Park Re-Entry MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost5
RarityUncommon
TypeSorcery
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Park Re-Entry excels at card advantage by reusing key cards, enhancing strategic flexibility in game play.
  2. Its instant speed allows for unexpected plays, potentially disrupting opponents’ strategies with precise timing.
  3. While powerful, the card requires careful hand management and mana planning to be effectively utilized.

Where to buy

If you're looking to purchase Park Re-Entry MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Park Re-Entry and other MTG cards:

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Text of card

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again." —Glaxxar, engineering assistant


Card Pros

Card Advantage: Park Re-Entry excels in enhancing card flow by allowing you to retrieve a crucial card from your graveyard to your hand. This ability not only bolsters your hand capacity but also keeps your strategic options versatile throughout the duel.

Resource Acceleration: By facilitating the return of a high-impact permanent to play, this spell accelerates your board presence. It’s a pivotal move that can shift the momentum of the game, propelling you towards a commanding position against your opponent.

Instant Speed: The instant-speed nature of Park Re-Entry offers tactical flexibility, allowing you to react swiftly to the evolving battlefield. This surprise element might disrupt your adversary’s plans, giving you the edge when timing is of the essence.


Card Cons

Discard Requirement: Park Re-Entry comes with the stipulation of discarding a card upon casting. This can present a challenging scenario for players who are already experiencing a scarcity of options in their hands, potentially undercutting their strategic reserves.

Specific Mana Cost: The casting cost requires a precise combination of mana types which could pose a constraint, particularly for multi-colored decks that might struggle with mana consistency, therefore impeding the card’s universal appeal and integration into diverse deck archetypes.

Comparatively High Mana Cost: When analyzing mana efficiency, Park Re-Entry’s cost may be considered steep relative to its bestowed benefit. Players may find that other cards available in the MTG universe could offer similar, if not superior, effects without the hefty mana investment, leading them to opt for those alternatives in constructing their decks.


Reasons to Include in Your Collection

Versatility: Park Re-Entry isn’t just a card – it’s a multifaceted tool that can slide into various deck archetypes. It provides utility in both aggressive and control strategies, proving its adaptability game after game.

Combo Potential: This card, known for its anticipative play, can set the stage for game-changing combos. Its unique mechanics allow for unforeseen interactions with other cards, unlocking new potential and synergies within your deck.

Meta-Relevance: Staying ahead in the current competitive scene can hinge on the inclusion of cards like Park Re-Entry. Its functionality may indeed align with prevailing trends, giving players a crucial edge during tournaments and casual play alike.


How to beat

Park Re-Entry is one of those unique MTG cards that can catch players off guard due to its ability to bounce creatures back to the battlefield. The mechanics resemble the effect of perennial favorites like Unsummon but with the twist of affecting all creatures that were sent to the graveyard in the same turn. This can create a significant tempo swing in favor of the player using it.

To effectively counteragainst Park Re-Entry, consider utilizing instant-speed removal spells after the card’s effect has resolved, disrupting the returned creatures before they can be utilized again. Additionally, graveyard hate cards such as Relic of Progenitus can prevent creatures from making a comeback all together. It’s also advantageous to force the opponent to overcommit to the board, bait out Park Re-Entry earlier, and then follow up with a sweeping board clear. Finally, countering Park Re-Entry directly with spells like Negate can nullify the threat and maintain board control.

Understanding the timing and the mechanics behind Park Re-Entry is critical in turning the tide of battle in your favor. With the right strategy and response cards in your deck, overcoming this spell becomes a manageable task, keeping your opponents’ graveyards clear and their strategies thwarted.


Cards like Park Re-Entry

Park Re-Entry stands out in the realm of graveyard-based strategies in MTG. Its functional kin might include the likes of Regrowth, which allows players to return any card from their graveyard to their hand. Park Re-Entry twists this concept by focusing specifically on creature cards and sets itself further apart with its alternative cycling ability, granting flexibility not seen in Regrowth.

Another parallel could be drawn with Eternal Witness, a creature that has the Regrowth effect attached to it. While the Witness offers a body on the field, Park Re-Entry’s cycling option can be activated from the hand, yielding a different kind of tactical advantage. Seasons Past is yet another analogue; this spell retrieves a range of cards with different mana costs, delivering a broader form of recursion. The cycling of Park Re-Entry provides a smoother and more immediate card selection effect, but lacks the sheer volume recovery that Seasons Past offers.

In sum, Park Re-Entry offers unique tactical decisions compared to similar MTG cards. It efficiently combines graveyard retrieval with the utility of cycling, making it a versatile addition to decks focusing on resource regeneration and maintaining card advantage.

Regrowth - MTG Card versions
Eternal Witness - MTG Card versions
Seasons Past - MTG Card versions
Regrowth - MTG Card versions
Eternal Witness - MTG Card versions
Seasons Past - MTG Card versions

Cards similar to Park Re-Entry by color, type and mana cost

Purify - MTG Card versions
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Evangelize - MTG Card versions
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Angelic Edict - MTG Card versions
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Fell the Mighty - MTG Card versions
Winds of Rath - MTG Card versions
Planar Outburst - MTG Card versions
Righteous Confluence - MTG Card versions
Purify - MTG Card versions
Global Ruin - MTG Card versions
Rout - MTG Card versions
March of Souls - MTG Card versions
Lonesome Unicorn // Rider in Need - MTG Card versions
Slash the Ranks - MTG Card versions
Promise of Loyalty - MTG Card versions
Saltblast - MTG Card versions
Three Dreams - MTG Card versions
Evangelize - MTG Card versions
Hallowed Burial - MTG Card versions
Iona's Judgment - MTG Card versions
Increasing Devotion - MTG Card versions
Defy Death - MTG Card versions
Angelic Edict - MTG Card versions
End Hostilities - MTG Card versions
Fell the Mighty - MTG Card versions
Winds of Rath - MTG Card versions
Planar Outburst - MTG Card versions
Righteous Confluence - MTG Card versions

Printings

The Park Re-Entry Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Ernanda Souza.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 3082015NormalBlackErnanda Souza
22022-10-07UnfinityUNF 222015NormalBlackErnanda Souza

Rules and information

The reference guide for Magic: The Gathering Park Re-Entry card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 Park Re-Entry targets up to two creature cards. Each of them must have a hat, or have a mana value of 3 or less, or both.