Mandato de paz Carta MTG


Mandato de paz - Commander 2019
El coste de maná
Costo de maná convertido2
RarezaExtraña
TipoInstantáneo
Liberado2019-08-23
Coleccione símbolo
Coleccione nombreCommander 2019
Coleccione códigoC19
Número4
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porChris Rallis

Conclusiones clave

  1. It prevents opponents from playing spells or attacking during their combat phase, disrupting their strategy.
  2. While useful, it demands precise timing to avoid card disadvantage from preemptive use.
  3. Mandate of Peace shines in decks with white mana and thrives in combat-heavy metas.

Donde comprar

Si estás buscando comprar una carta MTG Mandato de paz de un coleccione específico como Commander 2019, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mandato de paz y otras cartas MTG:

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Texto de la carta

Lanza este hechizo solo durante el combate. Tus oponentes no pueden lanzar hechizos este turno. Termina la fase de combate. (Remueve todas las atacantes y bloqueadoras del combate. Exilia todos los hechizos y habilidades de la pila, incluido este hechizo.)


Card Pros

Card Advantage: While Mandate of Peace doesn’t allow you to draw cards directly, it helps maintain card superiority by countering your opponent’s plays on their turn, effectively causing them to lose resources while you preserve yours.

Resource Acceleration: Though this card isn’t about resource acceleration in the traditional sense, it provides a strategic advantage by preventing your opponent from further developing their board for a turn, which can give you the momentum to take the lead.

Instant Speed: Mandate of Peace has the distinct benefit of being an instant, allowing you to disrupt your opponent’s crucial plays during their most critical phase – their combat phase. This on-demand peace can be a game-changer, protecting you from potentially devastating attacks or on-board triggers at a moment’s notice.


Card Cons

Discard Requirement: While Mandate of Peace requires no discard to play, it’s important to note that using it prematurely can effectively be a card disadvantage. Casting it means one less card in hand to respond to other threats, so timing is critical.

Specific Mana Cost: Mandate of Peace has a cost that includes both generic and white mana. This combination requires a mana base tailored to include white, potentially limiting its inclusion to certain decks that can reliably produce the necessary mana.

Comparatively High Mana Cost: At two mana, one of which is color-specific, Mandate of Peace can be considered expensive given that it is a niche situational card. Other similar cost cards might provide a more versatile effect or a permanent solution to threats rather than a temporary one.


Reasons to Include Mandate of Peace in Your Collection

Versatility: Mandate of Peace is a unique card that serves multiple roles. It can be slotted into both aggressive and control decks, providing a timely response to disrupt opponents’ crucial turns or even saving you from imminent defeat. The ability to end combat on any turn makes it adaptable to a variety of situations.

Combo Potential: For players keen on exploring infinite combos or locking down the game, Mandate of Peace can act as a critical piece. It can be used as a surprise element in combo chains, protecting your win-conditions from being interrupted during your critical turn.

Meta-Relevance: Considering the current competitive scene, where split-second decisions and interactions can sway the game, Mandate of Peace offers a way to sidestep opposing strategies. It’s especially potent in metas that are combat-centric or where responding in the middle of combat can give you a significant edge.


How to Beat

Mandate of Peace is a unique cinematic snippet that can disrupt your opponent’s carefully laid battle plans in Magic: The Gathering. Acting as a temporary shield, it ceases combat in its tracks, making it a savvy play in the face of overwhelming odds or to protect against a lethal attack. To navigate against Mandate of Peace, one must adapt a strategy that’s not wholly reliant on combat or that leverages instant-speed removal or counterspells outside the combat phase.

Stack interaction is key here. Utilize instant-speed spells that can snipe at your opponent’s resources or dismantle their strategy without depending on the battle phase. Consider incorporating cards like Negate that can counter noncreature spells, effectively neutralizing Mandate of Peace before it has a chance to resolve. Additionally, by spreading threats across different phases and not overcommitting to the battlefield, you’re more resilient against the pause on combat this card enforces.

Applying a multi-layered approach ensures that Mandate of Peace doesn’t become the end-all barrier to victory. By anticipating its use and adjusting your gameplay accordingly, you can maintain control and inch closer to winning, despite this momentary ceasefire.


BurnMana Recommendations

Dive deeper into the strategies that Mandate of Peace enables with our comprehensive guides and discussions. Whether you’re looking to disrupt heavy combat strategies or seeking cards that offer multifaceted gameplay advantages, understanding the nuances of this card is essential. Embrace the tactical edge that Mandate of Peace provides in your deck, and learn to counteract it when you face it across the table. For further insights into similar cards and how to maximize their potential or nullify their effects, visit us. Together, we’ll explore advanced tactics and deck-building tips to elevate your MTG experience and keep you one step ahead of the competition.


Cartas como Mandato de paz

Mandate of Peace is a distinctive card that swiftly interrupts the combat phase in Magic: The Gathering. Its closest relatives include cards like Silence, which also prevents spells from being cast but doesn’t specifically focus on the combat phase. Silence can be cast at any time to preempt your opponent’s moves whereas Mandate of Peace has the niche advantage of targeting combat-heavy strategies.

Comparatively, Fog is another card that influences combat by preventing all combat damage that would be dealt that turn. While Fog affects the outcome of the combat, Mandate of Peace ends the phase entirely, circumventing not only damage but also any cast creatures or combat tricks that were planned. Finally, there’s Orim’s Chant, a card with a kicker cost that not only stops the casting of spells but can also halt an opponent from attacking if the kicker is paid.

Understanding these nuances is vital for players who wish to incorporate tactical interruption into their decks. While each card has its situational advantages, the precise timing and multi-functional nature of Mandate of Peace make it a powerful tool for controlling the tempo of the game.

Silence - Carta Magic versiones
Fog - Carta Magic versiones
Orim's Chant - Carta Magic versiones
Silence - Carta Magic versiones
Fog - Carta Magic versiones
Orim's Chant - Carta Magic versiones

Cartas similares a Mandato de paz por color, tipo y coste de maná

Disenchant - Carta Magic versiones
Divine Offering - Carta Magic versiones
Lightning Blow - Carta Magic versiones
Sacred Boon - Carta Magic versiones
Alabaster Potion - Carta Magic versiones
Invulnerability - Carta Magic versiones
Remedy - Carta Magic versiones
Rhystic Shield - Carta Magic versiones
Samite Ministration - Carta Magic versiones
Shield Wall - Carta Magic versiones
Life Burst - Carta Magic versiones
Shelter - Carta Magic versiones
Equal Treatment - Carta Magic versiones
Aura Extraction - Carta Magic versiones
Raise the Alarm - Carta Magic versiones
Test of Faith - Carta Magic versiones
Echoing Calm - Carta Magic versiones
Bathe in Light - Carta Magic versiones
Dawn Charm - Carta Magic versiones
Graceful Reprieve - Carta Magic versiones
Disenchant - Carta Magic versiones
Divine Offering - Carta Magic versiones
Lightning Blow - Carta Magic versiones
Sacred Boon - Carta Magic versiones
Alabaster Potion - Carta Magic versiones
Invulnerability - Carta Magic versiones
Remedy - Carta Magic versiones
Rhystic Shield - Carta Magic versiones
Samite Ministration - Carta Magic versiones
Shield Wall - Carta Magic versiones
Life Burst - Carta Magic versiones
Shelter - Carta Magic versiones
Equal Treatment - Carta Magic versiones
Aura Extraction - Carta Magic versiones
Raise the Alarm - Carta Magic versiones
Test of Faith - Carta Magic versiones
Echoing Calm - Carta Magic versiones
Bathe in Light - Carta Magic versiones
Dawn Charm - Carta Magic versiones
Graceful Reprieve - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Mandato de paz tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Reglas e información

La guía de referencia para las reglas de las cartas Mandato de paz de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-08-23 Any “at end of combat” triggered abilities won’t get the chance to trigger that combat because the end of combat step is skipped.
2019-08-23 Ending the combat phase this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 3) The current phase and step ends. The game skips straight to the postcombat main phase. As this happens, all attacking and blocking creatures are removed from combat and effects that last “until end of combat” expire.
2019-08-23 If an effect allows or instructs you to cast Mandate of Peace outside of a combat phase, you can’t do so. Its restriction takes precedence over that permission. Similarly, once Mandate of Peace has resolved, your opponents can’t cast spells even if another effect allows or instructs one of them to cast a spell.
2019-08-23 If any triggered abilities trigger during this process, they’re put onto the stack after the game skips to the appropriate phase or step.
2019-08-23 In the rare case that the postcombat main phase is skipped, the game skips to the end step of the ending phase. If that step is also skipped, the game skips straight to the turn’s cleanup step. The cleanup step can’t be skipped.
2019-08-23 Mandate of Peace doesn’t stop any player from casting spells in response to Mandate of Peace before it resolves.
2019-08-23 Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
2019-08-23 Your opponents can still activate abilities, including abilities of cards in their hand (such as cycling abilities), and can still play lands.