Escárnio da Natureza Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana9
RaridadeIncomum
TipoCriatura — Eldrazi Besta
Habilidades Emerge
Ataque 6
Defesa 5

Principais conclusões

  1. Mockery of Nature grants card advantage by efficiently dealing with opponent’s artifacts or enchantments.
  2. Integrates with ramp strategies, offering board presence acceleration through Emerge.
  3. Flexibly casts with Emerge at key moments, potentially surprising opponents.

Onde comprar

Se você deseja comprar um cartão Escárnio da Natureza MTG de um conjunto específico como Eldritch Moon and Shadows over Innistrad Remastered, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Escárnio da Natureza e outras cartas MTG:

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Texto da carta

Emergir {7}{G} (Você pode conjurar esta mágica sacrificando uma criatura e pagando o custo de emergir menos o custo de mana convertido daquela criatura.) Quando você conjura Escárnio da Natureza, você pode destruir o artefato ou encantamento alvo.


Card Pros

Card Advantage: Mockery of Nature proves to be an ally in the battle for card advantage by providing an efficient mechanism to deal with opponent’s enchantments or artifacts. By exploiting the card’s Emerge ability, you not only get a sizable creature on the battlefield but also clear the way by removing potential hindrances, effectively netting you a two-for-one deal in many scenarios.

Resource Acceleration: While Mockery of Nature itself doesn’t directly ramp your mana resources, it synergizes well with decks that focus on resource acceleration. It benefits from having additional creatures to sacrifice for its Emerge cost, seamlessly integrating into strategies that put numerous creatures into play swiftly, thus accelerating your board presence effectively.

Instant Speed: Although not operating at instant speed, the card’s Emerge ability can be played as though it had flash by sacrificing a creature you control. This allows a level of flexibility, letting you wait to see how your opponent’s turn unfolds before committing to transforming your board and potentially catching them off-guard with a well-timed play.


Card Cons

Discard Requirement: Playing Mockery of Nature comes with the stipulation that a card must be discarded as part of its Emerge cost. This can be a strategic setback, especially when you’re already contending with a hand that’s lacking in options.

Specific Mana Cost: With a specific requirement of green mana, this card naturally fits into green-based decks. However, this same requirement can be restrictive, as it limits the card’s inclusion in multicolored decks that might run lean on green mana sources.

Comparatively High Mana Cost: Boasting a substantial mana investment, Mockery of Nature may not always be the optimal play. For its seven mana total cost—albeit reduced by the Emerge mechanic—players could potentially deploy other creatures or effects that deliver immediate board presence or game-altering advantages.


Reasons to Include in Your Collection

Versatility: Mockery of Nature offers the adaptability of removing key enchantments or artifacts, which can hinder opponents regardless of the type of deck you’re running. As such, it serves as a useful tool in many different deck archetypes, particularly those that require on-the-fly answers to battlefield threats.

Combo Potential: With its Emerge mechanic, it can serve as both a creature to sacrifice and a way to cheat mana costs. This intricacy allows it to blend seamlessly with strategies that focus on utilizing the graveyard or benefiting from casting large creatures at a reduced price.

Meta-Relevance: Its place in the current meta can’t be overstated, as it can decisively deal with popular artifacts and enchantments in gameplay. Ensuring that you have Mockery of Nature at the ready can shift the tide of battle by dismantling opponent defences or strategies hinged on specific permanents.


How to beat

Embrace the challenge of facing Mockery of Nature in your Magic: The Gathering matches by understanding the tactics that can dismantle this formidable creature. This card’s primary strength lies in its Emerge ability, allowing players to sacrifice a creature to cast it for a reduced cost. Additionally, when it enters the battlefield, it offers the utility of destroying an opponent’s enchantment, disrupting their strategy.

Adjusting your game plan is pivotal when combating Mockery of Nature. Instead of relying solely on enchantments, diversify your defenses and threats. Leverage instant-speed removal spells that can target and destroy it before its effect becomes a nuisance. Consider including cards like Path to Exile or Fatal Push in your deck, which are efficient and can handle larger creatures. Moreover, counterspells such as Negate or Dovin’s Veto can prevent Mockery of Nature from ever hitting the battlefield, nullifying its enter-the-battlefield trigger altogether.

Ultimately, when you’re prepared with the right removal and counter strategies, Mockery of Nature can be overcome, keeping your game plan intact and your enchantments safe. Preparation and flexibility are the keys to claim victory against such emergent threats.


Cartas similares a Escárnio da Natureza

Mockery of Nature is an intriguing creature for any deck that involves Eldrazi and exploits emerging mechanics in Magic: The Gathering. Its similarities to other cards provide various routes for deck builders. For instance, Ulamog’s Reclaimer delivers a comparable ability, granting the return of an instant or sorcery card from your graveyard when you cast it. While it lacks the direct creature removal offered by Mockery of Nature, it serves as a utility for spell recovery.

Another similar card is Oblivion Sower, which allows players to put any number of cards each opponent owns from exile into play under their own control upon casting. Even though Oblivion Sower doesn’t provide the artifact or enchantment removal like Mockery of Nature, it excels in potentially shifting the tide by capturing key land cards. Then there’s Conduit of Ruin, which lets you search for another colorless creature card upon entering the battlefield and reduces the cost of creature spells that are cast thereafter. This does not provide an immediate impact like the removal ability of Mockery of Nature but can set up powerful plays for future turns.

Assessing the unique capabilities and tactical applications, Mockery of Nature holds its own within the Eldrazi ranks of Magic: The Gathering, with its blend of creature elimination and significant presence on the battlefield.

Ulamog's Reclaimer - Carta Magic versões
Oblivion Sower - Carta Magic versões
Conduit of Ruin - Carta Magic versões
Ulamog's Reclaimer - Carta Magic versões
Oblivion Sower - Carta Magic versões
Conduit of Ruin - Carta Magic versões

Cartas semelhantes a Escárnio da Natureza por cor, tipo e custo de mana

Sproutback Trudge - Carta Magic versões
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Krosan Colossus - Carta Magic versões
Myojin of Life's Web - Carta Magic versões
Body of Jukai - Carta Magic versões
Arboretum Elemental - Carta Magic versões
Apex Altisaur - Carta Magic versões
The Tarrasque - Carta Magic versões

Expansões lançadas

A carta Escárnio da Natureza Magic the Gathering foi lançada em 2 expansões diferentes entre 2016-07-22 e 2023-03-21. Ilustrado por James Ryman.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12016-07-22Eldritch MoonEMN 102015NormalPretaJames Ryman
22023-03-21Shadows over Innistrad RemasteredSIR 82015NormalPretaJames Ryman

Legalidades

Magic the Gathering formats where Escárnio da Natureza has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Escárnio da Natureza fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2016-07-13 A creature’s converted mana cost is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes , X is considered to be 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its converted mana cost is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
2016-07-13 A “when you cast” triggered ability resolves before the original spell resolves. It resolves even if the original spell is countered, and the original spell resolves even if the triggered ability is countered.
2016-07-13 Colored mana components of emerge costs can’t be reduced with emerge.
2016-07-13 Each card with emerge is colorless and has an emerge cost that includes one or more colors of mana. These cards are still colorless if you pay the emerge cost.
2016-07-13 If you sacrifice a creature with in its mana cost, that X is considered to be 0.
2016-07-13 Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
2016-07-13 The converted mana cost of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Elder Deep-Fiend for its emerge cost and sacrifice a creature whose converted mana cost is 3, Elder Deep-Fiend’s converted mana cost remains 8.
2016-07-13 The converted mana cost of the back face of a double-faced card is the converted mana cost of its front face. The converted mana cost of a melded permanent is the sum of the converted mana costs of its front faces. A creature that’s a copy of either has a converted mana cost of 0.
2016-07-13 The creature chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
2016-07-13 You may sacrifice a creature with a converted mana cost of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
2016-07-13 You may sacrifice a creature with converted mana cost greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.