Maro's Gone Nuts MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Enchantment |
Text of card
Double any effect that doubles. (It quadruples.)
Cards like Maro's Gone Nuts
Maro’s Gone Nuts introduces a unique dynamic to creature spells in MTG. It draws a parallel to cards like Multani, Maro-Sorcerer and Molimo, Maro-Sorcerer, where the power and toughness are directly tied to the player’s hand or land count. Maro’s Gone Nuts takes this concept further by including an additional twist – it gets +1/+1 for each different mana value among nonland cards in your hand.
In contrast, Multani takes into account the total land count on the battlefield, providing a potential for a considerably larger creature in the late game. Molimo follows a similar track but only considers the lands you control. Unlike Molimo and Multani, Maro’s Gone Nuts offers an early game advantage as diverse hand contents can quickly make it a formidable force. This design rewards players for a well-constructed deck with a range of mana values in their hand.
Despite the differences, each of these cards reflect the green’s core concept of growth and adaptability. Maro’s Gone Nuts pushes this theme into new territories, giving savvy players new ways to leverage their hand composition strategically. The card’s unique hand-size synergy places it as a notable contender in green’s array of variable-power creatures.
Cards similar to Maro's Gone Nuts by color, type and mana cost
Card Pros
Card Advantage: Maro’s Gone Nuts offers players the unique ability to potentially create a significant number of squirrel tokens, each equating to a card on the field. This can quickly outnumber your opponent’s creatures, giving you a considerable advantage during the later stages of the game.
Resource Acceleration: As players amass an army of squirrel tokens with Maro’s Gone Nuts, not only does this solidify board presence, but it can also be synergized with other cards that convert creature count into additional resources such as mana, empowering your gameplay with every new token.
Instant Speed: The flexibility of casting Maro’s Gone Nuts at instant speed provides strategic depth during gameplay. It allows players to respond to opponents’ actions in real-time, potentially disrupting their tactics, and secures a strong position by adding surprise blockers or effects during the opponent’s turn.
Card Cons
Discard Requirement: Maro’s Gone Nuts requires a player to discard a card, which could deplete an already dwindling hand size, potentially leading to a loss of momentum and card advantage.
Specific Mana Cost: This card necessitates a precise combination of green mana, restricting its integration in multicolor decks and possibly causing mana base complications.
Comparatively High Mana Cost: With its mana value, Maro’s Gone Nuts may not be the most mana-efficient card for its effects when compared to other options in the game, potentially crowding out more versatile cards in deck building.
Reasons to Include Maro’s Gone Nuts in Your Collection
Versatility: Maro’s Gone Nuts offers a dynamic range of abilities that allow it to adapt to various playstyles. It not only enhances creature-based strategies but can also serve as a pivotal role in decks that capitalize on card synergies and types.
Combo Potential: This card’s unique interaction with the number of cards in hand makes it ripe for combo creation, working seamlessly with effects that draw cards or increase hand size, thus scaling its power and toughness in the game.
Meta-Relevance: In a game state where deck strategies are centered around hand manipulation and size, Maro’s Gone Nuts stands out as a card that can gain significant strength and operate effectively, making it a formidable presence in the current meta.
How to beat
Maro’s Gone Nuts is an intriguing card that can create surprising challenges on the battlefield. To effectively combat this card, players need to focus on limiting the card draw and hand size of their opponent because Maro’s Gone Nuts power and toughness are directly tied to the number of cards in the controlling player’s hand. By using discard strategies or spells that force your opponent to play with the top card of their library revealed, you can minimize the impact of Maro’s Gone Nuts.
Additionally, cards that restrict the number of spells each player can cast per turn will hamstring the effectiveness of Maro’s Gone Nuts by keeping the hand size in check. Look to employ removal spells that can target any sized creature, such as Path to Exile or Doom Blade, which can deal with Maro’s Gone Nuts regardless of how large it has grown. Counter strategies can also be quite effective; if you can counter the initial casting of Maro’s Gone Nuts, you remove the threat before it even begins.
Remember, staying proactive and keeping the opponent’s resources at bay is key to overcoming the challenges posed by Maro’s Gone Nuts. Control the flow of the game, and this card becomes much less of a nuts case to crack.
Where to buy
If you're looking to purchase Maro's Gone Nuts MTG card by a specific set like Mystery Booster Playtest Cards 2019 and Mystery Booster Playtest Cards 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Maro's Gone Nuts and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Maro's Gone Nuts Magic the Gathering card was released in 2 different sets between 2019-11-07 and 2021-08-20. Illustrated by Mark Rosewater.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2019-11-07 | Mystery Booster Playtest Cards 2019 | CMB1 | 81 | 2015 | Normal | Black | Mark Rosewater | |
2 | 2021-08-20 | Mystery Booster Playtest Cards 2021 | CMB2 | 81 | 2015 | Normal | Black | Mark Rosewater |
Rules and information
The reference guide for Magic: The Gathering Maro's Gone Nuts card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-11-12 | An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result. |
2019-11-12 | An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar. |
2019-11-12 | Double strike isn’t an effect, so it’s not doubled. |
2019-11-12 | If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on. |