Mouth // Feed MTG Card


Generates a 3/3 token for board presence and enables card draw tied to creature power. Instant-speed card draw can turn the game around by drawing multiple cards. Mana specificity and cost considerations are vital when integrating into decks.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost7
RarityRare
TypeSorcery
Abilities Aftermath

Text of card

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.


Cards like Mouth // Feed

Mouth // Feed is an intriguing dual-faced card that adds a versatile twist to the creature and card draw mechanics in Magic: The Gathering. It finds its kinship with Adventurous Impulse, which lets you look at the top three cards of your library and put a creature or land card into your hand. However, Mouth // Feed goes further by not only creating a 3/3 green Hippo token with Mouth but also allowing you to draw a card for each creature you control with power 3 or greater with Feed.

Another interesting comparison is with Harmonize, which allows for drawing three cards at sorcery speed for four mana. While Harmonize offers more immediate card advantage, Mouth // Feed provides a creature that can affect the board state and potential for a more significant card advantage contingent on the board’s condition when Feed is cast. Then there’s Garruk’s Packleader, a creature that allows you to draw a card whenever another creature with power 3 or greater enters the battlefield under your control. This shares the power-centric draw mechanic but as a repeatable effect on a body rather than a one-off spell.

Ultimately, Mouth // Feed deserves its place among these options as it merges the creation of a tangible board presence with potential for a large card draw payoff, making it a card many players find appealing for green creature-based strategies.

Adventurous Impulse - MTG Card versions
Harmonize - MTG Card versions
Garruk's Packleader - MTG Card versions
Adventurous Impulse - MTG Card versions
Harmonize - MTG Card versions
Garruk's Packleader - MTG Card versions

Cards similar to Mouth // Feed by color, type and mana cost

Roar of the Wurm - MTG Card versions
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Vivien's Invocation - MTG Card versions
Planewide Celebration - MTG Card versions
Tlincalli Hunter // Retrieve Prey - MTG Card versions
Virtue of Strength // Garenbrig Growth - MTG Card versions
Roar of the Wurm - MTG Card versions
Beanstalk Giant // Fertile Footsteps - MTG Card versions
Herd Migration - MTG Card versions
Turntimber Symbiosis // Turntimber, Serpentine Wood - MTG Card versions
Tooth and Nail - MTG Card versions
Overwhelm - MTG Card versions
Howl of the Night Pack - MTG Card versions
Boundless Realms - MTG Card versions
Wave of Vitriol - MTG Card versions
Nissa's Revelation - MTG Card versions
Seeds of Renewal - MTG Card versions
Vivien's Invocation - MTG Card versions
Planewide Celebration - MTG Card versions
Tlincalli Hunter // Retrieve Prey - MTG Card versions
Virtue of Strength // Garenbrig Growth - MTG Card versions

Card Pros

Card Advantage: “Mouth // Feed” offers a two-for-one deal, where casting “Mouth” creates a creature token to block or attack while “Feed” can draw cards possibly equal to the number of creatures with significant power you control.

Resource Acceleration: The token produced by “Mouth” can quickly turn into a resource through various synergies in a MTG deck, potentially ramping up your mana or being a key part of a combo.

Instant Speed: “Feed” can be cast at instant speed, which means during an opponent’s turn you may draw numerous cards if a board state with powerful creatures has been established, potentially changing the dynamic of the game entirely.


Card Cons

Discard Requirement: When playing Mouth // Feed, discarding a card is part of the cost for harnessing its ability. This can be unfavorable when your hand is already scarce, as it depletes your options and could leave you at a disadvantage.

Specific Mana Cost: Tailored to a green deck, Mouth // Feed demands a precise arrangement of mana types to cast. This specificity may restrict deck building, limiting its inclusion to certain strategies that can accommodate the green mana requirement.

Comparatively High Mana Cost: With an investment of five mana to cast both sides, Mouth // Feed can be taxing on your resources. Other cards in the same cost bracket may offer instant impact or more significant long-term benefits, making the mana investment into Mouth // Feed a considered decision.


Reasons to Include in Your Collection

Versatility: Mouth // Feed offers a unique split card design that serves dual purposes in the game. Its first half, Mouth, generates a 3/3 Hippo token, which is a solid presence on the board, while the second half, Feed, allows for card draw based on the number of creatures with power 3 or greater you control. This allows for adaptability in both creature-heavy and draw-dependent decks.

Combo Potential: This card shines when combined with strategies that capitalize on creature tokens or those that benefit from casting multiple spells in a single turn. With Mouth generating a creature and Feed potentially drawing multiple cards, it can catalyze various combos in token-centric or green-based decks.

Meta-Relevance: Given the ever-evolving nature of the MTG meta, Mouth // Feed can be a crucial addition in environments where board presence and card advantage are key. Its ability to add to your creature count while restocking your hand makes it relevant in various matchups, particularly against control decks that struggle with multiple threats.


How to beat

Mouth // Feed is an intriguing card that presents a twofold strategy for players in the game of Magic the Gathering. The Mouth half allows you to create a 3/3 green Hippo creature token, beneficial for bolstering your creature presence on the battlefield. Feed, on the flip side, offers a chance to draw a card for each creature you control with power 3 or greater, potentially resulting in a significant card advantage.

To effectively tackle this challenge, it’s crucial to manage the timing and board presence. Using creature removal spells or board wipes before your opponent can cast Feed can inhibit their ability to capitalize on the card-drawing potential. Additionally, counter spells aimed at either Mouth or Feed can disrupt this synergy. Keeping constant control over the board with removal and disruption makes it difficult for your opponent to use these cards to their best advantage.

Employing these strategies can neutralize the threat of Mouth // Feed, turning the tide in your favor by mitigating the potential for card advantage and creature accumulation. Controlling the battlefield tempo is key, allowing you to dictate the pace and prevent your opponent from ever truly benefiting from Mouth // Feed’s twin capabilities.


Where to buy

If you're looking to purchase Mouth // Feed MTG card by a specific set like Amonkhet and Amonkhet Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Mouth // Feed and other MTG cards:

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Printings

The Mouth // Feed Magic the Gathering card was released in 3 different sets between 2017-04-28 and 2020-08-13. Illustrated by Zack Stella.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12017-04-28AmonkhetAKH 2142015AftermathBlackZack Stella
22017-04-29Amonkhet PromosPAKH 214s2015AftermathBlackZack Stella
32020-08-13Amonkhet RemasteredAKR 2022015AftermathBlackZack Stella

Legalities

Magic the Gathering formats where Mouth // Feed has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Mouth // Feed card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.
2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.
2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.
2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.
2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.