Me, the Immortal MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeLegendary Creature — Human Rogue
Power 3
Toughness 3

Key Takeaways

  1. Gains card advantage by recurring on the battlefield, outlasting opponents in long games.
  2. Offers resource acceleration and swift recovery post adversity, bolstering on-field presence and momentum.
  3. Operates at instant speed, enabling strategic responses that can influence the game outcome.

Text of card

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.


Card Pros

Card Advantage: The unique strength of ‘Me, the Immortal’ in delivering card advantage lies in its ability to potentially return to the battlefield, offering a continuous source of value. This allows players to outlast opponents in attrition wars and maintain resources, which is crucial in prolonged matches.

Resource Acceleration: ‘Me, the Immortal’ often provides a significant boon in resources. By stipulating certain conditions for its immortality, it ensures that players have the ability to bounce back swiftly from adversities, setting the stage for a game-altering momentum shift through sheer presence and pressure on the field.

Instant Speed: This card operates at instant speed, giving players the capability to respond to threats or actions with utmost flexibility. By playing ‘Me, the Immortal’ at the end of an opponent’s turn or in response to a game-changing event, players secure a tactical advantage that can potentially turn the tides in their favor.


Card Cons

Discard Requirement: One of the setbacks of Me, the Immortal comes from its discard condition, making it a risk to play when your hand is already dwindling. This requirement can potentially hamper your strategy, forcing you to part with valuable cards in your possession.

Specific Mana Cost: This card demands a distinct mana combination to cast, which can be a challenging fit for multicolored decks that don’t align with its color identity. If your mana base isn’t well-tuned, summoning Me, the Immortal might be more difficult than anticipated.

Comparatively High Mana Cost: The investment to get Me, the Immortal on the field is steep when compared to other options. The card’s mana value can hinder you early in the game, where faster, lower-cost spells could establish your presence on the board more efficiently.


Reasons to Include in Your Collection

Versatility: Me, the Immortal can adapt to multiple playstyles, serving as a resilient threat in a variety of decks. Its indestructible nature means it remains a constant presence on the battlefield, capable of swinging the game at any moment.

Combo Potential: This undying card can be the lynchpin in combos that capitalize on its indestructibility. Paired with cards that capitalize on creatures entering or leaving the battlefield, Me, the Immortal opens up numerous strategic plays.

Meta-Relevance: In an ever-shifting landscape, having cards that stand the test of time is key. Me, the Immortal’s unique traits ensure it can face down the most popular decks and strategies, keeping your collection competitive.


How to beat

“Me, the Immortal” stands out as a formidable card in the realm of MTG due to its resilience against conventional removal strategies. Unlike other creatures, it’s not easily dispatched by damage or being sent to the graveyard. To overcome this card, you need to think creatively. Board wipes that don’t target, such as “Wrath of God,” can prove effective, brushing past its immortality to clear the playing field. Alternately, cards that change the fundamental nature of “Me, the Immortal,” like “Imprisoned in the Moon,” which transforms it into a harmless land, circumvent its undying trait.

Another successful tactic involves manipulating your opponent’s library. Cards like “Sadistic Sacrament” can exile “Me, the Immortal” before it even enters play, nullifying its latent threat. Focusing on winning conditions that don’t involve combat, such as “Thassa’s Oracle” or “Approach of the Second Sun,” can bypass the need to deal with it altogether. In summary, tackling “Me, the Immortal” necessitates strategic deck construction and situational awareness, relying on non-traditional methods to assure victory in your MTG matches.


Cards like Me, the Immortal

Me, the Immortal stands as a unique entity in the pantheon of MTG cards. Its namesake ability to persist through even the most devastating board wipes parallels the mechanic of indestructible. Take Darksteel Colossus, for instance, a formidable creature that refuses to be confined to the graveyard; however, the Colossus can still be exiled or tucked away in a library. Me, the Immortal, on the other hand, exhibits a resilience by returning to play without such vulnerabilities.

Phyrexian Negotiator offers another point of comparison due to its ability to cheat death by replacing itself with another card from the deck. Despite this, it doesn’t ensure the relentless board presence that Me, the Immortal guarantees. Lastly, there’s Progenitus, protected from all colors, it’s almost immune to targeted spells and effects. Although impressive, this protection doesn’t help against colorless sweepers or global reset buttons in the way that Me, the Immortal’s trait does.

Assessing these likenesses, Me, the Immortal exhibits a rare blend of tenacity and prominence on the battlefield that positions it uniquely among MTG cards designed for longevity and impact.

Darksteel Colossus - MTG Card versions
Progenitus - MTG Card versions
Darksteel Colossus - MTG Card versions
Progenitus - MTG Card versions

Cards similar to Me, the Immortal by color, type and mana cost

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Surrak Dragonclaw - MTG Card versions
Bear's Companion - MTG Card versions
Xyris, the Writhing Storm - MTG Card versions
Borborygmos and Fblthp - MTG Card versions
Gimbal, Gremlin Prodigy - MTG Card versions

Where to buy

If you're looking to purchase Me, the Immortal MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Me, the Immortal and other MTG cards:

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Printings

The Me, the Immortal Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by Yuliya Litvinova.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 1472015NormalBlackYuliya Litvinova
22023-10-13Doctor WhoWHO 10212015NormalBlackYuliya Litvinova
32023-10-13Doctor WhoWHO 7522015NormalBlackYuliya Litvinova
42023-10-13Doctor WhoWHO 4302015NormalBlackYuliya Litvinova

Legalities

Magic the Gathering formats where Me, the Immortal has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Me, the Immortal card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 Ashildr retains . . . I mean Me, the Immortal retains all counters, not just those granted by the first ability.
2023-10-13 Counters that adjust power and/or toughness affect Me's power and/or toughness in zones other than the battlefield. For example, a Me in the command zone with a +1/+1 counter on it will be 4/4.
2023-10-13 Effects that last "for as long as that creature has a
-ind of] counter on it," such as Aven Mimeomancer's, stop applying to Me, the immortal once it leaves the battlefield. Even though it retains the counters, it becomes a new object with no relation to its last existence in its previous zone.
2023-10-13 If a card becomes a copy of Me, counters will remain on that card as the copy leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Me, so those counters will cease to exist when that card next changes zones.
2023-10-13 Me's second ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Me with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Me moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Me then left the battlefield with Humility still on the battlefield, it would lose the counter.
2023-10-13 The counters that remain on Me as it changes zones aren't "put" on that card. Effects like Doubling Season's won't affect those counters.
2023-10-13 You must follow all normal timing rules when casting Me from your graveyard using Me's last ability.