Old One Eye MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeLegendary Creature — Tyranid
Abilities Fast Healing,Trample
Power 6
Toughness 6

Key Takeaways

  1. Graveyard interaction from Old One Eye offers superior card resource management and control over the game flow.
  2. Instant speed abilities allow tactical plays, making it versatile to react to the evolving board states.
  3. High mana cost demands careful planning but unlocks game-changing power potential on the battlefield.

Where to buy

If you're looking to purchase Old One Eye MTG card by a specific set like Warhammer 40,000 Commander and Warhammer 40,000 Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Old One Eye and other MTG cards:

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Text of card

Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.


Card Pros

Card Advantage: Old One Eye offers players the potential to pull ahead in card resource management. By enabling access to additional cards through interactions with the graveyard, you can effectively utilize your deck’s resources to outmaneuver opponents over the course of a game.

Resource Acceleration: This card can expedite your gameplay by unlocking resource acceleration. It’s this rapid access to mana resources that can be pivotal in establishing board dominance early on and sustaining it through the mid to late game phases.

Instant Speed: Old One Eye has the advantage of operating at instant speed, allowing for reactive play. This strategic flexibility lets you make decisions with a high level of responsiveness, adapting to the evolving state of play without having to commit resources until the most opportune moment.


Card Cons

Discard Requirement: Old One Eye imposes a discard condition to activate certain abilities. This stipulation can be problematic, especially if your hand size is already dwindling, or if the optimal play requires all cards in hand. In such instances, the cost might outweigh the benefits, leaving the player at a potential disadvantage.

Specific Mana Cost: The mana required to summon Old One Eye is quite specific, demanding a precise combination of colors. This constraint can restrict the card’s versatility, limiting its inclusion to decks that can reliably produce the necessary mana types, which could reduce its overall applicability in a wide range of strategies.

Comparatively High Mana Cost: With a substantial mana cost attributed to its powerful effect, Old One Eye may not always be the most economical choice. Players might find themselves in situations where casting a creature with a high mana cost is impractical, particularly in the early stages of the game or when mana resources are scarce. As a result, some players may opt for alternatives with a lower mana cost that provide similar strategic advantages.


Reasons to Include in Your Collection

Versatility: Old One Eye offers a flexibility that can prove advantageous in a variety of decks. As a creature card, it can serve as a formidable presence on the battlefield with its significant power and toughness. Its ability to potentially fit into varied strategies makes it a solid addition to any collector’s arsenal.

Combo Potential: Skilled players can leverage Old One Eye’s unique abilities to set off potent combinations. Whether it’s building around synergies with other creatures or exploiting sacrifice mechanics for benefit, this card can be the linchpin of high-powered combos that might just turn the tide of a game.

Meta-Relevance: In the fluctuating landscape of the metagame, Old One Eye can find its place by challenging certain prevalent deck types. Its imposing presence and synergistic potential can be quite relevant, especially in metas where it can outmatch or outmaneuver popular strategies.


How to beat

Old One Eye presents a unique challenge on the battlefield. As a powerful creature card, its formidable presence necessitates strategic gameplay to overcome. One effective approach to counteract Old One Eye is by utilizing removal spells that can bypass its protective abilities. Cards like Path to Exile or Rapid Hybridization can provide a swift solution, exiling or transforming it before it wreaks havoc on your forces.

Control decks have an advantage here with a wide array of countermeasures. Counterspells like Negate can prevent Old One Eye from ever hitting the field. If it does manage to land, board wipes such as Wrath of God can reset the playing field. It’s also essential to keep the card’s enabler creatures in check; therefore, periodically clearing the board of smaller creatures that may help escalate its power is a prudent tactic.

Moreover, playing cards that restrict the opponent’s actions can be useful in keeping Old One Eye at bay. Damping Sphere, for instance, limits the amount of mana your opponent can generate, curtailing their ability to play high-cost cards while you set up your defenses or prepare your own offensive strategy.


BurnMana Recommendations

Understanding the nuances of MTG card play is vital for any enthusiast keen on building a competitive deck. Old One Eye may be a game-changer worthy of your collection, given its capacity to influence graveyard interactions, accelerate resources, and provide instant speed tactical advantages. However, the card’s discard condition, specific mana cost, and high mana requirements are factors to consider. With BurnMana, we ensure that you not only grasp the card’s strengths and weaknesses but also how to integrate it into winning strategies. Curious about exploiting Old One Eye’s full potential or finding alternative cards for your deck? We’ve got you covered. Dive deeper with us for strategies, insights, and analysis that elevate your MTG gameplay to epic levels.


Cards like Old One Eye

In the realm of MTG, Old One-Eye claims its own niche among creature cards, often compared to cards like Verdurous Gearhulk and Primordial Hydra due to their ability to multiply their power. Old One-Eye enhances the power and toughness of each mutant in play, just as Verdurous Gearhulk can distribute +1/+1 counters across multiple creatures upon entering the battlefield. Although Old One-Eye doesn’t boast the modular distribution of counters, it makes up for this by continuously bolstering your mutants.

Similar in concept to Primordial Hydra, which doubles its +1/+1 counters each upkeep, Old One-Eye doesn’t have an exponential growth mechanic. Instead, it offers a consistent, reliable buff that can quickly tip the scales in a mutant-focused deck. Another comparison can be drawn to Fangren Firstborn, which grants +1/+1 counters whenever it attacks. Unlike Fangren Firstborn, Old One-Eye’s effect isn’t combat reliant, providing a static advantage as long as it’s on the field. This makes Old One-Eye a formidable presence any time mutants claw their way into play.

Thus, while each card serves a different role within their specific deck archetypes, Old One-Eye stands out for its potential to empower a wide array of creatures without specific triggering conditions, making it a cornerstone in decks crafted around mutant synergy in MTG.

Verdurous Gearhulk - MTG Card versions
Primordial Hydra - MTG Card versions
Fangren Firstborn - MTG Card versions
Verdurous Gearhulk - MTG Card versions
Primordial Hydra - MTG Card versions
Fangren Firstborn - MTG Card versions

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Gaea's Liege - MTG Card versions
Wiitigo - MTG Card versions
Autumn Willow - MTG Card versions
Ancient Silverback - MTG Card versions
Sulam Djinn - MTG Card versions
Verdeloth the Ancient - MTG Card versions
Nemata, Grove Guardian - MTG Card versions
Gang of Elk - MTG Card versions
Kavu Howler - MTG Card versions
Crashing Centaur - MTG Card versions
Giant Warthog - MTG Card versions
Rhox - MTG Card versions
Kodama of the East Tree - MTG Card versions
Terra Stomper - MTG Card versions
Feral Throwback - MTG Card versions
Brontotherium - MTG Card versions
Elvish Aberration - MTG Card versions
Force of Nature - MTG Card versions
Craw Wurm - MTG Card versions
Fangren Pathcutter - MTG Card versions

Printings

The Old One Eye Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Mathias Kollros.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07Warhammer 40,000 Commander40K 96★2015NormalBlackMathias Kollros
22022-10-07Warhammer 40,000 Commander40K 962015NormalBlackMathias Kollros

Legalities

Magic the Gathering formats where Old One Eye has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Old One Eye card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 Old One-Eye’s Fast Healing ability only triggers if it is in your graveyard at the beginning of your precombat main phase.
2022-10-07 Opponents may respond to the Fast Healing ability after it goes on the stack, but they don’t get the chance to cast spells or activate abilities between the time you have chosen to discard two cards and the time Old One-Eye is returned to your hand.