Master's Guide-Mural // Master's Manufactory MTG Card


Master’s Guide-Mural grants card advantage, maintaining a full hand to outmaneuver opponents in-game. Master’s Manufactory accelerates resources, allowing earlier plays of high-cost cards and strategies. These cards’ instant speed actions offer players adaptability and surprise elements during matches.
Master's Guide-Mural // Master's Manufactory - The Lost Caverns of Ixalan
Mana cost
Converted mana cost5
RarityUncommon
TypeArtifact
Abilities Craft,Transform
Released2023-11-17
Set symbol
Set nameThe Lost Caverns of Ixalan
Set codeLCI
Number233
Frame2015
LayoutTransform
BorderBlack
Illustred byRacrufi

Text of card

When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)


Cards like Master's Guide-Mural // Master's Manufactory

In the realm of efficient card advantage and game progression, Master’s Guide-Mural and Master’s Manufactory stand out for their unique approach. If we observe the qualities of Saheeli’s Directive, we can spot some strategic parallels. Both cards provide an influx of artifacts to the battlefield, yet Master’s Guide-Mural and Master’s Manufactory offer a fixed selection with a potential for immediate impact while Saheeli’s Directive scales its effect based on total mana invested.

Now consider Whir of Invention, another card that fetches artifacts directly into play. Like our featured cards, it provides a level of instant deck manipulation, but it’s focused solely on fetching, without the additional copy ability that Master’s Manufactory provides. On a different note, Efficient Construction offers a steady stream of artifact thopters for every noncreature spell cast—a slow buildup approach when compared to the immediate board presence that both versions of our featured cards could provide.

The core value in the duality nature of Master’s Guide-Mural and Master’s Manufactory lies in their instantaneous artifact replication and production abilities which are pivotal for decks thriving on synergistic artifact play. This attribute firmly seats them among the top picks for MTG players looking to optimize their artifact-centric strategies.

Saheeli's Directive - MTG Card versions
Whir of Invention - MTG Card versions
Efficient Construction - MTG Card versions
Saheeli's Directive - MTG Card versions
Whir of Invention - MTG Card versions
Efficient Construction - MTG Card versions

Cards similar to Master's Guide-Mural // Master's Manufactory by color, type and mana cost

Cloudheath Drake - MTG Card versions
Glassdust Hulk - MTG Card versions
Cloudheath Drake - MTG Card versions
Glassdust Hulk - MTG Card versions

Card Pros

Card Advantage: Master’s Guide-Mural provides a consistent draw mechanism, replenishing your hand and offering a tactical edge. Drawing additional cards means having more options and strategies at your disposal, giving you the upper hand against your opponent.

Resource Acceleration: Master’s Manufactory excels in boosting your resources, as it allows you to churn out artifacts that can be converted into mana. This can significantly speed up your gameplay, enabling you to deploy more powerful spells or creatures ahead of curve.

Instant Speed: The ability to activate Master’s Manufactory at instant speed provides a distinct tactical advantage. It can be utilized on your opponent’s turn, keeping your strategies flexible and responsive. Whether it’s summoning blockers, generating mana, or surprising an opponent, instant speed actions are a game-changer.


Card Cons

Discard Requirement: Master’s Guide-Mural comes with the drawback of needing players to discard a card to harness its abilities. This demand can prove problematic when the player’s hand size is shrinking, potentially leading to a challenging decision between retaining key cards and activating the mural’s powers.

Specific Mana Cost: Master’s Manufactory mandates a precise combination of mana for casting, which ties it firmly to decks that can produce or adapt to that particular mana configuration. This requirement often restricts its insertion into various deck types, potentially hampering its versatility.

Comparatively High Mana Cost: Factoring in its mana cost, Master’s Manufactory falls into the category of more expensive artifacts. When considering the mana investment against the card’s output, players might find alternate cards that provide a similar boost without as significant a dent in their mana resources.


Reasons to Include in Your Collection

Versatility: Master’s Manufactory is a dynamic card that provides utility across multiple deck archetypes. Its ability to produce mana of any color or to serve as an artifact generator makes it a multifaceted tool in both casual and competitive play.

Combo Potential: With an intrinsic capacity to create artifact tokens, Master’s Manufactory can be a linchpin in strategies that exploit artifacts. It synergizes particularly well with cards that capitalize on artifact presence, fueling intricate and powerful combo plays.

Meta-Relevance: In an ever-shifting meta, flexibility is key. Master’s Manufactory’s ability to adjust to various board states makes it essential for adapting to current trends, ensuring your deck remains competitive and responsive to the prevalent strategies.


How to beat

Master’s Guide-Mural and Master’s Manufactory are remarkable for their potential to fundamentally change the game dynamic in MTG. Master’s Guide-Mural stands out for its ability to offer card advantage and high synergy with artifact strategies, while Master’s Manufactory can provide a steady stream of token creatures to overwhelm opponents. Both cards have their own strengths and are by no means invincible.

To claim victory against these cards, disrupting the synergy they thrive on is key. For Master’s Guide-Mural, strategies that target artifact removal, such as cards that shatter or exile artifacts, can effectively negate the benefits it bestows. Similarly, Master’s Manufactory becomes less threatening when its creature generation is halted by sweepers or when you control the pace with stalling tactics until you can address its factory of token production. In essence, the key lies in weakening the foundation these cards build upon—without their support structure, they lose much of their potency.

Overall, while both cards might initially seem daunting to face, ensuring your deck has the right countermeasures can turn the tide in your favor, leading those seemingly insurmountable artifacts to simply become relics of your opponent’s strategies.


Where to buy

If you're looking to purchase Master's Guide-Mural // Master's Manufactory MTG card by a specific set like The Lost Caverns of Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Master's Guide-Mural // Master's Manufactory and other MTG cards:

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Legalities

Magic the Gathering formats where Master's Guide-Mural // Master's Manufactory has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Master's Guide-Mural // Master's Manufactory card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-11-10 Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
2023-11-10 Craft abilities are written "Craft with
-aterials]
-ana]", which means "
-ana], Exile this permanent, Exile
-aterials] from among permanents you control and/or cards in your graveyard: Return this card to the battlefield transformed under its owner's control. Activate only as a sorcery."
2023-11-10 If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
2023-11-10 If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
2023-11-10 The ability of Master's Manufactory can be activated no matter what happened to the artifact after it entered under your control. It may have left the battlefield, stopped being an artifact, or another player may have gained control of it.
2023-11-10 The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)
2023-11-10 You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.