly slots into different deck types, enhancing versatility through strategic instant-speed plays.
  3. Despite its utility, the card’s specific mana and discard requirements can present deck-building challenges.

Text of card

Radiance Creatures that share a color with target creature can't block this turn.

"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." —Trigori, Azorius senator


Card Pros

Card Advantage: Incite Hysteria is designed to disrupt your opponent’s strategy by forcing them to continuously deal with the same threats each turn, effectively granting you indirect card advantage as they potentially waste their removals.

Resource Acceleration: While this card doesn’t directly provide mana or treasure, the advantage lies in resource acceleration by maintaining board pressure without committing additional cards from your hand, allowing you to deploy other resources more freely.

Instant Speed: The versatility of Incite Hysteria being an instant allows you to respond to your opponent’s plays in real time, potentially saving your creatures from removal or altering combat in your favor, all while keeping your mana open for strategic flexibility.


Card Cons

Discard Requirement: Incite Hysteria necessitates a discard from your hand, which can sometimes backfire. If your hand is already depleted, this additional cost can hinder your gameplay rather than enhance it, stripping you of potentially critical resources.

Specific Mana Cost: Incite Hysteria demands a precise blend of mana colors to play. This specificity can lead to challenges in deck building, as it requires a commitment to the card’s color identity, thereby affecting deck diversity and potentially causing mana issues during critical moments of the game.

Comparatively High Mana Cost: When evaluating the card’s efficiency, the mana investment for Incite Hysteria is notably high relative to the impact it has on the game state. In a game where tempo is vital, the cost to benefit ratio of this card could be considered suboptimal, especially considering alternative options available within the same mana range.


Reasons to Include in Your Collection

Versatility: Incite Hysteria adds a unique twist to your deck with its ability to disrupt your opponents’ combat strategies. It’s flexible enough to be used in both aggressive and control decks, adapting to different playstyles effortlessly.

Combo Potential: This card can be a key piece in creating combos, specifically in decks that capitalize on punishing your opponents for having tapped creatures or for setting up situations where the opponent is unable to block effectively.

Meta-Relevance: Given that creature-based decks often populate the battlefield with numerous threats, Incite Hysteria can be extremely relevant in current metagames. It can tilt the scales in your favor, particularly when timed well to prevent your adversaries from mounting a proper defense.


How to beat Incite Hysteria

Incite Hysteria is an intriguing enchantment in Magic: The Gathering that can disrupt your opponent’s strategies by limiting the creatures that can attack each turn. To outplay this card, one effective tactic is to utilize removal spells that specifically target enchantments. Look for cards like Naturalize or Disenchant that can swiftly take Incite Hysteria off the board and free your creatures to attack as they please.

Another strategy is to diversify your creature base. Since Incite Hysteria focuses on creature colors, having an assortment of colors in your creature lineup can safeguard your ability to attack each turn. Alternatively, you may lean into colorless creatures, such as artifacts, which are immune to Incite Hysteria’s effects. Lastly, consider using instant-speed spells that can give your creatures protection from a chosen color or make them unblockable for a turn, thereby nullifying Incite Hysteria’s restrictive impact.

Overall, mastering the art of disruption and having a flexible approach to creature selection will put you at an advantage against Incite Hysteria. With the right moves, you can maintain the offensive pressure and keep your opponent on their toes.


Cards like Incite Hysteria

Incite Hysteria is an intriguing red spell that packs a punch in Magic: The Gathering. It stands on similar ground with cards like Raid Bombardment and Cavalcade of Calamity, as they all incentivize attacking with a swarm of creatures. What sets Incite Hysteria apart is its unique ability to prevent opponents from blocking with creatures of certain colors. It’s quite different from Raid Bombardment and Cavalcade of Calamity that work by dealing damage for each attacking creature with a certain power.

Considering Intimidation Bolt, another spell offering strategic value, we see it provides immediate impact by preventing a creature from blocking that turn. However, Incite Hysteria has the potential to affect the battlefield more broadly by targeting multiple creatures based on color, albeit at sorcery speed. Therewith, Incite Hysteria adds a level of tactical depth in deck building and when played at the correct moment during the game.

Therefore, while there are other cards with somewhat resembling effects, Incite Hysteria carves out its niche effectively within MTG, offering a form of combat control that can swing the tide of a game when used judiciously.

Raid Bombardment - MTG Card versions
Cavalcade of Calamity - MTG Card versions
Intimidation Bolt - MTG Card versions
Raid Bombardment - MTG Card versions
Cavalcade of Calamity - MTG Card versions
Intimidation Bolt - MTG Card versions

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Evaporate - MTG Card versions
Pillage - MTG Card versions
Steam Blast - MTG Card versions
Goblin Offensive - MTG Card versions
Desert Sandstorm - MTG Card versions
Arc Lightning - MTG Card versions
Search for Survivors - MTG Card versions
Searing Rays - MTG Card versions
Rupture - MTG Card versions
Tundra Fumarole - MTG Card versions
Browbeat - MTG Card versions
Erratic Explosion - MTG Card versions
Threaten - MTG Card versions
Sizzle - MTG Card versions
Hammer of Bogardan - MTG Card versions
Fiery Gambit - MTG Card versions
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Where to buy

If you're looking to purchase Incite Hysteria MTG card by a specific set like Ravnica: City of Guilds, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Incite Hysteria and other MTG cards:

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Legalities

Magic the Gathering formats where Incite Hysteria has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Incite Hysteria card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2005-10-01 A creature “shares a color” with any creature that is at least one of its colors. For example, a green-white creature shares a color with creatures that are green, white, green-white, red-white, black-green, and so on.
2005-10-01 All creatures that share a color are affected, even your own.
2005-10-01 If it targets a colorless creature, it doesn’t affect any other creatures. A colorless creature shares a color with nothing, not even other colorless creatures.
2005-10-01 Only one creature is targeted. If that creature leaves the battlefield or otherwise becomes an illegal target, the entire spell doesn’t resolve. No other creatures are affected.
2005-10-01 You check which creatures share a color with the target when the spell resolves.
2005-11-01 The targeted creature and the creatures that share a color with it at the time Incite Hysteria resolves gain an ability that says they can’t block this turn. It doesn’t matter if those creatures change colors before blockers are declared.

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