Disarm MTG Card


Disarm - Mirrodin
Mana cost
Converted mana cost1
RarityCommon
TypeInstant
Released2003-10-02
Set symbol
Set nameMirrodin
Set codeMRD
Number32
Frame2003
Layoutnormal
Borderblack
Illustred byAlex Horley-Orlandelli

Key Takeaways

  1. Disarm gains an edge by removing equipment from creatures, disrupting opponent’s plans.
  2. Its instant speed allows strategic responses to threats in flexible gameplay moments.
  3. Playing Disarm can pose a resource trade-off, especially if requiring hand management.

Text of card

Unattach all Equipment from target creature.

"Be thankful I left you your clothes."


Card Pros

Card Advantage: Disarm provides an edge by stripping opponents of their key equipment attachments. Play it right, and you could leave them with fewer resources, tipping the balance in your favor.

Resource Acceleration: While Disarm itself doesn’t directly accelerate your resources, removing equipment from a creature can indirectly slow down an opponent’s strategy, giving you a chance to pull ahead.

Instant Speed: The ability to cast Disarm at instant speed offers flexibility and surprise, allowing you to respond to threats on the fly or during your opponent’s turn, preserving the element of unpredictability in your game plan.


Card Cons

Discard Requirement: To play Disarm, you must pitch another card from your hand, posing a potential setback when your hand is already depleted or each card is crucial for your strategy. This trade-off can sometimes result in a net loss of resources, particularly in decks where card advantage is key.

Specific Mana Cost: Disarm’s mana cost requires one white mana, which can be restrictive for multicolored decks that may not have reliable access to white sources. This limitation can affect the card’s versatility and its ability to be slotted into a diverse range of deck archetypes.

Comparatively High Mana Cost: Although not excessively expensive, the mana cost for Disarm could be deemed inefficient when compared to other removal spells in the game that might offer a more permanent solution. Since MTG is a game where mana efficiency can make or break a match, this cost needs to be taken into account when including Disarm in your deck.


Reasons to Include in Your Collection

Versatility: Disarm shines in its ability to strip away an opponent’s offensive capabilities without heavy cost, making it a welcome addition to decks emphasizing control and tempo.

Combo Potential: As a low-cost spell, Disarm can seamlessly integrate into combos, particularly in strategies revolving around spell casting triggers or benefiting from the casting of multiple spells in a single turn.

Meta-Relevance: With creatures and equipment playing a significant role in the current competitive scene, Disarm’s potential to disrupt key plays and provide a window for counter-strategies makes it a tactical choice for many deck builders.


How to beat

Disarm is a unique card that’s often underestimated in MTG due to its situational utility. It’s a spell that temporarily neutralizes an opponent’s creature by stripping it of all its equipment until the end of the turn. This can be a game-changer when facing decks that rely heavily on outfitting creatures with powerful artifacts to tip the scales in battle.

When strategizing against Disarm, the key is versatility in your deck. Prioritize creatures that have inherent abilities or those that gain strength from sources other than equipment. Utilizing instant spells that can protect or regenerate your creatures can also be an effective countermeasure. Moreover, having a deck with multiple threats reduces the impact of Disarm, as it only targets a single creature.

Ultimately, it’s about maintaining a balanced strategy that does not rely too heavily on equipment and being mindful of the timing and potential presence of Disarm in an opponent’s hand. With careful play, you can mitigate the effects of Disarm and maintain the upper hand in your MTG matches.


Cards like Disarm

In the realm of Magic: The Gathering, Disarm is an intriguing spell for tempo advantage. It operates in a similar function to cards like Unsummon, which allow players to return a creature to its owner’s hand. Disarm differentiates itself by neutralizing equipment, which Unsummon can’t achieve, thus stripping your opponent’s creature of enhancements for a strategic edge during combat.

Another comparable spell is Nature’s Chant. Though it’s a bit broader in its application with the ability to target both enchantments and artifacts, Disarm offers the unique benefit of costing nothing when played with the splice onto Arcane mechanic. Then there’s Leave No Trace, aimed at enchantment removal. While it can’t deal with equipment or block combat like Disarm, its wider removal ability makes it effective in different scenarios.

Ultimately, Disarm’s special place in Magic: The Gathering is secured by its zero-cost potential and its niche in disarming opponents, creating moments of surprise and tactical shifts in combat phases, particularly when combined with Arcane-splicing strategies.

Unsummon - MTG Card versions
Nature's Chant - MTG Card versions
Leave No Trace - MTG Card versions
Unsummon - Limited Edition Alpha (LEA)
Nature's Chant - Modern Horizons (MH1)
Leave No Trace - Ravnica: City of Guilds (RAV)

Cards similar to Disarm by color, type and mana cost

Ancestral Recall - MTG Card versions
Jump - MTG Card versions
Sleight of Mind - MTG Card versions
Unsummon - MTG Card versions
Siren's Call - MTG Card versions
Power Sink - MTG Card versions
Blue Elemental Blast - MTG Card versions
Magical Hack - MTG Card versions
Twiddle - MTG Card versions
Riptide - MTG Card versions
Spell Blast - MTG Card versions
Winter's Chill - MTG Card versions
Mind Bend - MTG Card versions
Denied! - MTG Card versions
Hydroblast - MTG Card versions
Whispers of the Muse - MTG Card versions
Ertai's Trickery - MTG Card versions
Force Spike - MTG Card versions
Opt - MTG Card versions
Envelop - MTG Card versions
Ancestral Recall - Intl. Collectors' Edition (CEI)
Jump - Magic 2010 (M10)
Sleight of Mind - 30th Anniversary Edition (30A)
Unsummon - 30th Anniversary Edition (30A)
Siren's Call - Collectors' Edition (CED)
Power Sink - 30th Anniversary Edition (30A)
Blue Elemental Blast - Magic Online Promos (PRM)
Magical Hack - Intl. Collectors' Edition (CEI)
Twiddle - Introductory Two-Player Set (ITP)
Riptide - The Dark (DRK)
Spell Blast - 30th Anniversary Edition (30A)
Winter's Chill - Ice Age (ICE)
Mind Bend - Eighth Edition (8ED)
Denied! - Unglued (UGL)
Hydroblast - World Championship Decks 1998 (WC98)
Whispers of the Muse - World Championship Decks 1998 (WC98)
Ertai's Trickery - Planeshift (PLS)
Force Spike - Seventh Edition (7ED)
Opt - Jumpstart 2022 (J22)
Envelop - Judgment (JUD)

Where to buy

If you're looking to purchase Disarm MTG card by a specific set like Mirrodin, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Disarm and other MTG cards:

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Legalities

Magic the Gathering formats where Disarm has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Disarm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-12-01 The Equipment remains on the battlefield under its controller’s control, but is no longer attached to that creature.

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