Desarmar Carta MTG


Desarmar - Mirrodin
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El coste de maná
Costo de maná convertido1
RarezaComún
TipoInstantáneo
Liberado2003-10-02
Coleccione símbolo
Coleccione nombreMirrodin
Coleccione códigoMRD
Número32
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porAlex Horley-Orlandelli

Conclusiones clave

  1. Disarm gains an edge by removing equipment from creatures, disrupting opponent’s plans.
  2. Its instant speed allows strategic responses to threats in flexible gameplay moments.
  3. Playing Disarm can pose a resource trade-off, especially if requiring hand management.

Donde comprar

Si estás buscando comprar una carta MTG Desarmar de un coleccione específico como Mirrodin, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Desarmar y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Desanexa todo el equipo de la criatura objetivo.

"Agradece que no te haya quitado la indumentaria."


Card Pros

Card Advantage: Disarm provides an edge by stripping opponents of their key equipment attachments. Play it right, and you could leave them with fewer resources, tipping the balance in your favor.

Resource Acceleration: While Disarm itself doesn’t directly accelerate your resources, removing equipment from a creature can indirectly slow down an opponent’s strategy, giving you a chance to pull ahead.

Instant Speed: The ability to cast Disarm at instant speed offers flexibility and surprise, allowing you to respond to threats on the fly or during your opponent’s turn, preserving the element of unpredictability in your game plan.


Card Cons

Discard Requirement: To play Disarm, you must pitch another card from your hand, posing a potential setback when your hand is already depleted or each card is crucial for your strategy. This trade-off can sometimes result in a net loss of resources, particularly in decks where card advantage is key.

Specific Mana Cost: Disarm’s mana cost requires one white mana, which can be restrictive for multicolored decks that may not have reliable access to white sources. This limitation can affect the card’s versatility and its ability to be slotted into a diverse range of deck archetypes.

Comparatively High Mana Cost: Although not excessively expensive, the mana cost for Disarm could be deemed inefficient when compared to other removal spells in the game that might offer a more permanent solution. Since MTG is a game where mana efficiency can make or break a match, this cost needs to be taken into account when including Disarm in your deck.


Reasons to Include in Your Collection

Versatility: Disarm shines in its ability to strip away an opponent’s offensive capabilities without heavy cost, making it a welcome addition to decks emphasizing control and tempo.

Combo Potential: As a low-cost spell, Disarm can seamlessly integrate into combos, particularly in strategies revolving around spell casting triggers or benefiting from the casting of multiple spells in a single turn.

Meta-Relevance: With creatures and equipment playing a significant role in the current competitive scene, Disarm’s potential to disrupt key plays and provide a window for counter-strategies makes it a tactical choice for many deck builders.


How to beat

Disarm is a unique card that’s often underestimated in MTG due to its situational utility. It’s a spell that temporarily neutralizes an opponent’s creature by stripping it of all its equipment until the end of the turn. This can be a game-changer when facing decks that rely heavily on outfitting creatures with powerful artifacts to tip the scales in battle.

When strategizing against Disarm, the key is versatility in your deck. Prioritize creatures that have inherent abilities or those that gain strength from sources other than equipment. Utilizing instant spells that can protect or regenerate your creatures can also be an effective countermeasure. Moreover, having a deck with multiple threats reduces the impact of Disarm, as it only targets a single creature.

Ultimately, it’s about maintaining a balanced strategy that does not rely too heavily on equipment and being mindful of the timing and potential presence of Disarm in an opponent’s hand. With careful play, you can mitigate the effects of Disarm and maintain the upper hand in your MTG matches.


Cartas como Desarmar

In the realm of Magic: The Gathering, Disarm is an intriguing spell for tempo advantage. It operates in a similar function to cards like Unsummon, which allow players to return a creature to its owner’s hand. Disarm differentiates itself by neutralizing equipment, which Unsummon can’t achieve, thus stripping your opponent’s creature of enhancements for a strategic edge during combat.

Another comparable spell is Nature’s Chant. Though it’s a bit broader in its application with the ability to target both enchantments and artifacts, Disarm offers the unique benefit of costing nothing when played with the splice onto Arcane mechanic. Then there’s Leave No Trace, aimed at enchantment removal. While it can’t deal with equipment or block combat like Disarm, its wider removal ability makes it effective in different scenarios.

Ultimately, Disarm’s special place in Magic: The Gathering is secured by its zero-cost potential and its niche in disarming opponents, creating moments of surprise and tactical shifts in combat phases, particularly when combined with Arcane-splicing strategies.

Unsummon - Carta Magic versiones
Nature's Chant - Carta Magic versiones
Leave No Trace - Carta Magic versiones
Unsummon - Carta Magic versiones
Nature's Chant - Carta Magic versiones
Leave No Trace - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Desarmar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Desarmar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-12-01 The Equipment remains on the battlefield under its controller’s control, but is no longer attached to that creature.