Peace Talks MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Sorcery |
Text of card
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat
Cards like Peace Talks
Peace Talks is an intriguing new concept within the pantheon of Magic: The Gathering’s enchantments. When considering cards that influence combat, Ghostly Prison springs to mind. Ghostly Prison hinders aggressive strategies by requiring a mana payment for each attacking creature. Although Peace Talks follows a different path by disabling combat altogether for a turn, resembling the temporary truce of a card like Silence, which shushes all spells for a turn.
Festive Funeral serves as another fine point of comparison due to its function in deterring attacks, albeit in a more roundabout fashion by utilizing graveyard recursion. Then there’s Orim’s Chant, which singularly targets one player’s combat and spell-casting abilities for a cycle, demanding pinpoint timing for maximum impact. Unlike Peace Talks, Orim’s Chant offers flexibility, allowing players to cherry-pick their moments of interception.
In summary, while Peace Talks enters the arena with its unique tactical reprieve from the fray, it’s valuable to analyze how its preventative nature stacks up against other options that either penalize or selectively stall opponent’s offenses within the vibrant strategy landscape of Magic: The Gathering.
Cards similar to Peace Talks by color, type and mana cost
Card Pros
Card Advantage: Peace Talks allows for the negotiation of terms to amicably sort through potential conflicts. It provides options to either hinder an opponent’s strategy or bolster your own position, leading to a gain in card advantage during the complex tapestry of a game.
Resource Acceleration: By aiding in the prevention of battles and maintaining creature resources, Peace Talks ensures you are one step ahead, allowing you to conserve and potentially accelerate resources for pivotal future plays.
Instant Speed: Agility is key in any contest of wits and strategy, and with Peace Talks being an instant, you’re equipped to adapt swiftly to the unfolding game, preserving your strategy or disrupting your opponent’s aggression at a moment’s notice.
Card Cons
Discard Requirement: Peace Talks card necessitates discarding another card from your hand. For players that are card-conscious and aim to maintain hand advantage, this can often feel like a setback, especially if their hand is brimming with valuable plays.
Specific Mana Cost: This card requires a specific combination of white and blue mana to cast. This mana requirement can prove to be a stumbling block in decks that aren’t fine-tuned to generate such a color combination consistently or in multicolored decks where mana flexibility is key.
Comparatively High Mana Cost: While the ability to prevent all combat damage can be powerful, Peace Talks enters the battlefield with a cost that may seem high for its effect. There are alternates in MTG that allow players to prevent damage or stall opponents for a lower resource investment, leading some to look beyond Peace Talks when building their decks.
Reasons to Include in Your Collection
Versatility: Peace Talks shines in decks that thrive on buy time or manipulate combat phases. Its ability to halt combat server to almost any build, giving players essential respite to re-strategize or deploy crucial spells.
Combo Potential: This card pairs well with strategies involving ‘no combat’ effects or abilities that require a clear battlefield. It grants a unique advantage against opponents primed for an attack, resetting the state of play to your benefit.
Meta-Relevance: In a game ecosystem where aggressive decks are prevalent, Peace Talks emerges as a key tool for controlling tempo and blunting the momentum of swift creature-based strategies, lending a tactical edge to more deliberate, control-focused builds.
How to beat
Peace Talks is a unique card within the MTG universe, challenging players to navigate a game where combat becomes a temporary afterthought. Deftly maneuvering around its effects requires strategic adjustment, as the card pauses all combat between players for an entire turn. To effectively counter this pause in hostility, one must pivot towards non-combat strategies such as direct damage spells, abilities that don’t hinge on the combat phase, or setting up a dominant board state impervious to such setbacks. Employing instant-speed removal cards can be particularly effective, as it allows you to manage the opponent’s creatures during their end step, bypassing Peace Talks’ restriction.
Another avenue is to exploit the card’s symmetrical effect to your advantage by preparing powerful plays for when Peace Talks’ effect expires. Accumulating resources, card advantage, or pivotal permanents during the temporary truce can position you to seize control once normal play resumes. Cards that function at instant speed or ones that have activated abilities requiring no combat are key in maintaining momentum and ensuring that Peace Talks doesn’t derail your path to victory.
Ultimately, while Peace Talks requires a shift in tactics, it presents an opportunity for creative play. By planning ahead and utilizing the right cards, the impact of Peace Talks on your strategy can be mitigated, allowing you to maintain the upper hand in your matches.
Where to buy
If you're looking to purchase Peace Talks MTG card by a specific set like Multiverse Gift Box and Visions, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Peace Talks and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Peace Talks Magic the Gathering card was released in 2 different sets between 1996-11-01 and 1997-02-03. Illustrated by Roger Raupp.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1996-11-01 | Multiverse Gift Box | MGB | 1 | 1997 | Normal | Black | Roger Raupp | |
2 | 1997-02-03 | Visions | VIS | 15 | 1997 | Normal | Black | Roger Raupp |
Legalities
Magic the Gathering formats where Peace Talks has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Rules and information
The reference guide for Magic: The Gathering Peace Talks card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | Can be cast after your attack. |
2004-10-04 | It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns. |
2006-02-01 | Doesn’t skip the Combat Phase, just renders creatures unable to attack. |
2016-06-08 | Activated abilities contain a colon. They’re generally written “ -ost: -ffect].” Some keywords are activated abilities and will have colons in their reminder text. |