Natural Unity MTG Card


Natural Unity - Conspiracy: Take the Crown
RarityCommon
TypeConspiracy
Abilities Hidden agenda
Released2016-08-26
Set symbol
Set nameConspiracy: Take the Crown
Set codeCN2
Number9
Frame2015
LayoutNormal
BorderBlack
Illustred byRyan Pancoast

Key Takeaways

  1. Natural Unity offers card advantage through token population, vital for maintaining a field presence.
  2. Instant Speed enables strategic plays, giving players the edge in rapid game developments.
  3. Its specific mana cost demands precise deck construction, yet rewards with substantial creature boosts.

Text of card

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature."


Card Pros

Card Advantage:Natural Unity offers a grasp on the ever-critical concept of card advantage. It provides players with the opportunity to populate, effectively doubling your presence on the field without losing cards from your hand. This ability to increase battlefield assets can often translate into a commanding lead.

Resource Acceleration: This card enables a unique form of resource acceleration. While not providing direct mana, it accelerates your board state by creating copies of your tokens. More creatures can mean more power, bolstering your position and leading to quicker, more decisive victories.

Instant Speed: The instant speed of Natural Unity is an asset that allows for tactical flexibility. You can adapt to the developing game, using the card to amplify your army at the most opportune moment, typically right before your turn begins or in response to an opponent’s actions.


Card Cons

Discard Requirement: Engaging with Natural Unity often requires you to discard another card, a non-negligible sacrifice if your hand already offers limited options. This extra cost can sometimes hinder the momentum, especially when you’re trying to maintain card advantage.

Specific Mana Cost: The mana cost of Natural Unity is structured with specific color requirements. This can be restrictive, necessitating a dedicated deck design to efficiently cast it, potentially limiting the card’s inclusion in a wider variety of decks that can’t meet these requirements with ease.

Comparatively High Mana Cost: With a sizable cumulative mana cost, Natural Unity competes for a spot in your deck with other impactful cards that could be cast sooner. Players often evaluate the cost-to-benefit ratio closely, and in a fast-paced game, it might be outweighed by other options that offer similar or greater value at a lower investment.


Reasons to Include in Your Collection

Versatility: Natural Unity offers a flexible option for decks focusing on creature growth strategies. Its ability to bolster every creature you control makes it an instant powerhouse in go-wide aggro or token decks.

Combo Potential: This card can significantly amplify the effects of mechanics that grow in response to +1/+1 counters, synergizing seamlessly with proliferate abilities or doubling effect cards in green-centered decks.

Meta-Relevance: Facing an environment dense with sweepers or single-target removals, Natural Unity encourages resilience. By giving all your creatures a uniform power boost, it ensures your army’s tenacity against the prevalent control archetypes.


How to beat

Natural Unity can be a formidable card in an opponent’s arsenal, especially when used in decks that focus on boosting creatures’ strength and creating a powerful communal force. Successfully overcoming a card like Natural Unity involves understanding its role in a deck and preempting its advantages. The key is to throttle the synergies it relies on.

One effective strategy is to manage the battlefield by using removal spells that can take out key creatures even before Natural Unity can amplify their threat level. Disruption spells that force opponents to discard from their hand can also tilt the scales in your favor by keeping Natural Unity from ever being cast. Lastly, countermeasures such as counterspells or abilities that strip away enchantments can neutralize the threat efficiently. Each of these tactics can disrupt the unity that this card aims to create, allowing you to keep control of the game.

Acknowledging the potential and mitigating the impact of cards like Natural Unity is crucial for maintaining the upper hand. The focus should always be on limiting the growth of your opponent’s forces and strategically dismantling their game plan to secure your victory.


Cards like Natural Unity

Natural Unity stands out in the realm of creature buffs in Magic: The Gathering as a card that offers a potent surge of power to your creature line-up. Like Natural Unity, cards like Giant Growth are key in empowering individual creatures during combat. Giant Growth gives a single creature a significant +3/+3 boost, however, it lacks the persevering effect of Natural Unity’s ongoing +3/+3 boost to a creature with the renown feature.

Another parallel is found in the form of Stonewood Invocation, which also gives a creature a +4/+4 increase and makes it uncounterable, providing a one-time but durable advantage with spell protection. While Stonewood Invocation comes with instant speed and added protection, it doesn’t affect the board as broadly as Natural Unity’s potential to enhance numerous creatures with the renown ability, nor does it contribute to the long-term board presence.

In weighing the merits of various combat tricks and enhancements, Natural Unity is uniquely positioned as a card with the advantage of affecting multiple creatures and fostering advantageous board states over the duration of a game. This strategic depth is what sets it apart in creature enhancement spells in Magic: The Gathering.

Giant Growth - MTG Card versions
Stonewood Invocation - MTG Card versions
Giant Growth - MTG Card versions
Stonewood Invocation - MTG Card versions

Where to buy

If you're looking to purchase Natural Unity MTG card by a specific set like Conspiracy: Take the Crown, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Natural Unity and other MTG cards:

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Legalities

Magic the Gathering formats where Natural Unity has restrictions

FormatLegality
CommanderBanned
LegacyBanned
OathbreakerBanned
VintageBanned
DuelBanned

Rules and information

The reference guide for Magic: The Gathering Natural Unity card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2016-08-23 A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23 A conspiracy with hidden agenda that has a triggered ability must be face up before that ability’s trigger condition is met in order for it to trigger. Turning it face up afterward won’t have any effect.
2016-08-23 A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23 As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the named card is revealed and the conspiracy’s abilities will affect the game.
2016-08-23 At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23 At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can’t bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23 Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
2016-08-23 Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23 Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23 If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23 There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
2016-08-23 You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
2016-08-23 You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
2016-08-23 You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
2016-08-23 You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.