Search for Tomorrow MTG Card


Card setsReleased in 12 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Abilities Suspend

Key Takeaways

  1. Search for Tomorrow thins your deck, increasing the chances of drawing into powerful non-land cards.
  2. It accelerates mana resources, enabling quicker access to game-changing spells and abilities.
  3. The suspend feature offers strategic advantages, allowing for instant-speed land fetching when planned.

Text of card

Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2— (Rather than play this card from your hand, you may pay and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)


Card Pros

Card Advantage: Search for Tomorrow isn’t your typical card draw, but it does provide a form of card advantage by effectively thinning your deck, making it more likely you’ll draw into non-land cards in subsequent turns. By fetching a land directly onto the battlefield, it maintains your momentum without losing a step.

Resource Acceleration: This card allows you to ramp up your mana resources ahead of the curve. Tapping into greater mana reserves earlier equates to playing more impactful spells sooner. It’s a tried-and-true strategy for dominating the mid to late game by getting ahead early on.

Instant Speed: Though Search for Tomorrow is a sorcery, its suspend mechanic allows it to be cast at an instant’s speed after two turns. This means you can plan ahead and set up your resources while keeping mana open for other crucial plays. It’s a tactical advantage that should not be underestimated.


Card Cons

Discard Requirement: Although Search for Tomorrow doesn’t ask you to discard outright, it’s important to note that using the suspend mechanism means you’re effectively setting aside a card from your hand for several turns. This postponed play can sometimes put you at a disadvantage if you need an immediate solution, effectively reducing your hand size and options on the board.

Specific Mana Cost: Search for Tomorrow requires a specific mana cost to cast normally, which is green. This commitment to green mana may hinder its inclusion in decks that don’t have a strong green mana base or those that run multiple colors and therefore need to carefully manage their mana distribution.

Comparatively High Mana Cost: With an immediate casting cost of three green mana, Search for Tomorrow may not be the most mana-efficient ramp option available. In games where tempo is crucial, players might find other ramp spells that cost less and provide a quicker advantage more appealing.


Reasons to Include in Your Collection

Versatility: Search for Tomorrow is well-suited for a variety of decks that are looking to ramp up their mana quickly and efficiently. The ability to search for a land and put it into play untapped means it’s perfect for multicolor decks needing specific mana or decks that want to accelerate their game plan.

Combo Potential: This card fits seamlessly into strategies that benefit from having more lands in play or require landfall triggers. It can be combined with cards that allow additional land drops or benefit from ramping like land-based synergies.

Meta-Relevance: In formats where early game speed and mana consistency are crucial, Search for Tomorrow holds its own by providing an immediate mana boost. Its relevance is lasting in various competitive formats, making it a mainstay in many players’ collections for its adaptability and efficiency.


How to beat

Search for Tomorrow stands out in Magic: The Gathering as a ramp card, enabling players to accelerate their mana base efficiently. Its fundamental role is to fetch a basic land from the deck, either placing it directly onto the battlefield with its suspend mechanic or, when cast normally, providing immediate access to additional mana resources.

Interrupting this process can be vital, especially if your strategy relies on maintaining tempo and resource balance. To effectively counteract Search for Tomorrow, consider the use of land destruction cards or spells that can disrupt the suspend mechanic, such as stifle effects that counter the come-into-play trigger. Additionally, employing counterspells when Search for Tomorrow is cast normally can prevent the ramp altogether, keeping your opponent’s mana development in check. Watch for the opportune moment to act, as the window to disrupt this process is often narrow.

Given its potential impact on the game, ensuring you have a plan in place to deal with Search for Tomorrow and other ramp strategies can significantly enhance your chance of controlling the pace and outcome of the match.


BurnMana Recommendations

Mastering the art of mana acceleration is crucial in MTG and Search for Tomorrow is a cornerstone of that strategy. Providing deck thinning, mana ramping, and the flexibility of instant-speed execution through its suspend feature, this card is a reliable tool for any player looking to streamline their deck’s performance. It’s not just about the instant gain but also about setting the stage for future moves. For those aiming to hone their deck-building skills and optimize their plays, understanding the mechanics and potential of Search for Tomorrow is invaluable. Elevate your game and ensure your deck has what it takes to maintain a competitive edge. Dive deeper with us and enrich your collection and strategy with this quintessential card.


Cards like Search for Tomorrow

Search for Tomorrow holds an esteemed place among mana acceleration spells in Magic: The Gathering. Looking at it alongside cards like Rampant Growth, both cards serve the primary function of fetching a land onto the battlefield. However, Search for Tomorrow has the advantage of being suspendable, allowing for early game planning and a cost-effective mana ramp in later turns. Rampant Growth, in contrast, is strictly a two-cost spell with immediate effect but lacks flexibility.

Another card worth comparing is Cultivate. Like Search for Tomorrow, Cultivate aids in land acceleration but with a different dynamic. Cultivate pulls double duty by placing one land onto the battlefield and another into your hand, ensuring land drops continue. Although it costs more mana, it provides immediate and future value. Then there’s Explore, a unique card that allows you to play an additional land and draw a card. While it does not directly search your library for lands, it can potentially offer a quicker expansion of available resources if extra lands are at hand.

Delving into these comparisons, it becomes apparent that Search for Tomorrow offers MTG players a versatile and strategic approach to mana acceleration, making it a top pick for decks looking to stay ahead in the resource game.

Rampant Growth - MTG Card versions
Cultivate - MTG Card versions
Explore - MTG Card versions
Rampant Growth - Mirage (MIR)
Cultivate - Magic 2011 (M11)
Explore - Worldwake (WWK)

Cards similar to Search for Tomorrow by color, type and mana cost

Ice Storm - MTG Card versions
Tranquility - MTG Card versions
Seeds of Innocence - MTG Card versions
Fallow Earth - MTG Card versions
Untamed Wilds - MTG Card versions
Wing Snare - MTG Card versions
Squall - MTG Card versions
Deep Reconnaissance - MTG Card versions
Long Rest - MTG Card versions
Rosethorn Acolyte // Seasonal Ritual - MTG Card versions
Cultivate - MTG Card versions
Lovestruck Beast // Heart's Desire - MTG Card versions
Deconstruct - MTG Card versions
Gift of the Gargantuan - MTG Card versions
Trip Wire - MTG Card versions
Kodama's Reach - MTG Card versions
Lair Delve - MTG Card versions
Culling Mark - MTG Card versions
Lead the Stampede - MTG Card versions
Roar of Challenge - MTG Card versions
Ice Storm - Collectors' Edition (CED)
Tranquility - 30th Anniversary Edition (30A)
Seeds of Innocence - Mirage (MIR)
Fallow Earth - Classic Sixth Edition (6ED)
Untamed Wilds - Portal (POR)
Wing Snare - Welcome Deck 2017 (W17)
Squall - Mercadian Masques (MMQ)
Deep Reconnaissance - Odyssey (ODY)
Long Rest - Magic Online Promos (PRM)
Rosethorn Acolyte // Seasonal Ritual - Magic Online Promos (PRM)
Cultivate - Doctor Who (WHO)
Lovestruck Beast // Heart's Desire - Throne of Eldraine Promos (PELD)
Deconstruct - Mirrodin (MRD)
Gift of the Gargantuan - Shards of Alara (ALA)
Trip Wire - Masters Edition III (ME3)
Kodama's Reach - The Lost Caverns of Ixalan Commander (LCC)
Lair Delve - Avacyn Restored (AVR)
Culling Mark - Born of the Gods (BNG)
Lead the Stampede - Ikoria: Lair of Behemoths (IKO)
Roar of Challenge - Khans of Tarkir (KTK)

Where to buy

If you're looking to purchase Search for Tomorrow MTG card by a specific set like Time Spiral and Planechase, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Search for Tomorrow and other MTG cards:

Continue exploring other sealed products in Amazon
See Magic products

Printings

The Search for Tomorrow Magic the Gathering card was released in 11 different sets between 2006-10-06 and 2023-10-13. Illustrated by 3 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12006-10-06Time SpiralTSP 2162003normalblackRandy Gallegos
22009-09-04PlanechaseHOP 772003normalblackRandy Gallegos
32013-06-07Modern MastersMMA 1612003normalblackRandy Gallegos
42017-11-17Iconic MastersIMA 1852015normalblackRandy Gallegos
52019-11-07Mystery BoosterMB1 13272015normalblackRandy Gallegos
62020-09-26The ListPLST IMA-1852015normalblackRandy Gallegos
72020-11-20Commander LegendsCMR 4362015normalblackRandy Gallegos
82021-03-19Time Spiral RemasteredTSR 2292015normalblackGreg Staples
92022-06-10Commander Legends: Battle for Baldur's GateCLB 8342015normalblackGreg Staples
102022-09-09Dominaria United CommanderDMC 1372015normalblackGreg Staples
112023-10-13Doctor WhoWHO 2342015normalblackEddie Schillo
122023-10-13Doctor WhoWHO 8252015normalblackEddie Schillo

Legalities

Magic the Gathering formats where Search for Tomorrow has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Search for Tomorrow card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don't want to target. Timing permissions based on the card's type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2021-06-18 If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
2021-06-18 If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
2021-06-18 If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended.
2021-06-18 If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it's on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

Recent MTG decks

Continue exploring other format decks
More decks