Nomads' Assembly MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Rare |
Type | Sorcery |
Abilities | Rebound |
Text of card
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Cards like Nomads' Assembly
The spell Nomads’ Assembly leaves an indelible stamp on the creature spells in Magic: The Gathering. It shares similarities with spells such as Entreat the Angels, which famously churns out angel creature tokens. Nomads’ Assembly, however, differentiates itself by doubling your army with Kor creatures each time it rebounds.
Intriguingly, we see Secure the Wastes with a similar thread. It also manufactures creature tokens but does so at high-speed and at your discretion. While it lacks the rebound potential of Nomads’ Assembly, the freedom to control the timing and volume of these tokens provides powerful utility. Another alternative is Decree of Justice, which might be pricier but offers a dual advantage. Not only does it generate soldier tokens, but on cycling, it also summons angel creature tokens much like Entreat the Angels.
To sum up, in the fascinating field of creature spells in Magic: The Gathering, Nomads’ Assembly holds its own commendably. Its distinct rebound effect and the ability to steadily amplify your forces make it an interesting pick amongst the plethora of creature-generating spells.
Card Pros
Card Advantage: Nomads’ Assembly sets the stage to flood the battlefield with a significant increase in creatures, producing a strong surge in card terms. The two-step process of creating copies of your creatures potentially nets you important card advantages on the table.
Resource Acceleration: As a powerful late-game play, Nomads’ Assembly is excellent for making a surge in creature resources. Although it does not produce any mana itself, the resource acceleration it provides in creature numbers can quickly crate massive army and swing the battle in your favor.
Instant Speed: Despite not being an instant speed card, Nomads’ Assembly stands out with its rebound ability – providing a second, delayed trigger. This offers a form of strategic depth, giving you a chance to plan out your next turn for maximising benefits.
Card Cons
Discard Requirement: Nomads’ Assembly demands to have a greater number of creatures than all other players. This equation can become difficult as the game progresses and forces you to discard your resources (other creatures on the battlefield).
Specific Mana Cost: Nomads’ Assembly is especially challenging in multicolored decks because of its cost: 4W (4 colorless and 1 white mana). This declaration of color may limit its use by obliging players to adjust their decks exclusively to white mana cards.
Comparatively High Mana Cost: The casting cost of Nomads’ Assembly is comparatively high, at six mana (4 colorless, 2 white), which could potentially delay your game plan. There are other MTG cards in that mana range with a more immediate impact or efficient board presence.
Reasons to Include Nomads’ Assembly in Your Collection
Versatility: Known for its adaptability, Nomads’ Assembly smoothly slots into decks designed around the convoke or rally mechanism. Its role in token strategies can never be overlooked as it creates copies of tapped creatures, broadening horizons for manifold deck types.
Combo Potential: This card holds great value in terms of combo potential as it synergizes well with cards that thrive off the presence of vast creature numbers. By having this in your deck, you set a foundation for breathtaking combos enabling a dominant board state.
Meta-Relevance: Keeping pace with the ever-shifting meta is not an easy task. However, Nomads’ Assembly maintains its relevance owing to its ability to multiply creatures exponentially, being an indispensable tool against mid-range and control-oriented decks.
How to Beat
Nomads’ Assembly, with its powerful ability to double up the troops, has established a formidable presence in Magic: The Gathering. It has a remarkable semblance to spells like Increasing Devotion that also allows mass token creation. Nomads’ Assembly, however, stands a class apart due to its Replayability – it returns to your hand after the second phase of reinforcement.
Nevertheless, an effective counter to this would be mass removal spells like Wrath of God or Damnation. These spells clear the battlefield, nullifying the effect of Nomads’ Assembly, whilst providing an opening for counterattacks. A timely counterspell such as Negate or Mana Drain can also prevent Nomads’ Assembly from taking effect in the first place, thus protecting your board.
Other sensible strategies can involve hand disruption like Thoughtseize or Inquisition of Kozilek that can remove Nomads’ Assembly from the opponent’s hand before casting. This proactive approach can certainly ease the game in your favor.
In essence, with well-planned tactics and the right cards, you can overcome the threat of Nomads’ Assembly effectively, transforming opposing magical formations into devoid armies.
BurnMana Recommendations
Successful MTG deck building is a craft combining knowledge, strategy, and the ability to adapt. With Nomads’ Assembly, you get a versatile card that can exponentially multiply your forces and potentially turn the tide of battle. Whether you’re a seasoned player looking to refine a white token strategy or a newcomer eager to craft exciting combos, Nomads’ Assembly is a worthy consideration. We encourage you to delve into the realm of creature generation with this unique MTG card. Dive deeper into its possibilities and integrate it into your victorious decks. Learn more about optimizing your play with Nomads’ Assembly and outmaneuver your opponents in your next game.
Where to buy
If you're looking to purchase Nomads' Assembly MTG card by a specific set like Rise of the Eldrazi and Commander 2014, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Nomads' Assembly and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Nomads' Assembly Magic the Gathering card was released in 2 different sets between 2010-04-23 and 2014-11-07. Illustrated by Erica Yang.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2010-04-23 | Rise of the Eldrazi | ROE | 39 | 2003 | Normal | Black | Erica Yang | |
2 | 2014-11-07 | Commander 2014 | C14 | 82 | 2015 | Normal | Black | Erica Yang |
Legalities
Magic the Gathering formats where Nomads' Assembly has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Nomads' Assembly card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2010-06-15 | At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law). |
2010-06-15 | If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves. |
2010-06-15 | If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn. |
2010-06-15 | If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps). |
2010-06-15 | If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile. |
2010-06-15 | If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel). |
2010-06-15 | If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything. |
2010-06-15 | Rebound will have no effect on copies of spells because you don’t cast them from your hand. |