Lavinia of the Tenth MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Legendary Creature — Human Soldier |
Abilities | Detain,Protection |
Power | 4 |
Toughness | 4 |
Text of card
Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Cards like Lavinia of the Tenth
Exploring the depths of MTG, Lavinia of the Tenth emerges as a unique detain mechanic enforcer. Her resemblance to cards like Azorius Arrester is apparent, both serving the purpose of impeding opponents’ strategies. However, Lavinia’s ability to detain nonland permanents with converted mana cost four or less during her arrival adds a broader range of control compared to the Arrester’s limitations to just one target.
Then there’s the card Detention Sphere, with a similar detainment theme but in the form of an enchantment. The Sphere can exile any nonland permanents sharing a name, wielding an ongoing restraint rather than the temporary effect provided by Lavinia. Additionally, Frost Lynx stands as a contender. Although its freezing effect upon entering the battlefield targets only one creature, it can be a substantial temporary roadblock.
Ultimately, Lavinia of the Tenth claims her place in MTG with her strategic defensive posture, providing a sizable impact in games from a single cast. The balance struck between individual target disruption and mass-detainment allows her to shine in decks where control and tempo preservation are key.
Cards similar to Lavinia of the Tenth by color, type and mana cost
Card Pros
Card Advantage: With Lavinia of the Tenth, you gain an advantage by detaining multiple opposing nonland permanents with converted mana cost four or less. This temporary lockout can prevent opponents from capitalizing on their resources, effectively setting them back and allowing you to maintain board control.
Resource Acceleration: While Lavinia herself doesn’t accelerate your mana, her detain ability can slow down your opponents’ development, indirectly accelerating your effective use of resources. This can provide you with a significant upper hand, as it often leads to a commanding presence on the board without directly adding to your mana pool.
Instant Speed: Lavinia’s impact comes into play as she enters the battlefield, which is especially potent when combined with flash mechanics. Introducing her during an opponent’s turn or at a crucial moment can disrupt their strategy and leave them unable to respond effectively, ultimately giving you the element of surprise and the ability to dictate the pace of the game.
Card Cons
Discard Requirement: While Lavinia of the Tenth does not have a discard requirement per se, her detain ability can sometimes feel like a self-discarding mechanism. This is because, for the detain to be continually effective, players might need to hold back cards that could otherwise be played, effectively reducing their hand size as they manage their resources around Lavinia’s strategic constraints.
Specific Mana Cost: Lavinia of the Tenth demands a precise mana composition of three generic, one white, and one blue mana. This particular mana requirement can be a hurdle for decks that aren’t firmly set in the Azorius color pie, making her less flexible for diverse deck builds that can’t consistently generate the required colors.
Comparatively High Mana Cost: With a casting cost of five mana, Lavinia of the Tenth may enter play later than desired. In the tempo of most games, allocating five mana to summon her can result in a missed opportunity to play multiple spells or impact the board earlier. Other creatures or spells within this mana range might offer a more significant immediate effect or possess a lower mana cost for a similar board presence, potentially relegating Lavinia to a more niche role in specific deck types.
Reasons to Include in Your Collection
Versatility: Lavinia of the Tenth offers a broad utility in control-based strategies. Her ability to detain nonland permanents with converted mana cost four or less can hamper opponents’ aggressive starts or disrupt combo pieces, thereby fitting well into various control and midrange decks.
Combo Potential: Lavinia’s detain ability has synergy with cards that bounce or flicker creatures, allowing for repeated use of her powerful entrance effect. This can create lockout scenarios for the opponent, particularly when combined with cards like Restoration Angel.
Meta-Relevance: In a meta filled with low-cost creatures and key noncreature permanents, Lavinia shines by providing a roadblock to such strategies. Especially in formats with frequent use of mana rocks and utility creatures, her presence on the battlefield can be a significant deterrent.
How to beat
Lavinia of the Tenth is a strategic card in Magic: The Gathering, renowned for her ability to protect and dictate the pace of gameplay. She shines in a deck designed around control strategies, detaining nonland permanents with converted mana costs 4 or less. Understanding how to navigate around her detain ability is crucial for gaining the upper hand.
One effective strategy for countering Lavinia is utilizing removal spells that can target her directly. Spells like Fatal Push or Path to Exile can efficiently deal with her before the detain ability becomes a nuisance. Another approach is to employ creatures with power greater than four. Since Lavinia’s ability does not affect these, they remain free to attack and block, sustaining your battlefield presence.
In summary, Lavinia of the Tenth presents a unique challenge in MTG but is not insurmountable. With the right removal or strategically selected creatures, players can overcome her influence, maintain momentum, and secure victory. Flexibility and foresight in crafting your deck and choosing your plays are vital in prevailing against her detainment tactics.
BurnMana Recommendations
Embracing the tactical charm of MTG requires not only skill but also insight into the intricacies of each card. Lavinia of the Tenth represents such complexity, with her ability to shape the game’s tempo and control the board. When building your collection, considering Lavinia could expand your strategic options, especially in control or midrange decks where creating decisive turning points is vital. As the ebb and flow of the meta shifts, stay one step ahead by considering how cards like Lavinia can enhance your gameplay. Curious about optimizing your arsenal with Lavinia’s unique capabilities? Let’s delve deeper into the strategies that will cement your victories. Join us to enrich your MTG expertise and safeguard your triumph in the next clash.
Where to buy
If you're looking to purchase Lavinia of the Tenth MTG card by a specific set like Dragon's Maze and RNA Guild Kit, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Lavinia of the Tenth and other MTG cards:
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Printings
The Lavinia of the Tenth Magic the Gathering card was released in 3 different sets between 2013-05-03 and 2024-02-23. Illustrated by Willian Murai.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2013-05-03 | Dragon's Maze | DGM | 80 | 2003 | Normal | Black | Willian Murai | |
2 | 2019-02-15 | RNA Guild Kit | GK2 | 15 | 2015 | Normal | Black | Willian Murai | |
3 | 2024-02-23 | Ravnica: Clue Edition | CLU | 199 | 2015 | Normal | Black | Willian Murai |
Legalities
Magic the Gathering formats where Lavinia of the Tenth has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Lavinia of the Tenth card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-04-15 | Activated abilities include a colon and are written in the form “ -ost: -ffect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. |
2013-04-15 | If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. |
2013-04-15 | If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. |
2013-04-15 | If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. |
2013-04-15 | Lavinia’s ability doesn’t affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn. |
2013-04-15 | The converted mana cost of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature’s mana cost. |
2013-04-15 | The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. |
2013-04-15 | When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. |