Ranger's Hawk MTG Card
Mana cost | |
Converted mana cost | 1 |
Rarity | Common |
Type | Creature — Bird |
Abilities | Flying,Venture into the dungeon |
Released | 2021-07-23 |
Set symbol | |
Set name | Adventures in the Forgotten Realms |
Set code | AFR |
Power | 1 |
Toughness | 1 |
Number | 37 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Robin Olausson |
Text of card
Flying , , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Swift eyes to scout the way ahead.
Cards like Ranger's Hawk
Ranger’s Hawk introduces a new twist to the creature landscape of MTG. It parallels features seen in cards like Healer’s Hawk, as both are one-mana 1/1 flying creatures. Where they diverge lies in Ranger’s Hawk’s additional ability to create a Treasure token with its coven ability, granted that the condition of controlling creatures with different powers is fulfilled. The Healer’s Hawk, while lacking this utility, does offer lifelink, providing a steady stream of life point gains.
Another creature that echoes the capability of generating value through tokens is Legion’s Landing. It transforms into a land that can churn out Vampire tokens, though its initial mana cost is higher. The transformation is also reliant on an attack by three or more creatures, making it a less straightforward token generator compared to Ranger’s Hawk’s coven-based mechanism.
Falconer Adept serves as an interesting contrast. Costing more mana, the Adept offers a heftier body and generates a 1/1 flying Bird creature token with each attack, bypassing specific conditions besides the combat phase. Considering the utility and requirements of these cards, Ranger’s Hawk carves out a unique niche, blending low-cost accessibility with the potential for incremental advantages.
Cards similar to Ranger's Hawk by color, type and mana cost
Card Pros
Card Advantage: Ranger’s Hawk can offer card advantage by enabling you to seek out key equipment or aura cards from your deck, thus providing more options and improving the quality of your hand.
Resource Acceleration: This feathered friend, when equipped with certain cards, can significantly ramp up your ability to generate additional resources, be they tokens or advantageous synergies that amplify your battlefield presence.
Instant Speed: Although Ranger’s Hawk itself isn’t an instant, its ability to quickly equip at sorcery speed means you can immediately leverage newly drawn equipment or auras, keeping your strategies flexible and responsive to the unfolding game.
Card Cons
Discard Requirement: Ranger’s Hawk demands you to relinquish another card to utilize its covert ability, which can be a steep price when your hand is dwindling.
Specific Mana Cost: This card’s need for white mana constrains its integration, often confining it to mono-white or two-color builds where mana flexibility is vital.
Comparatively High Mana Cost: While the hawk itself is cheap, its partnered ability scales with the game, potentially leading to inefficient mana expenditure in the later stages when competing cards could provide greater value.
Reasons to Include Ranger’s Hawk in Your Collection
Versatility: Ranger’s Hawk offers a unique blend of early-game presence and late-game utility. As a low-cost creature, it easily fits into aggro strategies, while its ability to fetch equipment cards lends itself well to equipment-focused decks looking for consistency.
Combo Potential: The synergies this card has with equipment can lead to powerful combinations, potentially unlocking new winning strategies. Its ability to create a token when paired with a Planeswalker can also form part of a diverse combo engine, escalating its utility in a variety of deck builds.
Meta-Relevance: In environments where slower, equipment-centric decks are prevalent, Ranger’s Hawk can be a key card. It aligns well with the pace of such a meta, providing early threats and later stage value that can adapt to the shifting battlefield.
How to beat
Ranger’s Hawk is a versatile card in Magic: The Gathering that brings a unique utility to the battlefield. Its flying ability makes it a strategic creature for players to deploy when constructing an evasive air force. With its additional skill to create Equipment tokens, this bird can potentially pose a significant threat if left unchecked on the board.
To counter Ranger’s Hawk effectively, consider incorporating cheap removal spells that can dispatch creatures irrespective of their flying trait. Instant-speed spells such as Shock or Fatal Push can be excellent choices, as they allow you to react quickly and efficiently, mitigating the Hawk’s token-creating capability before it gains momentum. Additionally, sweepers like Cry of the Carnarium can deal with Ranger’s Hawk and other early threats, preventing your opponent from establishing a formidable presence during the crucial early stages of the game.
Understanding the potential combos and synergies that revolve around Ranger’s Hawk is key. Disrupt those combos with strategic removal or by showcasing superior aerial threats. By managing your resources wisely and keeping an eye on the sky, you can ensure that Ranger’s Hawk does not overwhelm you with its nimble maneuvers and tactical benefits in game play.
Where to buy
If you're looking to purchase Ranger's Hawk MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Ranger's Hawk and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Ranger's Hawk has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Ranger's Hawk card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |