Make Mischief MTG Card


Provides card advantage by dealing damage, potentially drawing out more cards to outpace the opponent. Instant speed casting of Make Mischief allows reactive play, offering strategic board control. Demands careful hand management due to the discard requirement, influencing strategic decisions.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery

Text of card

Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."

A tidy desk is as good as an invitation.


Cards like Make Mischief

Make Mischief stands out in the whimsical side of red spellcraft within Magic the Gathering, sharing a kinship with cards that also inflict direct damage while offering a bonus effect. Comparable to Sizzle which delivers a flat three damage to each opponent, Make Mischief adds a layer of versatility with its ability to create a 1/1 red Devil creature token that further impacts the board upon death.

Cards like Chandra’s Pyrohelix can be seen as a relative, offering flexible damage division among multiple targets. However, Make Mischief edges ahead in terms of the lasting board presence it grants through its Devil token, a feature not seen in the instant nature of Pyrohelix. Looking towards Hordeling Outburst, we notice a similar strategy in overwhelming opponents with multiple creature tokens. While Outburst solely focuses on token generation, Make Mischief allows for both creature impact and direct damage, albeit on a smaller scale.

Considering the utility and strategic implications, Make Mischief carves a unique niche. It may not have the raw power of some red spells, but compensates with tactical diversity, marrying damage and token generation in a single card.

Sizzle - MTG Card versions
Chandra's Pyrohelix - MTG Card versions
Hordeling Outburst - MTG Card versions
Sizzle - MTG Card versions
Chandra's Pyrohelix - MTG Card versions
Hordeling Outburst - MTG Card versions

Cards similar to Make Mischief by color, type and mana cost

Stone Rain - MTG Card versions
Game of Chaos - MTG Card versions
Evaporate - MTG Card versions
Pillage - MTG Card versions
Steam Blast - MTG Card versions
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Hammer of Bogardan - MTG Card versions
Fiery Gambit - MTG Card versions
Flamebreak - MTG Card versions
Panic Attack - MTG Card versions
Stone Rain - MTG Card versions
Game of Chaos - MTG Card versions
Evaporate - MTG Card versions
Pillage - MTG Card versions
Steam Blast - MTG Card versions
Goblin Offensive - MTG Card versions
Desert Sandstorm - MTG Card versions
Arc Lightning - MTG Card versions
Search for Survivors - MTG Card versions
Searing Rays - MTG Card versions
Rupture - MTG Card versions
Tundra Fumarole - MTG Card versions
Browbeat - MTG Card versions
Erratic Explosion - MTG Card versions
Threaten - MTG Card versions
Sizzle - MTG Card versions
Hammer of Bogardan - MTG Card versions
Fiery Gambit - MTG Card versions
Flamebreak - MTG Card versions
Panic Attack - MTG Card versions

Card Pros

Card Advantage: Make Mischief is designed to keep your hand well-stocked. By dealing damage, it potentially draws out more cards from the opponent, thinning their defenses and offering you the upper hand as the match progresses.

Resource Acceleration: This card has the potential to tip the scales in terms of resources. Although not directly providing mana or acceleration, affecting the board state can indirectly lead to a resource advantage, by setting back your opponent’s development.

Instant Speed: Make Mischief stands out with its strategic flexibility. Castable at instant speed, it enables players to react to an opponent’s moves during their turn, disrupting their strategy or removing key creatures after they’ve declared attackers or blockers.


Card Cons

Discard Requirement: Make Mischief forces the player to let go of a card, which can be a tough call when your hand is already dwindling.

Specific Mana Cost: Its red mana necessity ties it exclusively to red or multicolor strategies, potentially straining your mana base in diverse decks.

Comparatively High Mana Cost: Investing three mana for a single damage point and a Devil token might not always translate to good value, especially when the game tempo is crucial.


Reasons to Include in Your Collection

Versatility: Make Mischief is a flexible card that can slide into red deck builds that thrive on direct damage and token creation. It doesn’t just deal damage; it also leaves behind a Devil token that can be pesky for your opponents.

Combo Potential: This card synergizes well with strategies that capitalize on creatures entering or leaving the battlefield. Those Devil tokens can add up, working with sacrifice outlets or effects that trigger upon creature death for even more impact.

Meta-Relevance: In environments where small creature decks are prevalent, Make Mischief offers a way to disrupt opponents by picking off key creatures while simultaneously developing your own board presence with Devil tokens.


How to beat

Unraveling the best strategy to triumph over Make Mischief in Magic: The Gathering involves understanding its strengths and exploiting its weaknesses. This red sorcery doesn’t merely deal damage; it also creates a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.” The damage inflicted and the Devil token can apply pressure, but there are ways to mitigate their impact.

One effective tactic is to maintain a board state robust against single damage sources. Creatures with toughness higher than one can withstand the initial damage and the potential token’s demise. Efficient removal spells such as Path to Exile or Fatal Push can also deal with the token without consequence, while cards like Radiant Fountain can help you regain life lost to these small but cumulative sources of damage. In addition, sweepers like Supreme Verdict can clear multiple tokens at once, nullifying the pressure Make Mischief tries to create.

Overall, while Make Mischief brings a certain level of disruption, a well-prepared deck with the right mix of creature and removal spells can navigate around this spell, maintaining board advantage and pushing towards victory.


Where to buy

If you're looking to purchase Make Mischief MTG card by a specific set like Eldritch Moon and Shadows over Innistrad Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Make Mischief and other MTG cards:

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Printings

The Make Mischief Magic the Gathering card was released in 2 different sets between 2016-07-22 and 2023-03-21. Illustrated by Ben Maier.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12016-07-22Eldritch MoonEMN 1352015NormalBlackBen Maier
22023-03-21Shadows over Innistrad RemasteredSIR 1692015NormalBlackBen Maier

Legalities

Magic the Gathering formats where Make Mischief has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal