Ravenloft Adventurer MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeCreature — Human Rogue Assassin
Power 3
Toughness 4

Key Takeaways

  1. Ravenloft Adventurer enhances gameplay with additional draws and mana ramp.
  2. Instant speed play offers flexibility and surprise in matches.
  3. Demands careful hand management due to discard requirements.

Decks using this card

MTG decks using Ravenloft Adventurer. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
DecklistDecklist Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
Orzhov ScamOrzhov Scam LegacyOrzhov ScamLegacy Preliminary 2024-02-12
Mono-Black ScamMono-Black Scam LegacyMono-Black ScamLegacy League 2024-02-01

Where to buy

If you're looking to purchase Ravenloft Adventurer MTG card by a specific set like Battle for Baldur's Gate Promos and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Ravenloft Adventurer and other MTG cards:

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Text of card

When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.


Card Pros

Card Advantage: Diving into the world of MTG, Ravenloft Adventurer offers a strategic edge by letting you access additional card draws. This benefit is essential for outpacing your opponents in the relentless race for resources. Deploying this play allows you to replenish your hand, ensuring you’re never at a loss for options.

Resource Acceleration: Beyond card draws, the Ravenloft Adventurer is adept at ramping up your mana pool. By possibly presenting opportunities for extra lands or other means to hasten your mana availability, it keeps you steps ahead, enabling the casting of more formidable spells earlier in the game than your adversary can handle.

Instant Speed: The Ravenloft Adventurer shines with its capacity to act at instant speed, providing a layer of unpredictability and flexibility to your playstyle. You can adapt to the unfolding game, waiting for the opportune moment to spring your tactics or countering your opponent’s moves when they least expect it. This adaptability can be pivotal in turning the tides of a match in your favor.


Card Cons

Discard Requirement: With Ravenloft Adventurer, one of the notable drawbacks is the necessity to discard a card to trigger its key abilities. This can become a substantial disadvantage when your hand is already running low on cards, limiting your strategic options and potentially forcing you to lose valuable resources.

Specific Mana Cost: Ravenloft Adventurer demands a distinct color combination in its mana cost, requiring players to have access to those specific colors to cast the card. This makes it less versatile and could be a challenge to integrate into a deck that is not tailored around these mana colors, possibly restricting its inclusion to only certain types of decks.

Comparatively High Mana Cost: Despite its potential to explore and offer bonuses, Ravenloft Adventurer comes with a comparatively high mana cost. This can make it a less appealing option compared to other cards with lower mana requirements that provide similar or even superior benefits, potentially reducing its overall effectiveness and frequency of play in competitive scenes.


Reasons to Include in Your Collection

Versatility: The Ravenloft Adventurer card serves as a multiclass asset, fitting effortlessly into a variety of deck archetypes. It provides a solid creature base alongside utility that can synchronize with diverse strategies, from buffing fellow adventurers to interacting with dungeon mechanics.

Combo Potential: This card thrives by engaging with the party mechanic or as part of an enter the battlefield (ETB) strategy. Its ability to delve into dungeons synergizes with effects that trigger upon completing dungeon rooms, setting the stage for potentially game-changing combos.

Meta-Relevance: As the game environment frequently shifts, a card like the Ravenloft Adventurer remains pertinent due to its adaptability and interaction with prevailing deck styles—namely those leveraging the Dungeons & Dragons-inspired set mechanics to overpower opponents.


How to beat

Confronting the Ravenloft Adventurer in MTG can be quite the challenge given its multifacted abilities that draw inspiration from the iconic Dungeons & Dragons setting. Its capacity to put you on the back foot with its array of abilities makes it a noteworthy adversary in any match. To gain the upper hand against this formidable card, strategic planning and a thorough understanding of its mechanics are essential.

First, consider leveraging removal spells that can bypass its potential defenses. Direct damage or exile effects can be particularly effective, ensuring that the Ravenloft Adventurer leaves the battlefield before its benefits can be reaped. Artifact removal can also be a boon if your opponent leverages equipment to strengthen the Adventurer. Additionally, countering the card upon its initial cast can be a viable line of play, preventing any of its abilities from influencing the game state.

Ultimately, outmaneuvering the Ravenloft Adventurer requires a blend of foresight and resource management. This can turn the tide of battle to your favor, demonstrating that even the most versatile cards can be overcome with the right strategy in Magic: The Gathering.


BurnMana Recommendations

With the Ravenloft Adventurer card dissected for its strengths and possible shortcomings, it’s clear why it sparks the interest of any MTG enthusiast looking to harness its power. Its value lies in its ability to enrich your card draws, accelerate your resources, and act with stealthy instant speed. Yet, its playability hinges on your willingness to manage its high mana cost and color specificity. Interested in uncovering how Ravenloft Adventurer can strengthen your deck and outwit your opponents with dungeon-delving tactics? Dive deeper into the strategies that can make this adventurer the linchpin of your collection. Embark on your journey to MTG mastery and discover how to integrate Ravenloft Adventurer into winning strategies today.


Cards like Ravenloft Adventurer

Ravenloft Adventurer steps into the roster of creature cards in Magic: The Gathering with its own flair. It bears resemblance to cards such as Squadron Hawk for its ability to fetch copies of itself from the deck, enabling players to fortify their forces on the battlefield. Yet, Ravenloft Adventurer is set apart by its venture into the dungeon mechanic, unlocking new abilities and buffs particular to the card.

While considering alternatives, Dungeon Crawler also provides the venture into the dungeon ability. Although it ventures upon death, rather than upon entering the battlefield like Ravenloft Adventurer, it presents a repetition of the effect upon subsequential plays. Unlike Dungeon Crawler, Ravenloft Adventurer offers immediate board impact with its venture effect, potentially influencing the game state sooner.

Analysing these counterparts, Ravenloft Adventurer presents a unique fusion of self-replicating creature effects and dungeon exploration. Players seeking an immediate advantage and synergy with dungeon mechanics will find Ravenloft Adventurer a notable choice within the Magic: The Gathering universe.

Squadron Hawk - MTG Card versions
Dungeon Crawler - MTG Card versions
Squadron Hawk - MTG Card versions
Dungeon Crawler - MTG Card versions

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Demon of Catastrophes - MTG Card versions
Bold Plagiarist - MTG Card versions
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Printings

The Ravenloft Adventurer Magic the Gathering card was released in 2 different sets between 2022-06-10 and 2022-06-10. Illustrated by Jodie Muir.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-06-10Battle for Baldur's Gate PromosPCLB 142s2015NormalBlackJodie Muir
22022-06-10Commander Legends: Battle for Baldur's GateCLB 1422015NormalBlackJodie Muir
32022-06-10Commander Legends: Battle for Baldur's GateCLB 5772015NormalBlackJodie Muir

Legalities

Magic the Gathering formats where Ravenloft Adventurer has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Ravenloft Adventurer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10 If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10 If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10 If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10 In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10 Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10 Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10 The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10 There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10 You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.