Planar Ally MTG Card
Mana cost | |
Converted mana cost | 5 |
Rarity | Common |
Type | Creature — Angel |
Abilities | Flying,Venture into the dungeon |
Released | 2021-07-23 |
Set symbol | |
Set name | Adventures in the Forgotten Realms |
Set code | AFR |
Power | 3 |
Toughness | 3 |
Number | 31 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Marta Nael |
Text of card
Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
Cards like Planar Ally
Planar Ally claims its unique place among the vast array of creatures in Magic: The Gathering. Its most direct comparison comes from the Angel creature type, where features like flying and vigilance are common traits. Steel-Plume Marshal, for example, also grants a benefit to other attacking flying creatures, though requiring a commander to be more effective. Planar Ally’s repeatable scry ability when it attacks, however, is a rare utility among its angelic kin and enhances deck manipulation.
Looking to a broader scope, Mistral Charger is another creature that shares Planar Ally’s flying attribute at a lower mana cost. While less expensive to cast, it doesn’t provide Planar Ally’s ongoing scry utility or ability to influence the game each combat phase. Conversely, Luminous Angel generates token creatures every turn, offering an alternative method for controlling the battlefield but at a significantly higher casting cost.
Determining how Planar Ally compares to these similar cards hinges on deck strategy and available mana. Planar Ally finds its strength in providing consistent top-deck control while contributing to the aerial offense, positioning itself as a valuable asset within creature-focused decks in the game.
Cards similar to Planar Ally by color, type and mana cost
Card Pros
Card Advantage: Planar Ally provides ongoing card advantage every time you attack with it, potentially offering new options and increasing your hand resources without expending additional spells.
Resource Acceleration: By creating Clue tokens upon dealing combat damage, this creature aids in ramping up resources. These tokens can be sacrificed for card draws, effectively speeding up your deck’s performance through additional card access.
Instant Speed: Though Planar Ally isn’t an instant itself, it can generate immediate value by creating tokens at instant speed upon attacking, which integrates well with strategies that capitalize on surprise maneuvers and tactical flexibility.
Card Cons
Discard Requirement: Many MTG enthusiasts may find the discard prerequisite attached to Planar Ally less appealing due to the potential loss of valuable cards, thereby depleting your hand, which could be detrimental in the later stages of the game.
Specific Mana Cost: Planar Ally demands a precise combination of mana types to cast, which might not seamlessly integrate into a multicolored deck. Players must strategically manage their lands and mana resources to accommodate its casting requirements.
Comparatively High Mana Cost: At a higher mana value, Planar Ally might not be the most mana-efficient creature in your deck. Given its cost, players might expect a more impactful presence on the battlefield, leading some to consider alternative creatures with lower mana requirements or stronger abilities.
Reasons to Include Planar Ally in Your Collection
Versatility: Planar Ally is a multifaceted card that can find a place in various deck archetypes. Whether you’re running a control deck looking for reliable triggers or an aggro build seeking to maintain momentum, this card can be a solid fit.
Combo Potential: With the ability to synergize with blink and enter-the-battlefield effects, Planar Ally can become a pivotal part of combos that capitalize on these interactions to gain advantage.
Meta-Relevance: Considering the shifting landscape of the meta, Planar Ally holds its ground by being applicable against an array of popular decks, making it a tactical choice in many matched games.
How to beat
Planar Ally puts a spin on creature versatility in Magic: The Gathering, offering a unique ability that can quickly swing a game by fetching a card every time you attack. To successfully counter this card, it is essential to remove it from the battlefield swiftly before your opponent can capitalize on its card advantage mechanism. Removal spells are your best allies here, with options like Murder to outright destroy it or countering it upon casting with a Negate. Containment Priest can be particularly crippling against Planar Ally by preventing the fetched creatures from entering the battlefield. The key is to stifle the Ally’s engine before it can generate substantial value. Considering it could tutor key pieces that bolster your adversary’s strategy, a preventive approach is often more efficacious.
Another avenue to explore is limiting the Ally’s ability to attack. Ensnaring spells or abilities that keep it tapped down, such as Frost Lynx’s effect or Pacifism, can effectively neutralize the threat it poses without having to remove it entirely. By understanding Planar Ally’s potential and staying one step ahead with these strategies, you can ensure that this card does not disrupt the balance of play and maintains an even battleground.
Where to buy
If you're looking to purchase Planar Ally MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Planar Ally and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Planar Ally has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Planar Ally card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |