Mockery of Nature MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 9 |
Rarity | Uncommon |
Type | Creature — Eldrazi Beast |
Abilities | Emerge |
Power | 6 |
Toughness | 5 |
Text of card
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Mockery of Nature, you may destroy target artifact or enchantment.
Cards like Mockery of Nature
Mockery of Nature is an intriguing creature for any deck that involves Eldrazi and exploits emerging mechanics in Magic: The Gathering. Its similarities to other cards provide various routes for deck builders. For instance, Ulamog’s Reclaimer delivers a comparable ability, granting the return of an instant or sorcery card from your graveyard when you cast it. While it lacks the direct creature removal offered by Mockery of Nature, it serves as a utility for spell recovery.
Another similar card is Oblivion Sower, which allows players to put any number of cards each opponent owns from exile into play under their own control upon casting. Even though Oblivion Sower doesn’t provide the artifact or enchantment removal like Mockery of Nature, it excels in potentially shifting the tide by capturing key land cards. Then there’s Conduit of Ruin, which lets you search for another colorless creature card upon entering the battlefield and reduces the cost of creature spells that are cast thereafter. This does not provide an immediate impact like the removal ability of Mockery of Nature but can set up powerful plays for future turns.
Assessing the unique capabilities and tactical applications, Mockery of Nature holds its own within the Eldrazi ranks of Magic: The Gathering, with its blend of creature elimination and significant presence on the battlefield.
Cards similar to Mockery of Nature by color, type and mana cost
Card Pros
Card Advantage: Mockery of Nature proves to be an ally in the battle for card advantage by providing an efficient mechanism to deal with opponent’s enchantments or artifacts. By exploiting the card’s Emerge ability, you not only get a sizable creature on the battlefield but also clear the way by removing potential hindrances, effectively netting you a two-for-one deal in many scenarios.
Resource Acceleration: While Mockery of Nature itself doesn’t directly ramp your mana resources, it synergizes well with decks that focus on resource acceleration. It benefits from having additional creatures to sacrifice for its Emerge cost, seamlessly integrating into strategies that put numerous creatures into play swiftly, thus accelerating your board presence effectively.
Instant Speed: Although not operating at instant speed, the card’s Emerge ability can be played as though it had flash by sacrificing a creature you control. This allows a level of flexibility, letting you wait to see how your opponent’s turn unfolds before committing to transforming your board and potentially catching them off-guard with a well-timed play.
Card Cons
Discard Requirement: Playing Mockery of Nature comes with the stipulation that a card must be discarded as part of its Emerge cost. This can be a strategic setback, especially when you’re already contending with a hand that’s lacking in options.
Specific Mana Cost: With a specific requirement of green mana, this card naturally fits into green-based decks. However, this same requirement can be restrictive, as it limits the card’s inclusion in multicolored decks that might run lean on green mana sources.
Comparatively High Mana Cost: Boasting a substantial mana investment, Mockery of Nature may not always be the optimal play. For its seven mana total cost—albeit reduced by the Emerge mechanic—players could potentially deploy other creatures or effects that deliver immediate board presence or game-altering advantages.
Reasons to Include in Your Collection
Versatility: Mockery of Nature offers the adaptability of removing key enchantments or artifacts, which can hinder opponents regardless of the type of deck you’re running. As such, it serves as a useful tool in many different deck archetypes, particularly those that require on-the-fly answers to battlefield threats.
Combo Potential: With its Emerge mechanic, it can serve as both a creature to sacrifice and a way to cheat mana costs. This intricacy allows it to blend seamlessly with strategies that focus on utilizing the graveyard or benefiting from casting large creatures at a reduced price.
Meta-Relevance: Its place in the current meta can’t be overstated, as it can decisively deal with popular artifacts and enchantments in gameplay. Ensuring that you have Mockery of Nature at the ready can shift the tide of battle by dismantling opponent defences or strategies hinged on specific permanents.
How to beat
Embrace the challenge of facing Mockery of Nature in your Magic: The Gathering matches by understanding the tactics that can dismantle this formidable creature. This card’s primary strength lies in its Emerge ability, allowing players to sacrifice a creature to cast it for a reduced cost. Additionally, when it enters the battlefield, it offers the utility of destroying an opponent’s enchantment, disrupting their strategy.
Adjusting your game plan is pivotal when combating Mockery of Nature. Instead of relying solely on enchantments, diversify your defenses and threats. Leverage instant-speed removal spells that can target and destroy it before its effect becomes a nuisance. Consider including cards like Path to Exile or Fatal Push in your deck, which are efficient and can handle larger creatures. Moreover, counterspells such as Negate or Dovin’s Veto can prevent Mockery of Nature from ever hitting the battlefield, nullifying its enter-the-battlefield trigger altogether.
Ultimately, when you’re prepared with the right removal and counter strategies, Mockery of Nature can be overcome, keeping your game plan intact and your enchantments safe. Preparation and flexibility are the keys to claim victory against such emergent threats.
Where to buy
If you're looking to purchase Mockery of Nature MTG card by a specific set like Eldritch Moon and Shadows over Innistrad Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Mockery of Nature and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
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- Card Hoarder Magic Online
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Printings
The Mockery of Nature Magic the Gathering card was released in 2 different sets between 2016-07-22 and 2023-03-21. Illustrated by James Ryman.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2016-07-22 | Eldritch Moon | EMN | 10 | 2015 | Normal | Black | James Ryman | |
2 | 2023-03-21 | Shadows over Innistrad Remastered | SIR | 8 | 2015 | Normal | Black | James Ryman |
Legalities
Magic the Gathering formats where Mockery of Nature has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Mockery of Nature card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2016-07-13 | A creature’s converted mana cost is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes , X is considered to be 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its converted mana cost is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast. |
2016-07-13 | A “when you cast” triggered ability resolves before the original spell resolves. It resolves even if the original spell is countered, and the original spell resolves even if the triggered ability is countered. |
2016-07-13 | Colored mana components of emerge costs can’t be reduced with emerge. |
2016-07-13 | Each card with emerge is colorless and has an emerge cost that includes one or more colors of mana. These cards are still colorless if you pay the emerge cost. |
2016-07-13 | If you sacrifice a creature with in its mana cost, that X is considered to be 0. |
2016-07-13 | Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice. |
2016-07-13 | The converted mana cost of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Elder Deep-Fiend for its emerge cost and sacrifice a creature whose converted mana cost is 3, Elder Deep-Fiend’s converted mana cost remains 8. |
2016-07-13 | The converted mana cost of the back face of a double-faced card is the converted mana cost of its front face. The converted mana cost of a melded permanent is the sum of the converted mana costs of its front faces. A creature that’s a copy of either has a converted mana cost of 0. |
2016-07-13 | The creature chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger. |
2016-07-13 | You may sacrifice a creature with a converted mana cost of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction. |
2016-07-13 | You may sacrifice a creature with converted mana cost greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost. |