Invasion of Innistrad // Deluge of the Dead MTG Card


Invasion of Innistrad // Deluge of the Dead - March of the Machine
Converted mana cost4
RarityMythic
TypeEnchantment
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Number115
Frame2015
LayoutTransform
BorderBlack
Illustred byAlexey Kruglov

Key Takeaways

  1. Strengthens board presence with a surge of zombie tokens from a single cast, bolstering defensive and offensive lines.
  2. Instant speed cast offers formidable flexibility, allowing for tactical responses and surprise combat maneuvers.
  3. Demands strategic hand management due to the discard requirement, influencing overall gameplay decisions.

Where to buy

If you're looking to purchase Invasion of Innistrad // Deluge of the Dead MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Innistrad // Deluge of the Dead and other MTG cards:

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Text of card

When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens. : Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

The eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense.


Card Pros

Card Advantage: Invasion of Innistrad // Deluge of the Dead provides players with an influx of zombie tokens. This not only establishes a presence on the battlefield but also equips you with a solid defense, enhancing your overall card advantage as you flood the board with creatures from a single card.

Resource Acceleration: By generating multiple bodies with this card, you effectively increase your resources. These tokens can serve as blockers, attackers, or even as sacrifices for other abilities, rapidly escalating your board state and potential plays without expending multiple cards from your hand.

Instant Speed: The flexibility to cast this spell at instant speed is a significant tactical boon. It allows you to respond to your opponent’s moves, particularly during their end step, keeping them guessing about your available mana and remaining hand contents. Additionally, it can be a game-changer during combat, creating unexpected blockers or effects that can turn the tide of battle in your favor.


Card Cons

Discard Requirement: Invasion of Innistrad // Deluge of the Dead necessitates discarding a card, adding a potentially strategic setback. This can especially impact your game plan when options in hand are crucial for future moves.

Specific Mana Cost: The mana cost demands a rigid mix that aligns primarily with black mana decks, potentially curbing the card’s versatility. This may compel players to adapt their deck construction or forgo it in favor of more color-flexible options.

Comparatively High Mana Cost: When casting cost and effect are weighed, this card leans towards the pricier side. In the scope of black mana cards, alternatives may provide similar or better advantages without such a substantial mana investment.


Reasons to Include in Your Collection

Versatility: Invasion of Innistrad // Deluge of the Dead offers a dual-faced dynamic that adapts to various stages of gameplay. Its versatility shines in decks that thrive on creature presence or graveyard interaction, allowing you to respond to the unfolding match with either an aggressive or a controlling stance.

Combo Potential: This card can become a pivotal piece in synergistic combos, enabling strategies built around zombie tokens and sacrificial mechanics. Its ability to switch roles from a wave of creatures to a potent mass reanimation spell allows creative deck builders to explore numerous combo avenues.

Meta-Relevance: Given the ever-changing landscape of the game, including the prevalence of graveyard-based strategies, having such a flexible card can be crucial. As it aligns well with the current meta that favors versatile and responsive plays, Invasion of Innistrad // Deluge of the Dead ensures that your deck remains competitive and adaptable.


How to Beat Invasion of Innistrad // Deluge of the Dead

Invasion of Innistrad // Deluge of the Dead is a dynamic card that can shift the tide of a game in Magic: The Gathering. When facing this card, it’s essential to recognize that graveyard manipulation and token creation are its core threats. Strategic planning can mitigate its impact and ultimately turn the tables in your favor. Using graveyard hate cards like Rest in Peace or Scavenging Ooze can stifle its effectiveness by removing the creatures your opponent aims to resurrect. Additionally, spot removal spells and board wipes such as Path to Exile or Wrath of God can efficiently deal with the hordes of zombie tokens generated.

It’s also valuable to keep in mind that countering the initial cast of Invasion of Innistrad // Deluge of the Dead with spells like Counterspell or Thoughtseize to disrupt your opponent’s plans preemptively can be highly effective. Sweeper spells that cleanse the board like Doomskar can also erase the swarming undead in one fell swoop. Consistent pressure with aggressive strategies may prevent your opponent from stabilizing and achieving the card’s full potential.

Combining these approaches, players can contain the undead onslaught and maintain control over the game state when going up against the formidable Invasion of Innistrad // Deluge of the Dead.


Cards like Invasion of Innistrad // Deluge of the Dead

Invasion of Innistrad // Deluge of the Dead stands out in the world of Magic: The Gathering as an intriguing card for players who enjoy overwhelming their opponents with a horde of undead. A card with some similarities to look at is Army of the Damned. Both create a swarm of Zombie tokens, but Army of the Damned brings forth a sizable amount all at once, unlike Invasion of Innistrad // Deluge of the Dead which provides a steady stream with its afterlife mechanic.

Endless Ranks of the Dead also aligns closely, building up a Zombie army over time, but it requires an existing board presence to be effective. Invasion of Innistrad // Deluge of the Dead, on the other side, can stand alone by populating the board post-mortem, which could be more reliable in certain strategies. Lastly, Dark Salvation is another echelon in the Zombie generation category, offering both a creature removal and token creation in one package, but it lacks the recurrent aspect of Invasion of Innistrad // Deluge of the Dead’s after-death capability.

Given these points, Invasion of Innistrad // Deluge of the Dead may be an ideal choice for players seeking to cultivate a persistent threat, uncovering new tactical advantages in token-centric decks.

Army of the Damned - MTG Card versions
Endless Ranks of the Dead - MTG Card versions
Dark Salvation - MTG Card versions
Army of the Damned - MTG Card versions
Endless Ranks of the Dead - MTG Card versions
Dark Salvation - MTG Card versions

Cards similar to Invasion of Innistrad // Deluge of the Dead by color, type and mana cost

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Patriarch's Desire - MTG Card versions
Nefarious Lich - MTG Card versions
Cursed Land - MTG Card versions
Pestilence - MTG Card versions
Lich - MTG Card versions
Nether Void - MTG Card versions
Breeding Pit - MTG Card versions
Greed - MTG Card versions
Takklemaggot - MTG Card versions
Feast of the Unicorn - MTG Card versions
Koskun Falls - MTG Card versions
Grave Pact - MTG Card versions
Diabolic Servitude - MTG Card versions
Vampiric Embrace - MTG Card versions
Vile Requiem - MTG Card versions
Parasitic Bond - MTG Card versions
Brink of Madness - MTG Card versions
Death Pit Offering - MTG Card versions
Tainted Aether - MTG Card versions
Strands of Night - MTG Card versions
Patriarch's Desire - MTG Card versions
Nefarious Lich - MTG Card versions

Legalities

Magic the Gathering formats where Invasion of Innistrad // Deluge of the Dead has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Innistrad // Deluge of the Dead card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”