Intrepid Outlander MTG Card


Scouts your library for land, ensuring consistent land plays and aiding resource flow. Vigilance allows for offense and defense, conserving mana for other spells. Blends well with instant-speed interactions, creating a stout defensive posture.
Intrepid Outlander - Adventures in the Forgotten Realms
Mana cost
Converted mana cost2
RarityUncommon
TypeCreature — Orc Ranger
Abilities Pack tactics,Reach,Venture into the dungeon
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Power 2
Toughness 3
Number191
Frame2015
LayoutNormal
BorderBlack
Illustred byAndrey Kuzinskiy

Text of card

Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)


Cards like Intrepid Outlander

Intrepid Outlander finds its niche in the realm of creature cards with vigilance and mana acceleration. This card offers a unique combination of abilities, somewhat akin to cards like Llanowar Elves, which also facilitate mana ramp but lack the vigilance provided by Intrepid Outlander. The vigilance attribute allows the card to act defensively even after an attack, a facility not afforded by the Elves.

Another card that echoes the nature of Intrepid Outlander is the Viridian Zealot. Both cards share the creature type but Viridian Zealot offers the added utility of artifact or enchantment destruction at a cost. However, the Zealot doesn’t contribute to mana acceleration. When scouting the landscape of mana dorks with defensive capabilities, we also discover District Guide. While it helps land search, it doesn’t persist on the battlefield as an additional mana source the way Intrepid Outlander does.

These comparisons highlight the strength of Intrepid Outlander in decks that favor active participation on the board while steadily building towards greater mana availability. Its vigilant posture paired with mana ramping sets it apart in the diverse ecosystem of Magic: The Gathering creature cards.

Llanowar Elves - MTG Card versions
Viridian Zealot - MTG Card versions
District Guide - MTG Card versions
Llanowar Elves - MTG Card versions
Viridian Zealot - MTG Card versions
District Guide - MTG Card versions

Cards similar to Intrepid Outlander by color, type and mana cost

Wyluli Wolf - MTG Card versions
Whirling Dervish - MTG Card versions
River Boa - MTG Card versions
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Bloodline Shaman - MTG Card versions
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Oran-Rief Survivalist - MTG Card versions
Vine Trellis - MTG Card versions
Wyluli Wolf - MTG Card versions
Whirling Dervish - MTG Card versions
River Boa - MTG Card versions
Albino Troll - MTG Card versions
Silverglade Pathfinder - MTG Card versions
Quirion Elves - MTG Card versions
Blurred Mongoose - MTG Card versions
Llanowar Loamspeaker - MTG Card versions
Genesis Hydra - MTG Card versions
Jolrael, Mwonvuli Recluse - MTG Card versions
Scavenging Ooze - MTG Card versions
Heir of the Wilds - MTG Card versions
Mayor of Avabruck // Howlpack Alpha - MTG Card versions
Wren's Run Vanquisher - MTG Card versions
Muscle Sliver - MTG Card versions
Utopia Tree - MTG Card versions
Bloodline Shaman - MTG Card versions
Sakura-Tribe Elder - MTG Card versions
Oran-Rief Survivalist - MTG Card versions
Vine Trellis - MTG Card versions

Decks using this card

MTG decks using Intrepid Outlander. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Mono-Green StompyMono-Green Stompy GladiatorGladiator Team Unified League

Card Pros

Card Advantage: Intrepid Outlander offers potential card advantage by allowing you to scout the top of your library. If a land is revealed, you get to put it into your hand, ensuring a land drop and maintaining a healthy flow of resources.

Resource Acceleration: This stalwart scout boasts the Vigilance trait, which indirectly aids in resource acceleration. Its Vigilance allows it to be used both offensively and defensively, potentially saving mana that would be spent on additional creatures for protection.

Instant Speed: While Intrepid Outlander itself does not operate at instant speed, it plays well with cards that do. Its four toughness at a mere three mana investment makes it a robust blocker, preserving your life total while you hold up mana for instant speed interaction, effectively deterring aggression and maintaining control of the game’s pace.


Card Cons

Discard Requirement: Intrepid Outlander’s abilities are advantageous, but they come at the cost of discarding another card. This can be a setback if you’re trying to maintain card advantage or if your hand is already sparse.

Specific Mana Cost: Requiring both green and red mana, Intrepid Outlander demands a commitment to those colors. This can restrict deck-building options and make it less flexible in multi-colored decks that don’t focus on these colors.

Comparatively High Mana Cost: While offering a reasonable body and utility, the card’s combined casting and ability costs may be steep in fast-paced games where speed and efficiency are paramount.


Reasons to Include Intrepid Outlander in Your Collection

Versatility: Intrepid Outlander showcases adaptability by fitting nicely into a variety of green decks. It can serve as an early blocker against aggressive strategies or evolve into a substantial threat with the power-up feature when you’ve reached the required threshold of lands.

Combo Potential: It harbors synergy with decks that care about landfall triggers or big creature count. Plus, it can help you reach the mana you need for larger game-winning spells or abilities, making it a solid component in combo-intensive builds.

Meta-Relevance: The ability to scale as a threat in the later game can make Intrepid Outlander relevant in a meta that’s heavy on grindy games. It’s an excellent choice for players keeping pace with shifting deck themes and trends where sturdy two-drops can make a pivotal difference.


How to beat

Intrepid Outlander possesses a solid presence in Magic: The Gathering, courtesy of its Vigilance and reach, making it formidable against flying threats. This creature card can be tough to bypass, especially once it’s powered up with its strength-boosting chapter ability. If you’re strategizing to overcome an Intrepid Outlander, it’s crucial to remember that the key lies in timing and resourcefulness.

Removal spells are your best allies here. Swift removals like Fatal Push or Path to Exile can disrupt your opponent’s game plan before the Outlander has a chance to grow into a bigger threat. Alternatively, board wipes such as Wrath of God clear the slate entirely, irrespective of the Outlander’s size. Should the creature have already grown, having damage spells that can deal with larger creatures, or using combat tricks to ensure that you are not overrun by its increasing power, will serve you well. Avoiding direct combat with it until you have a definite means of taking it out is advisable as well.

Ultimately, while the Intrepid Outlander can be a challenging card to play against in Magic: The Gathering, it isn’t invincible. Efficient use of removals, board control, and preventing the Outlander from becoming too big to handle will greatly improve your chances of defeating this vigilant wanderer of the wilds.


Where to buy

If you're looking to purchase Intrepid Outlander MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Intrepid Outlander and other MTG cards:

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Legalities

Magic the Gathering formats where Intrepid Outlander has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Intrepid Outlander card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.