Mob Rule MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Rare |
Type | Sorcery |
Text of card
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Cards like Mob Rule
Mob Rule is an impactful red sorcery spell with the potential to shift the tide of the game in your favor. If we consider other cards in the MTG landscape with similar effects, Insurrection is a primary comparison. Both empower players to gain control of creatures, but Insurrection does so without restrictions, unlike Mob Rule, which requires you to choose between power thresholds. The trade-off here is the cost; Insurrection comes with a heftier mana requirement.
We also have Mass Mutiny which echoes the Mob Rule sentiment of turning your opponent’s strength against them. However, it restricts you to only one targeted theft per iteration, making it considerably less overwhelming. Conversely, Mob Rule has the capability to seize every creature fulfilling its chosen condition. Despite being limited to select targets, this can be substantially more devastating in the right circumstances.
Looking at the broader context of red control spells in MTG, Mob Rule holds a unique position. The strategic variance it provides, by either targeting an army of small creatures or capturing a handful of large ones, presents opportunities for tailored and game-ending plays, especially in multiplayer formats. This versatility makes Mob Rule a notable and potent option for any player looking to leverage creature control within their deck.
Cards similar to Mob Rule by color, type and mana cost
Card Pros
Card Advantage: Mob Rule can tip the scales of the battlefield by temporarily stealing numerous creatures from your opponent, offering a potential game-ending swing in your favor. This kind of effect, akin to having multiple Clone spells, can provide a tremendous advantage without overextending your own creature resources.
Resource Acceleration: While the card itself does not directly ramp or accelerate resources, its effect can lead to a massive shift in board presence. By commandeering an adversary’s creatures, you essentially gain their invested mana and utility for the turn, which can be the critical boost needed to close out a game.
Instant Speed: Though Mob Rule is cast at sorcery speed, its potent effect mirrors that of an overwhelming instant-speed board wipe when timed at the right moment, such as pre-combat or just before your turn. This can catch opponents off guard and drastically alters their calculations and strategy.
Card Cons
Discard Requirement: Unlike some other powerful red spells, Mob Rule doesn’t force a discard, allowing you to maintain hand advantage while potentially changing the tide of the game.
Specific Mana Cost: As a red-intensive spell, Mob Rule requires six mana to cast, including a steep four red mana. This requirement can be restrictive for multicolor decks that may not consistently produce the necessary red mana.
Comparatively High Mana Cost: Having a mana value of six places Mob Rule at a higher tier in terms of casting cost. While it can turn the tables in your favor by gaining control of smaller creatures or powerful titans for a turn, in fast-paced matches, the cost can be prohibitive and make the card sit unused in your hand.
Reasons to Include in Your Collection
Versatility: Mob Rule is a dynamic card that can fit into different red-deck strategies, whether you’re looking to swing games in your favor with a sudden flurry of damage or as a trump card in multiplayer scenarios.
Combo Potential: This card excels in decks that focus on taking control of opponent’s creatures temporarily. It can be paired with sacrifice outlets to permanently remove opponents’ threats or exploit entrance and leave-the-battlefield triggers.
Meta-Relevance: In a meta with a predominant presence of creature-heavy decks, Mob Rule has the potential to turn the tide of a game. It can act as a pseudo board-wipe against token strategies or as a game-ending move by seizing control of the biggest creatures on the board.
How to beat
Mob Rule is an impactful red sorcery card that can sway the game’s momentum in Magic: The Gathering. It enables a player to take control of creatures their opponents command, potentially for a game-ending attack. But like all cards, Mob Rule has its vulnerabilities. To counteract this powerful spell, players should consider holding up instant-speed removal or counterspells. Cards like Negate or Heroic Intervention can thwart Mob Rule, protecting your creatures from being commandeered. Additionally, since Mob Rule targets only creatures with power 4 or less, or power 5 or greater, managing the power of your creatures can be a strategic move. Playing creatures outside of the specified power range of the Mob Rule you expect to come up against would nullify its effect entirely.
Moreover, keeping a low creature count or using creatures with hexproof can also mitigate the card’s impact. When facing a deck that runs Mob Rule, it’s essential to maintain board presence without overcommitting and to always be prepared with answers. A well-timed Counterspell or even sacrificing your own creatures in response can prevent an opposing player from capitalizing on this spell’s game-changing effect.
BurnMana Recommendations
Understanding the strengths and complexities of Mob Rule can elevate your MTG strategies and improve your gameplay. This potent card holds the power to command a significant advantage, turning your opponent’s force into your gain momentarily, potentially even securing your win. Mastering its deployment can be pivotal in games filled with numerous creatures. As you consider integrating Mob Rule into your deck, think of its possible combos and the notably impactful scenarios where it can outmaneuver your opponents. Whether you’re shaping a new deck or refining an existing one, Mob Rule deserves consideration for the upper hand it offers. For more insights and guidance on how to unleash the full potential of this card in your duels, enhance your understanding by joining our community.
Where to buy
If you're looking to purchase Mob Rule MTG card by a specific set like Fate Reforged and Crimson Vow Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Mob Rule and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Mob Rule Magic the Gathering card was released in 2 different sets between 2015-01-23 and 2021-11-19. Illustrated by Jakub Kasper.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2015-01-23 | Fate Reforged | FRF | 109 | 2015 | Normal | Black | Jakub Kasper | |
2 | 2021-11-19 | Crimson Vow Commander | VOC | 147 | 2015 | Normal | Black | Jakub Kasper |
Legalities
Magic the Gathering formats where Mob Rule has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Mob Rule card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2014-11-24 | Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. |
2014-11-24 | Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste. |
2014-11-24 | Once you gain control of a creature, it doesn't matter what happens to its power. |
2014-11-24 | You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response. |