Mandate of Peace MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Instant |
Released | 2019-08-23 |
Set symbol | |
Set name | Commander 2019 |
Set code | C19 |
Number | 4 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Chris Rallis |
Text of card
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Cards like Mandate of Peace
Mandate of Peace is a distinctive card that swiftly interrupts the combat phase in Magic: The Gathering. Its closest relatives include cards like Silence, which also prevents spells from being cast but doesn’t specifically focus on the combat phase. Silence can be cast at any time to preempt your opponent’s moves whereas Mandate of Peace has the niche advantage of targeting combat-heavy strategies.
Comparatively, Fog is another card that influences combat by preventing all combat damage that would be dealt that turn. While Fog affects the outcome of the combat, Mandate of Peace ends the phase entirely, circumventing not only damage but also any cast creatures or combat tricks that were planned. Finally, there’s Orim’s Chant, a card with a kicker cost that not only stops the casting of spells but can also halt an opponent from attacking if the kicker is paid.
Understanding these nuances is vital for players who wish to incorporate tactical interruption into their decks. While each card has its situational advantages, the precise timing and multi-functional nature of Mandate of Peace make it a powerful tool for controlling the tempo of the game.
Cards similar to Mandate of Peace by color, type and mana cost
Card Pros
Card Advantage: While Mandate of Peace doesn’t allow you to draw cards directly, it helps maintain card superiority by countering your opponent’s plays on their turn, effectively causing them to lose resources while you preserve yours.
Resource Acceleration: Though this card isn’t about resource acceleration in the traditional sense, it provides a strategic advantage by preventing your opponent from further developing their board for a turn, which can give you the momentum to take the lead.
Instant Speed: Mandate of Peace has the distinct benefit of being an instant, allowing you to disrupt your opponent’s crucial plays during their most critical phase – their combat phase. This on-demand peace can be a game-changer, protecting you from potentially devastating attacks or on-board triggers at a moment’s notice.
Card Cons
Discard Requirement: While Mandate of Peace requires no discard to play, it’s important to note that using it prematurely can effectively be a card disadvantage. Casting it means one less card in hand to respond to other threats, so timing is critical.
Specific Mana Cost: Mandate of Peace has a cost that includes both generic and white mana. This combination requires a mana base tailored to include white, potentially limiting its inclusion to certain decks that can reliably produce the necessary mana.
Comparatively High Mana Cost: At two mana, one of which is color-specific, Mandate of Peace can be considered expensive given that it is a niche situational card. Other similar cost cards might provide a more versatile effect or a permanent solution to threats rather than a temporary one.
Reasons to Include Mandate of Peace in Your Collection
Versatility: Mandate of Peace is a unique card that serves multiple roles. It can be slotted into both aggressive and control decks, providing a timely response to disrupt opponents’ crucial turns or even saving you from imminent defeat. The ability to end combat on any turn makes it adaptable to a variety of situations.
Combo Potential: For players keen on exploring infinite combos or locking down the game, Mandate of Peace can act as a critical piece. It can be used as a surprise element in combo chains, protecting your win-conditions from being interrupted during your critical turn.
Meta-Relevance: Considering the current competitive scene, where split-second decisions and interactions can sway the game, Mandate of Peace offers a way to sidestep opposing strategies. It’s especially potent in metas that are combat-centric or where responding in the middle of combat can give you a significant edge.
How to Beat
Mandate of Peace is a unique cinematic snippet that can disrupt your opponent’s carefully laid battle plans in Magic: The Gathering. Acting as a temporary shield, it ceases combat in its tracks, making it a savvy play in the face of overwhelming odds or to protect against a lethal attack. To navigate against Mandate of Peace, one must adapt a strategy that’s not wholly reliant on combat or that leverages instant-speed removal or counterspells outside the combat phase.
Stack interaction is key here. Utilize instant-speed spells that can snipe at your opponent’s resources or dismantle their strategy without depending on the battle phase. Consider incorporating cards like Negate that can counter noncreature spells, effectively neutralizing Mandate of Peace before it has a chance to resolve. Additionally, by spreading threats across different phases and not overcommitting to the battlefield, you’re more resilient against the pause on combat this card enforces.
Applying a multi-layered approach ensures that Mandate of Peace doesn’t become the end-all barrier to victory. By anticipating its use and adjusting your gameplay accordingly, you can maintain control and inch closer to winning, despite this momentary ceasefire.
BurnMana Recommendations
Dive deeper into the strategies that Mandate of Peace enables with our comprehensive guides and discussions. Whether you’re looking to disrupt heavy combat strategies or seeking cards that offer multifaceted gameplay advantages, understanding the nuances of this card is essential. Embrace the tactical edge that Mandate of Peace provides in your deck, and learn to counteract it when you face it across the table. For further insights into similar cards and how to maximize their potential or nullify their effects, visit us. Together, we’ll explore advanced tactics and deck-building tips to elevate your MTG experience and keep you one step ahead of the competition.
Where to buy
If you're looking to purchase Mandate of Peace MTG card by a specific set like Commander 2019, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Mandate of Peace and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Mandate of Peace has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Mandate of Peace card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-08-23 | Any “at end of combat” triggered abilities won’t get the chance to trigger that combat because the end of combat step is skipped. |
2019-08-23 | Ending the combat phase this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 3) The current phase and step ends. The game skips straight to the postcombat main phase. As this happens, all attacking and blocking creatures are removed from combat and effects that last “until end of combat” expire. |
2019-08-23 | If an effect allows or instructs you to cast Mandate of Peace outside of a combat phase, you can’t do so. Its restriction takes precedence over that permission. Similarly, once Mandate of Peace has resolved, your opponents can’t cast spells even if another effect allows or instructs one of them to cast a spell. |
2019-08-23 | If any triggered abilities trigger during this process, they’re put onto the stack after the game skips to the appropriate phase or step. |
2019-08-23 | In the rare case that the postcombat main phase is skipped, the game skips to the end step of the ending phase. If that step is also skipped, the game skips straight to the turn’s cleanup step. The cleanup step can’t be skipped. |
2019-08-23 | Mandate of Peace doesn’t stop any player from casting spells in response to Mandate of Peace before it resolves. |
2019-08-23 | Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered. |
2019-08-23 | Your opponents can still activate abilities, including abilities of cards in their hand (such as cycling abilities), and can still play lands. |