Jo Grant MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeLegendary Creature — Human Soldier
Abilities Doctor's companion
Power 3
Toughness 2

Key Takeaways

  1. Jo Grant’s card advantage mechanics can significantly enhance player deck control and hand size.
  2. Resource acceleration from Jo Grant allows casting powerful spells earlier, altering game dynamics.
  3. Instant speed interactions with Jo Grant provide real-time tactical responses to opponents’ moves.

Where to buy

If you're looking to purchase Jo Grant MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Jo Grant and other MTG cards:

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Text of card

Each historic card in your hand has cycling . (, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)


Card Pros

Card Advantage: The Jo Grant card offers an exceptional mechanic that lets players sift through their deck, enhancing the chance to acquire pivotal cards essential for gaining the upper hand in the duel. Whether its primary ability results in drawing extra cards or filtering to the right answers, it can significantly shift the tides of the match by maintaining a dense hand.

Resource Acceleration: Jo Grant excels in beefing up your resources, potentially ramping up your mana capabilities to deploy threats earlier than usual. This acceleration is a game changer, affording players the flexibility to cast high-impact spells ahead of curve, and can be instrumental in outpacing opponents.

Instant Speed: The true strength of the Jo Grant card lies in its versatile instant-speed interaction. This allows savvy players to maneuver around their opponents’ plays, providing the option to respond in real-time. Whether it’s disrupting an opponent’s strategy or simply optimizing the timing of your moves, the instantaneity of this card is a potent asset in any player’s arsenal.


Card Cons

Discard Requirement: Jo Grant requires a discard as part of its casting process. This can be a hindrance when your hand is already depleted or when every card is crucial to your strategy.

Specific Mana Cost: This card demands a precise combination of mana to play, which could be problematic when you’re running a multicolored deck or when your mana sources are not properly aligned.

Comparatively High Mana Cost: With a mana value that may be on the higher side, Jo Grant might not be the most mana-efficient option for the effect it provides, especially when compared to alternatives available in the format.


Reasons to Include Jo Grant in Your Collection

Versatility: Jo Grant can easily adapt to a variety of playing styles and deck themes. Its ability to potentially disrupt your opponent’s hand gives it a place in control decks while also serving as a useful tool in midrange builds for maintaining card advantage.

Combo Potential: This card can synergize with other cards that benefit from discarding or drawing, making it a key piece in strategic combo setups that aim to capitalize on these mechanics.

Meta-Relevance: Considering the ever-evolving MTG landscape, Jo Grant’s flexibility keeps it relevant among shifting metagames, holding its own against dominant deck archetypes by either providing disruption or card advantage to sway the tide of the match.


How to beat

Jo Grant is a unique Magic: The Gathering card that has been challenging players with its strategic depth and versatility. To effectively work against Jo Grant’s influence in a match, it is essential to understand its mechanics and identify optimal counterplays. One approach is to utilize removal spells that can target Jo Grant before its abilities have a lasting impact on the game. Depending on the color you’re playing, spells like Murder for black decks or Path to Exile for white decks can be particularly effective.

Furthermore, strategies involving graveyard control can limit Jo Grant’s effectiveness, especially if it has recursion abilities or benefits from graveyard synergy. Cards such as Tormod’s Crypt for colorless solutions or Leyline of the Void for black-focused decks can suppress Jo Grant’s strengths and prevent it from being a recurring threat in extended play. It is also advisable to play around the specific set of abilities Jo Grant possesses, keeping in mind the potential combos that your opponent might be setting up. Building your deck’s resilience and versatility with direct responses to threats like Jo Grant will ensure a better stance during the Duel.

With each gameplay scenario, analyzing Jo Grant’s tactical advantages can help tailor your approach, enabling you to neutralize its presence on the battlefield more efficiently. Adapting to its challenges is key to overcoming the hurdles Jo Grant may present during your MTG confrontations.


Cards like Jo Grant

Jo Grant joins the roster of versatile creature cards in Magic: The Gathering. Its abilities align with the likes of Tuktuk the Explorer, as both creatures have impactful “leaves the battlefield” effects. What makes Jo Grant intriguing is the combination of an aggressive stat line and its potential to disrupt an opponent’s strategy by forcing them to sacrifice a permanent when Jo Grant dies.

Solemn Simulacrum, another card with a comparable farewell benefit, provides a valuable ramp and card draw, yet lacks the direct interactive punch that Jo Grant offers. Comparatively, Fleshbag Marauder also demands a sacrifice from opponents when it enters the battlefield, similar to Jo Grant’s departure trigger, highlighting a strategic choice between affecting the board immediately versus planning for future impact.

Analyzing these cards side by side, we see that while Jo Grant doesn’t provide ramp or card advantage like some of its counterparts, it poses a consistent threat to opponents’ board states, potentially offering strategic advantages in the game. Its integration into MTG decks will depend on players valuing immediate board interaction versus longer-term game value.

Tuktuk the Explorer - MTG Card versions
Solemn Simulacrum - MTG Card versions
Fleshbag Marauder - MTG Card versions
Tuktuk the Explorer - MTG Card versions
Solemn Simulacrum - MTG Card versions
Fleshbag Marauder - MTG Card versions

Cards similar to Jo Grant by color, type and mana cost

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Jamuraan Lion - MTG Card versions
Snow Hound - MTG Card versions
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Diving Griffin - MTG Card versions
Faithful Squire // Kaiso, Memory of Loyalty - MTG Card versions
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Kor Hookmaster - MTG Card versions
Zhalfirin Commander - MTG Card versions
Silverblade Paladin - MTG Card versions
Emancipation Angel - MTG Card versions
Argivian Blacksmith - MTG Card versions
Jamuraan Lion - MTG Card versions
Snow Hound - MTG Card versions
Femeref Knight - MTG Card versions
Border Guard - MTG Card versions
Benalish Knight - MTG Card versions
Regal Unicorn - MTG Card versions
Wild Griffin - MTG Card versions
Pianna, Nomad Captain - MTG Card versions
Dogged Hunter - MTG Card versions
Diving Griffin - MTG Card versions
Faithful Squire // Kaiso, Memory of Loyalty - MTG Card versions
Freewind Equenaut - MTG Card versions
Sanctum Guardian - MTG Card versions
Field Marshal - MTG Card versions
Kithkin Healer - MTG Card versions
Kor Hookmaster - MTG Card versions
Zhalfirin Commander - MTG Card versions
Silverblade Paladin - MTG Card versions
Emancipation Angel - MTG Card versions

Printings

The Jo Grant Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by Fajareka Setiawan.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 3422015NormalBlackFajareka Setiawan
22023-10-13Doctor WhoWHO 232015NormalBlackFajareka Setiawan
32023-10-13Doctor WhoWHO 6282015NormalBlackFajareka Setiawan
42023-10-13Doctor WhoWHO 9332015NormalBlackFajareka Setiawan

Legalities

Magic the Gathering formats where Jo Grant has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Jo Grant card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
2023-10-13 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2023-10-13 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2023-10-13 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2023-10-13 If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
2023-10-13 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
2023-10-13 The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.