Desarmar Carta MTG


Desarmar - Mirrodin
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Custo de mana
Custo convertido de mana1
RaridadeComum
TipoMágica Instantânea
Lançamento2003-10-02
Expansão símbolo
Expansão nomeMirrodin
Expansão códigoMRD
Número32
Frame2003
LayoutNormal
BorderPreta
Ilustrado porAlex Horley-Orlandelli

Principais conclusões

  1. Disarm gains an edge by removing equipment from creatures, disrupting opponent’s plans.
  2. Its instant speed allows strategic responses to threats in flexible gameplay moments.
  3. Playing Disarm can pose a resource trade-off, especially if requiring hand management.

Onde comprar

Se você deseja comprar um cartão Desarmar MTG de um conjunto específico como Mirrodin, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Desarmar e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Retira todos os Equipamentos da criatura alvo.

"Agradeça-me por ter-lhe deixado as roupas."


Card Pros

Card Advantage: Disarm provides an edge by stripping opponents of their key equipment attachments. Play it right, and you could leave them with fewer resources, tipping the balance in your favor.

Resource Acceleration: While Disarm itself doesn’t directly accelerate your resources, removing equipment from a creature can indirectly slow down an opponent’s strategy, giving you a chance to pull ahead.

Instant Speed: The ability to cast Disarm at instant speed offers flexibility and surprise, allowing you to respond to threats on the fly or during your opponent’s turn, preserving the element of unpredictability in your game plan.


Card Cons

Discard Requirement: To play Disarm, you must pitch another card from your hand, posing a potential setback when your hand is already depleted or each card is crucial for your strategy. This trade-off can sometimes result in a net loss of resources, particularly in decks where card advantage is key.

Specific Mana Cost: Disarm’s mana cost requires one white mana, which can be restrictive for multicolored decks that may not have reliable access to white sources. This limitation can affect the card’s versatility and its ability to be slotted into a diverse range of deck archetypes.

Comparatively High Mana Cost: Although not excessively expensive, the mana cost for Disarm could be deemed inefficient when compared to other removal spells in the game that might offer a more permanent solution. Since MTG is a game where mana efficiency can make or break a match, this cost needs to be taken into account when including Disarm in your deck.


Reasons to Include in Your Collection

Versatility: Disarm shines in its ability to strip away an opponent’s offensive capabilities without heavy cost, making it a welcome addition to decks emphasizing control and tempo.

Combo Potential: As a low-cost spell, Disarm can seamlessly integrate into combos, particularly in strategies revolving around spell casting triggers or benefiting from the casting of multiple spells in a single turn.

Meta-Relevance: With creatures and equipment playing a significant role in the current competitive scene, Disarm’s potential to disrupt key plays and provide a window for counter-strategies makes it a tactical choice for many deck builders.


How to beat

Disarm is a unique card that’s often underestimated in MTG due to its situational utility. It’s a spell that temporarily neutralizes an opponent’s creature by stripping it of all its equipment until the end of the turn. This can be a game-changer when facing decks that rely heavily on outfitting creatures with powerful artifacts to tip the scales in battle.

When strategizing against Disarm, the key is versatility in your deck. Prioritize creatures that have inherent abilities or those that gain strength from sources other than equipment. Utilizing instant spells that can protect or regenerate your creatures can also be an effective countermeasure. Moreover, having a deck with multiple threats reduces the impact of Disarm, as it only targets a single creature.

Ultimately, it’s about maintaining a balanced strategy that does not rely too heavily on equipment and being mindful of the timing and potential presence of Disarm in an opponent’s hand. With careful play, you can mitigate the effects of Disarm and maintain the upper hand in your MTG matches.


Cartas similares a Desarmar

In the realm of Magic: The Gathering, Disarm is an intriguing spell for tempo advantage. It operates in a similar function to cards like Unsummon, which allow players to return a creature to its owner’s hand. Disarm differentiates itself by neutralizing equipment, which Unsummon can’t achieve, thus stripping your opponent’s creature of enhancements for a strategic edge during combat.

Another comparable spell is Nature’s Chant. Though it’s a bit broader in its application with the ability to target both enchantments and artifacts, Disarm offers the unique benefit of costing nothing when played with the splice onto Arcane mechanic. Then there’s Leave No Trace, aimed at enchantment removal. While it can’t deal with equipment or block combat like Disarm, its wider removal ability makes it effective in different scenarios.

Ultimately, Disarm’s special place in Magic: The Gathering is secured by its zero-cost potential and its niche in disarming opponents, creating moments of surprise and tactical shifts in combat phases, particularly when combined with Arcane-splicing strategies.

Unsummon - Carta Magic versões
Nature's Chant - Carta Magic versões
Leave No Trace - Carta Magic versões
Unsummon - Carta Magic versões
Nature's Chant - Carta Magic versões
Leave No Trace - Carta Magic versões

Cartas semelhantes a Desarmar por cor, tipo e custo de mana

Ancestral Recall - Carta Magic versões
Jump - Carta Magic versões
Sleight of Mind - Carta Magic versões
Unsummon - Carta Magic versões
Siren's Call - Carta Magic versões
Power Sink - Carta Magic versões
Blue Elemental Blast - Carta Magic versões
Magical Hack - Carta Magic versões
Twiddle - Carta Magic versões
Riptide - Carta Magic versões
Spell Blast - Carta Magic versões
Winter's Chill - Carta Magic versões
Mind Bend - Carta Magic versões
Denied! - Carta Magic versões
Hydroblast - Carta Magic versões
Whispers of the Muse - Carta Magic versões
Ertai's Trickery - Carta Magic versões
Force Spike - Carta Magic versões
Opt - Carta Magic versões
Envelop - Carta Magic versões
Ancestral Recall - Carta Magic versões
Jump - Carta Magic versões
Sleight of Mind - Carta Magic versões
Unsummon - Carta Magic versões
Siren's Call - Carta Magic versões
Power Sink - Carta Magic versões
Blue Elemental Blast - Carta Magic versões
Magical Hack - Carta Magic versões
Twiddle - Carta Magic versões
Riptide - Carta Magic versões
Spell Blast - Carta Magic versões
Winter's Chill - Carta Magic versões
Mind Bend - Carta Magic versões
Denied! - Carta Magic versões
Hydroblast - Carta Magic versões
Whispers of the Muse - Carta Magic versões
Ertai's Trickery - Carta Magic versões
Force Spike - Carta Magic versões
Opt - Carta Magic versões
Envelop - Carta Magic versões

Legalidades

Magic the Gathering formats where Desarmar has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Desarmar fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-12-01 The Equipment remains on the battlefield under its controller’s control, but is no longer attached to that creature.