Once and Future MTG Card
Mana cost | |
Converted mana cost | 4 |
Rarity | Uncommon |
Type | Instant |
Abilities | Adamant |
Released | 2019-10-04 |
Set symbol | |
Set name | Throne of Eldraine |
Set code | ELD |
Number | 168 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Nils Hamm |
Text of card
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Cards like Once and Future
Once and Future stands out in Magic: The Gathering as a card with the unique capability to not only return a card from one’s graveyard to hand but to fetch two if the player meets the Adamant condition. It echoes the effects of known staples like Regrowth, which also brings back a card from the graveyard to its owner’s hand. Once and Future has the added versatility of potentially retrieving two cards at instant speed, which Regrowth cannot match since it is a sorcery.
In the realm of graveyard interaction, cards like Eternal Witness also provide a comparison point. Eternal Witness has the advantage of being a creature, offering a body on the board along with the utility of recovering a card from the graveyard. However, Once and Future doesn’t require a presence on the battlefield to be effective and can be a surprise element during an opponent’s turn. Similarly, Pulse of Murasa offers instant speed interaction, giving a life boost alongside the return of a creature or land card. Even though Pulse of Murasa has a lower mana cost, it is limited to just two types of cards, while Once and Future offers broader choice and the potential for greater card advantage.
Assessing its position among graveyard retrieval cards, Once and Future provides a compelling option, particularly for players who value flexibility and the opportunity to turn the tide in late-game scenarios with strategic card recovery.
Cards similar to Once and Future by color, type and mana cost
Card Pros
Card Advantage: With Once and Future, players benefit from its ability to retrieve not one, but two cards from their graveyard. This can be pivotal in outpacing an opponent by ensuring a steady flow of options, which is crucial for maintaining an edge on the game board.
Resource Acceleration: This distinct card bypasses typical mana use by allowing the retrieval of cards directly from the graveyard, thereby accelerating resource availability without the need for additional mana expenditure. This mechanism can be particularly beneficial in the later stages of the game or when seeking a game-changing combo.
Instant Speed: The flexibility of cast timing due to its instant speed grants players the power to react immediately to an opponent’s actions. This can be a game-changer, providing the opportunity to surprise an adversary or to recover key cards at a pivotal moment without skipping a beat.
Card Cons
Discard Requirement: Playing Once and Future requires removing another card from your hand, which could deplete your resources. This makes it less ideal when you’re already at a card disadvantage or aiming to maintain a substantial hand size for other synergies in your deck.
Specific Mana Cost: This card’s casting requirements demand both green mana and generic mana. For decks that don’t generate green mana consistently or rely on a multicolor strategy, fitting Once and Future into the mix could pose a challenge, potentially straining the mana base and impacting the consistency of play.
Comparatively High Mana Cost: The initial investment of four mana—two of which are green—can be significant, especially considering that you’re not putting a creature on the board or directly impacting the state of play. In fast-paced games, spending such a cost to return cards to hand rather than affecting the battlefield can put you at a tempo disadvantage.
Reasons to Include in Your Collection
Versatility: The “Once and Future” MTG card is a multifaceted addition to any deck, particularly in formats where accessing your graveyard is as pivotal as your draw. It lets you selectively retrieve not just one, but two cards, ensuring you have the right answers or resources when you need them.
Combo Potential: Players can utilize “Once and Future” to recover key pieces of a combo, providing a safety net against disruption. It’s an enabler that can bring back crucial spells to continue or set up game-winning interactions.
Meta-Relevance: In a game state that frequently sees important cards sent to the graveyard, “Once and Future” keeps your strategies resilient. Its instant speed and Adventurous mechanic allow for surprise plays and adaptability against a variety of popular decks that focus on resource denial or graveyard manipulation.
How to beat
Once and Future is a unique spell that brings cards from your graveyard back into play, giving players a tactical advantage in their MTG strategies. To outplay a player using Once and Future, the key is to disrupt this retrieval process. Targeted graveyard removal like Rest in Peace or Leyline of the Void can prevent the card’s innate recursion abilities. Environment pressure is also a viable strategy, demanding quick adaptation from an opponent relying on the predictable return of specific cards.
Another angle of attack is by using counter spells such as Negate or Dovin’s Veto which can interrupt the casting of Once and Future entirely. Traditional removal can be less effective given the nature of Once and Future working from the graveyard, but keeping the graveyard clean is the main path to ensuring it loses its potency. By understanding this, players can prepare their decks with the right countermeasures, ensuring that Once and Future doesn’t turn the tide against them.
Ultimately, the ability to anticipate and react to your opponent’s graveyard strategies will determine the effectiveness of Once and Future in the game. Players armed with knowledge and the right tools will maintain a strategic edge.
BurnMana Recommendations
With MTG’s ever-evolving meta, the ability to recover strategic cards like Once and Future can tip the scales in your favor. Its versatility to fetch back key pieces at a moment’s notice makes it a formidable contender for any deck. Consider the synergies it can create, ensuring you never run out of options even when your resources are thin. For those looking to strengthen their late-game plays and value resource management, exploring the depths of Once and Future’s mechanics could be the key to consistent victories. Dive deeper into this intriguing card and refine your deck with our insights to outmaneuver opponents and claim victory.
Where to buy
If you're looking to purchase Once and Future MTG card by a specific set like Throne of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Once and Future and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Once and Future has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Once and Future card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-10-04 | Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell. |
2019-10-04 | If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may. |
2019-10-04 | If an instant or sorcery spell has an adamant ability, you perform the spell's instructions in order. You don't perform the adamant instruction before the spell resolves or before any other effects printed above it. |
2019-10-04 | If one of the two target cards is an illegal target by the time Once and Future resolves, you'll put the other in the appropriate zone and exile Once and Future. If both targets are illegal, the spell won't resolve and you won't exile Once and Future. |
2019-10-04 | If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won't apply. |
2019-10-04 | You choose which card will be returned to your hand and which will be put on top of your library as you choose those cards as targets, not as Once and Future resolves. |