Mad Auntie MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeCreature — Goblin Shaman
Power 2
Toughness 2

Key Takeaways

  1. Mad Auntie enhances Goblins, adding both power and protective regeneration ability.
  2. Strategically casting Mad Auntie can dictate the momentum of gameplay.
  3. Its specific mana cost may require careful deck construction for optimal use.

Text of card

Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.


Card Pros

Card Advantage: Mad Auntie offers a unique form of card advantage to players adept at leveraging synergies with Goblin-type creatures. By consistently boosting your Goblin army’s power and toughness, Mad Auntie ensures that your creatures can outlast opponents’ threats, indirectly contributing to card advantage on the battlefield.

Resource Acceleration: While Mad Auntie itself does not directly provide resource acceleration in the traditional sense of generating additional mana, it does offer cost-saving benefits. The ability to protect your Goblins can save resources that might otherwise be spent on recasting creatures, effectively accelerating your game plan by investing in your current board presence.

Instant Speed: Although Mad Auntie’s abilities are not instant-speed interactions, it can be strategically valuable to recognize instant speed threats in the game environment. This understanding allows Mad Auntie pilots to better decide when to deploy her for maximum impact, taking advantage of the times when opponents are tapped out or less likely to have instant-speed removal.


Card Cons

Discard Requirement: Mad Auntie demands a very tribal-specific deck, centered around Goblins. Without a sufficient number of Goblins on the field or in hand, its ability to protect and boost creatures is dramatically underutilized. If your deck isn’t heavily Goblin-centric, Mad Auntie’s impact is far less significant, making her less versatile than other lords that support a wider range of creature types.

Specific Mana Cost: With a mana requirement that includes both black and red, Mad Auntie can be challenging to cast on curve, particularly in a multi-colored deck. If your mana base isn’t perfectly tuned, you may find yourself unable to deploy this Goblin lord when you most need her abilities to swing the game in your favor.

Comparatively High Mana Cost: Clocking in at three mana, two of which are specific to red and black, Mad Auntie can be considered costly, especially when compared to some other lords in the game. In fast-paced games or against highly efficient removal, the mana investment in Mad Auntie may not provide the immediate board presence or advantage a player seeks from their three-drop slot.


Reasons to Include Mad Auntie in Your Collection

Versatility: Mad Auntie is not just a tribal lord for goblins but also acts as a source of regeneration, safeguarding your key goblin creatures during battle or against targeted removal.

Combo Potential: In goblin decks, this card pairs well with numerous goblin synergies and combos, adding to the resilience and strength of goblin swarms. It can also interact well with cards that benefit from goblin tokens or sacrifice mechanics.

Meta-Relevance: With goblins occasionally surfacing as a competitive archetype, having Mad Auntie in your collection means you’re ready when goblins take center stage in the meta. It lends support to a tribe that’s historically known for its speed and aggression.


How to beat

Mad Auntie is a unique card that brings a certain level of resilience to your opponent’s goblin tribe in Magic: The Gathering. This card creates a buffer for goblin creatures, granting them a boost in toughness and offering a regeneration capability to keep them relentless on the battlefield. To overcome this tribal linchpin, focus on removing Mad Auntie from the game through exile or board-wiping effects which can circumvent the regeneration shield.

Considering spot removal, direct exile spells such as Path to Exile or Swords to Plowshares are effective, since they prevent the regeneration clause from taking effect. Sweepers like Wrath of God or Damnation are equally impactful as they clear the board, including Mad Auntie, without allowing for regeneration. Leveraging such spells can dismantle the synergy that Mad Auntie provides to goblin decks, mitigating the bolstered strength of the opposing creatures.

Keep in mind, an efficient strategy against Mad Auntie involves timing and recognizing the right moment to act. If you can anticipate and disrupt the synergy before it fully forms, your chances of maintaining control and ultimately beating the goblins increased by Mad Auntie rise significantly.


BurnMana Recommendations

Mastering the art of MTG is a rewarding challenge. With Mad Auntie as a formidable addition to any Goblin deck, players can unlock new dimensions of play and resilience on the battlefield. This card’s ability to protect and enhance your goblin forces makes your tribal strategy robust and formidable against various opponents. Whether you’re about to tweak your existing Goblin deck or considering a fresh tribal build, Mad Auntie is a card worth exploring deeper for its tribal synergies and meta relevance. Ready for a more resilient Goblin horde? Discover the full potential of Mad Auntie and refine your deck to victory. Learn more with us.


Cards like Mad Auntie

Mad Auntie offers a unique blend of tribal support and utility within the diverse universe of Magic: The Gathering. This card shares similarities with Goblin Chieftain, as both excel at strengthening your goblin tribe on the battlefield. Mad Auntie also grants a buff to goblin creatures, enhancing their power and toughness, akin to the buffs provided by Goblin Chieftain. However, Mad Auntie comes with an additional ability to regenerate a target goblin, providing lasting presence and resilience on the board which is absent in Goblin Chieftain’s one-dimensional power boost.

Examining the broader scope, we can compare Mad Auntie to Lords such as Elvish Archdruid for Elves or Merrow Reejerey for Merfolk. While each of these Lords caters to its respective tribe with stat enhancements, Mad Auntie’s regeneration ability often tips the scale by offering practical protection in matches prone to removal-heavy strategies. Nevertheless, unlike the mana ramp provided by Elvish Archdruid, Mad Auntie focuses on fortifying your goblins and ensuring their survival, carving a niche role within tribal play styles.

Magic: The Gathering players who favor tribal decks will recognize that while there are several options for Lord type creatures, Mad Auntie’s distinctive ability to both empower and safeguard goblin creatures makes it a noteworthy selection in goblin-themed decks

Goblin Chieftain - MTG Card versions
Elvish Archdruid - MTG Card versions
Merrow Reejerey - MTG Card versions
Goblin Chieftain - Resale Promos (PRES)
Elvish Archdruid - Magic 2010 (M10)
Merrow Reejerey - Lorwyn (LRW)

Cards similar to Mad Auntie by color, type and mana cost

Nettling Imp - MTG Card versions
Royal Assassin - MTG Card versions
Plague Rats - MTG Card versions
El-Hajjâj - MTG Card versions
Frozen Shade - MTG Card versions
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Sorceress Queen - MTG Card versions
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Dross Prowler - MTG Card versions
Nim Lasher - MTG Card versions
Nim Abomination - MTG Card versions
Vesper Ghoul - MTG Card versions
Hypnotic Specter - MTG Card versions
Nettling Imp - Limited Edition Alpha (LEA)
Royal Assassin - 30th Anniversary Edition (30A)
Plague Rats - Foreign Black Border (FBB)
El-Hajjâj - Fourth Edition Foreign Black Border (4BB)
Frozen Shade - 30th Anniversary Edition (30A)
Scathe Zombies - Eighth Edition (8ED)
Sorceress Queen - Rivals Quick Start Set (RQS)
Lost Soul - Introductory Two-Player Set (ITP)
Mindstab Thrull - Fifth Edition (5ED)
Mischievous Poltergeist - Classic Sixth Edition (6ED)
Strongarm Thug - Mercadian Masques (MMQ)
Razortooth Rats - Seventh Edition (7ED)
Ghastly Remains - Legions (LGN)
Lord of the Undead - Eighth Edition (8ED)
Deepwood Ghoul - Eighth Edition (8ED)
Dross Prowler - Mirrodin (MRD)
Nim Lasher - Mirrodin (MRD)
Nim Abomination - Darksteel (DST)
Vesper Ghoul - Salvat 2005 (PSAL)
Hypnotic Specter - Magic Player Rewards 2006 (P06)

Where to buy

If you're looking to purchase Mad Auntie MTG card by a specific set like Junior Super Series and Magic Online Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Mad Auntie and other MTG cards:

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Printings

The Mad Auntie Magic the Gathering card was released in 5 different sets between 1999-12-01 and 2013-06-07. Illustrated by Wayne Reynolds.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
11999-12-01Junior Super SeriesPSUS 182003normalblackWayne Reynolds
22002-06-24Magic Online PromosPRM 350662003normalblackWayne Reynolds
32003-01-01Japan Junior TournamentPJJT 3N082003normalblackWayne Reynolds
42007-10-12LorwynLRW 1232003normalblackWayne Reynolds
52013-06-07Modern MastersMMA 902003normalblackWayne Reynolds

Legalities

Magic the Gathering formats where Mad Auntie has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Mad Auntie card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2007-10-01 The second ability can target any Goblin permanent except the Mad Auntie whose ability is being activated. It can target a different Mad Auntie.

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