Águila de la exploradora Carta MTG
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El coste de maná | |
Costo de maná convertido | 1 |
Rareza | Común |
Tipo | Criatura — Ave |
Habilidades | Flying,Venture into the dungeon |
Liberado | 2021-07-23 |
Coleccione símbolo | |
Coleccione nombre | Adventures in the Forgotten Realms |
Coleccione código | AFR |
Fuerza | 1 |
Tenacidad | 1 |
Número | 37 |
Frame | 2015 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Robin Olausson |
Conclusiones clave
- Ranger’s Hawk enables players to search for crucial equipment, providing a consistent hand quality.
- Its abilities can generate extra resources, boosting players’ presence on the battlefield.
- Instant speed equipping keeps strategies flexible and adaptable during games.
Donde comprar
Si estás buscando comprar una carta MTG Águila de la exploradora de un coleccione específico como Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Águila de la exploradora y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Texto de la carta
Vuela. {3}, {T}, girar otra criatura enderezada que controlas: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)
Unos ojos veloces que exploran el camino a seguir.
Card Pros
Card Advantage: Ranger’s Hawk can offer card advantage by enabling you to seek out key equipment or aura cards from your deck, thus providing more options and improving the quality of your hand.
Resource Acceleration: This feathered friend, when equipped with certain cards, can significantly ramp up your ability to generate additional resources, be they tokens or advantageous synergies that amplify your battlefield presence.
Instant Speed: Although Ranger’s Hawk itself isn’t an instant, its ability to quickly equip at sorcery speed means you can immediately leverage newly drawn equipment or auras, keeping your strategies flexible and responsive to the unfolding game.
Card Cons
Discard Requirement: Ranger’s Hawk demands you to relinquish another card to utilize its covert ability, which can be a steep price when your hand is dwindling.
Specific Mana Cost: This card’s need for white mana constrains its integration, often confining it to mono-white or two-color builds where mana flexibility is vital.
Comparatively High Mana Cost: While the hawk itself is cheap, its partnered ability scales with the game, potentially leading to inefficient mana expenditure in the later stages when competing cards could provide greater value.
Reasons to Include Ranger’s Hawk in Your Collection
Versatility: Ranger’s Hawk offers a unique blend of early-game presence and late-game utility. As a low-cost creature, it easily fits into aggro strategies, while its ability to fetch equipment cards lends itself well to equipment-focused decks looking for consistency.
Combo Potential: The synergies this card has with equipment can lead to powerful combinations, potentially unlocking new winning strategies. Its ability to create a token when paired with a Planeswalker can also form part of a diverse combo engine, escalating its utility in a variety of deck builds.
Meta-Relevance: In environments where slower, equipment-centric decks are prevalent, Ranger’s Hawk can be a key card. It aligns well with the pace of such a meta, providing early threats and later stage value that can adapt to the shifting battlefield.
How to beat
Ranger’s Hawk is a versatile card in Magic: The Gathering that brings a unique utility to the battlefield. Its flying ability makes it a strategic creature for players to deploy when constructing an evasive air force. With its additional skill to create Equipment tokens, this bird can potentially pose a significant threat if left unchecked on the board.
To counter Ranger’s Hawk effectively, consider incorporating cheap removal spells that can dispatch creatures irrespective of their flying trait. Instant-speed spells such as Shock or Fatal Push can be excellent choices, as they allow you to react quickly and efficiently, mitigating the Hawk’s token-creating capability before it gains momentum. Additionally, sweepers like Cry of the Carnarium can deal with Ranger’s Hawk and other early threats, preventing your opponent from establishing a formidable presence during the crucial early stages of the game.
Understanding the potential combos and synergies that revolve around Ranger’s Hawk is key. Disrupt those combos with strategic removal or by showcasing superior aerial threats. By managing your resources wisely and keeping an eye on the sky, you can ensure that Ranger’s Hawk does not overwhelm you with its nimble maneuvers and tactical benefits in game play.
Cartas como Águila de la exploradora
Ranger’s Hawk introduces a new twist to the creature landscape of MTG. It parallels features seen in cards like Healer’s Hawk, as both are one-mana 1/1 flying creatures. Where they diverge lies in Ranger’s Hawk’s additional ability to create a Treasure token with its coven ability, granted that the condition of controlling creatures with different powers is fulfilled. The Healer’s Hawk, while lacking this utility, does offer lifelink, providing a steady stream of life point gains.
Another creature that echoes the capability of generating value through tokens is Legion’s Landing. It transforms into a land that can churn out Vampire tokens, though its initial mana cost is higher. The transformation is also reliant on an attack by three or more creatures, making it a less straightforward token generator compared to Ranger’s Hawk’s coven-based mechanism.
Falconer Adept serves as an interesting contrast. Costing more mana, the Adept offers a heftier body and generates a 1/1 flying Bird creature token with each attack, bypassing specific conditions besides the combat phase. Considering the utility and requirements of these cards, Ranger’s Hawk carves out a unique niche, blending low-cost accessibility with the potential for incremental advantages.
Cartas similares a Águila de la exploradora por color, tipo y coste de maná
Legalidades
Formatos de Magic the Gathering donde Águila de la exploradora tiene restricciones
Formato | Legalidad |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Águila de la exploradora de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |