Joven's Ferrets MTG Card


The Ferrets grant repeatable damage or defense, enhancing your battlefield presence and strategies. They offer synergy with cards that capitalize on multiple creatures and combat phases. Their low casting cost keeps mana open for instant-speed plays, maintaining game tempo.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost1
RarityCommon
TypeCreature — Ferret
Power 1
Toughness 1

Text of card

If declared as an attacker, Joven's Ferrets gets +0/+2 until end of turn. At end of combat, tap any creatures that blocked Joven's Ferrets. Those creatures do not untap during their controller's next untap phase.


Cards like Joven's Ferrets

Exploring the unique nature of Joven’s Ferrets in Magic: The Gathering nudges us to compare this quirky card with other creature spells. Like Joven’s Ferrets, Zodiac Rabbit from “Portal Three Kingdoms” is a fascinating small creature, costing only one green mana. However, the Ferrets stand out with their potential to become temporarily unblockable against players relying heavily on lands like Plains, reminiscent of similar traits found in creatures like Dandan, which targets players with Islands.

In the realm of low-cost creatures, cards like Norwood Rider propose an alternative combat dynamic with its Forestwalk ability, offering an edge in forest-heavy matches. On the other hand, MTG’s Joven’s Ferrets introduce an element of tactical advantage, forcing opponents with Plains to think twice before blocking. Then, when examining cost versus effect, the Ferrets’ potential amplifies when paired with cards designed to control or manipulate land types on the battlefield, something the modest Zodiac Rabbit doesn’t quite achieve. This interplay opens up strategic maneuvers for savvy deck builders.

Ultimately, Joven’s Ferrets may carve a niche in specific MTG strategies that hinge on land-type advantages, showcasing their ambush potential in matches against Plains-heavy opponents and embodying a subtle tactical edge that some of their creature peers may lack.

Zodiac Rabbit - MTG Card versions
Zodiac Rabbit - MTG Card versions

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Llanowar Elves - MTG Card versions
Ghazbán Ogre - MTG Card versions
Shanodin Dryads - MTG Card versions
Wall of Wood - MTG Card versions
Village Elder - MTG Card versions
Spike Drone - MTG Card versions
Skyshroud Elite - MTG Card versions
Elvish Berserker - MTG Card versions
Tree Monkey - MTG Card versions
Wild Dogs - MTG Card versions
Elvish Herder - MTG Card versions
Pouncing Jaguar - MTG Card versions
Scavenger Folk - MTG Card versions
Willow Geist - MTG Card versions
Fyndhorn Elves - MTG Card versions
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Card Pros

Card Advantage: Joven’s Ferrets might not draw you cards directly, but their ability to untap after damaging an opponent means they can repeatedly assist in chipping away at your opponent’s life total or serve as consistent blockers.

Resource Acceleration: While not a direct source of resource acceleration, the ferrets synergize well with cards that benefit from multiple creatures or combat phases, effectively accelerating the value you get from these interactions.

Instant Speed: While Joven’s Ferrets operate at sorcery speed, their low casting cost allows you to keep mana available for instant-speed responses during your opponent’s turn, maintaining tempo and control over the course of the game.


Card Cons

Discard Requirement: Joven’s Ferrets demands a card from your hand as part of its activation cost. This can be particularly taxing when you’re trying to maintain card advantage or when your hand is already depleting rapidly.

Specific Mana Cost: Casting Joven’s Ferrets requires a commitment to red mana, which may not synergize well with decks that are not heavily red or are running a more diverse color palette.

Comparatively High Mana Cost: With a conversion cost that’s somewhat steep for its power level, Joven’s Ferrets can be less appealing compared to lower-cost creatures or those with more impactful abilities for a similar mana investment.


Reasons to Include in Your Collection

Versatility: Joven’s Ferrets offers unexpected flexibility on the battlefield. These creatures are not just adorable; they can fit seamlessly into decks that capitalize on low mana costs and high mobility.

Combo Potential: With their ability to bypass creatures with banding, these ferrets can integrate well with strategies seeking to exploit unblockable attacks or direct damage for a surprising finish.

Meta-Relevance: Although not a staple in every format, Joven’s Ferrets stands its ground in environments heavy with creatures. Their unique evasion capabilities could serve well against decks lacking appropriate answers to banding abilities.


How to Beat Joven’s Ferrets

In the realm of Magic: The Gathering, Joven’s Ferrets may not immediately strike as a formidable force. This unassuming card, though a novel inclusion in any creature-focused deck, holds a unique ability to bypass defenders under certain conditions. Despite its tactical evasion advantage, overcoming this card can be straightforward with the right strategy.

Cards with high toughness are effective barriers against Joven’s Ferrets. Since the Ferrets only have one power, creatures that can absorb the hit without flinching block their nibbles with ease. Moreover, utilizing spells that can deal with multiple creatures at once, such as Pyroclasm or Electrickery, can clear the board of these pesky mammals without breaking a sweat.

Additionally, Joven’s Ferrets thrive in a specific environment – one where they can utilize their banding ability to its full potential. Disrupting the synergy of the opponent’s battlefield by selectively removing key pieces or employing enchantments that hinder creature abilities can neutralize the Ferrets’ effectiveness. In summary, recognition of the opponent’s strategy and timely responses are the keys to restrain the seemingly harmless Joven’s Ferrets in your Magic: The Gathering duels.


Where to buy

If you're looking to purchase Joven's Ferrets MTG card by a specific set like Homelands and Masters Edition II, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Joven's Ferrets and other MTG cards:

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Printings

The Joven's Ferrets Magic the Gathering card was released in 2 different sets between 1995-10-01 and 2008-09-22. Illustrated by Amy Weber.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11995-10-01HomelandsHML 891993NormalBlackAmy Weber
22008-09-22Masters Edition IIME2 1691997NormalBlackAmy Weber

Legalities

Magic the Gathering formats where Joven's Ferrets has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Joven's Ferrets card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-10-01 If a creature affected by the second ability is untapped at the time its controller’s next untap step begins, the “doesn’t untap” effect doesn’t do anything. It won’t apply at some later time when that creature is tapped.
2008-10-01 The second ability doesn’t track the creatures’ controllers. If an affected creature changes controllers before its old controller’s next untap step, Joven’s Ferrets will prevent it from being untapped during its new controller’s next untap step.
2008-10-01 The second ability will trigger only if Joven’s Ferrets is still on the battlefield at end of combat. If it’s been dealt lethal combat damage and destroyed during that combat (or has left the battlefield during that combat by any other means), its ability won’t trigger and the creatures that blocked it won’t be affected.