Forastera intrépida Carta MTG


Forastera intrépida - Adventures in the Forgotten Realms
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoCriatura — Guardabosque orco
Habilidades Pack tactics,Reach,Venture into the dungeon
Liberado2021-07-23
Coleccione símbolo
Coleccione nombreAdventures in the Forgotten Realms
Coleccione códigoAFR
Fuerza 2
Tenacidad 3
Número191
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porAndrey Kuzinskiy

Conclusiones clave

  1. Scouts your library for land, ensuring consistent land plays and aiding resource flow.
  2. Vigilance allows for offense and defense, conserving mana for other spells.
  3. Blends well with instant-speed interactions, creating a stout defensive posture.

Texto de la carta

Alcance. Atacar en manada — Siempre que la Forastera intrépida ataque, si atacaste con criaturas con una fuerza total de 6 o más este combate, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)


Card Pros

Card Advantage: Intrepid Outlander offers potential card advantage by allowing you to scout the top of your library. If a land is revealed, you get to put it into your hand, ensuring a land drop and maintaining a healthy flow of resources.

Resource Acceleration: This stalwart scout boasts the Vigilance trait, which indirectly aids in resource acceleration. Its Vigilance allows it to be used both offensively and defensively, potentially saving mana that would be spent on additional creatures for protection.

Instant Speed: While Intrepid Outlander itself does not operate at instant speed, it plays well with cards that do. Its four toughness at a mere three mana investment makes it a robust blocker, preserving your life total while you hold up mana for instant speed interaction, effectively deterring aggression and maintaining control of the game’s pace.


Card Cons

Discard Requirement: Intrepid Outlander’s abilities are advantageous, but they come at the cost of discarding another card. This can be a setback if you’re trying to maintain card advantage or if your hand is already sparse.

Specific Mana Cost: Requiring both green and red mana, Intrepid Outlander demands a commitment to those colors. This can restrict deck-building options and make it less flexible in multi-colored decks that don’t focus on these colors.

Comparatively High Mana Cost: While offering a reasonable body and utility, the card’s combined casting and ability costs may be steep in fast-paced games where speed and efficiency are paramount.


Reasons to Include Intrepid Outlander in Your Collection

Versatility: Intrepid Outlander showcases adaptability by fitting nicely into a variety of green decks. It can serve as an early blocker against aggressive strategies or evolve into a substantial threat with the power-up feature when you’ve reached the required threshold of lands.

Combo Potential: It harbors synergy with decks that care about landfall triggers or big creature count. Plus, it can help you reach the mana you need for larger game-winning spells or abilities, making it a solid component in combo-intensive builds.

Meta-Relevance: The ability to scale as a threat in the later game can make Intrepid Outlander relevant in a meta that’s heavy on grindy games. It’s an excellent choice for players keeping pace with shifting deck themes and trends where sturdy two-drops can make a pivotal difference.


How to beat

Intrepid Outlander possesses a solid presence in Magic: The Gathering, courtesy of its Vigilance and reach, making it formidable against flying threats. This creature card can be tough to bypass, especially once it’s powered up with its strength-boosting chapter ability. If you’re strategizing to overcome an Intrepid Outlander, it’s crucial to remember that the key lies in timing and resourcefulness.

Removal spells are your best allies here. Swift removals like Fatal Push or Path to Exile can disrupt your opponent’s game plan before the Outlander has a chance to grow into a bigger threat. Alternatively, board wipes such as Wrath of God clear the slate entirely, irrespective of the Outlander’s size. Should the creature have already grown, having damage spells that can deal with larger creatures, or using combat tricks to ensure that you are not overrun by its increasing power, will serve you well. Avoiding direct combat with it until you have a definite means of taking it out is advisable as well.

Ultimately, while the Intrepid Outlander can be a challenging card to play against in Magic: The Gathering, it isn’t invincible. Efficient use of removals, board control, and preventing the Outlander from becoming too big to handle will greatly improve your chances of defeating this vigilant wanderer of the wilds.


Cartas como Forastera intrépida

Intrepid Outlander finds its niche in the realm of creature cards with vigilance and mana acceleration. This card offers a unique combination of abilities, somewhat akin to cards like Llanowar Elves, which also facilitate mana ramp but lack the vigilance provided by Intrepid Outlander. The vigilance attribute allows the card to act defensively even after an attack, a facility not afforded by the Elves.

Another card that echoes the nature of Intrepid Outlander is the Viridian Zealot. Both cards share the creature type but Viridian Zealot offers the added utility of artifact or enchantment destruction at a cost. However, the Zealot doesn’t contribute to mana acceleration. When scouting the landscape of mana dorks with defensive capabilities, we also discover District Guide. While it helps land search, it doesn’t persist on the battlefield as an additional mana source the way Intrepid Outlander does.

These comparisons highlight the strength of Intrepid Outlander in decks that favor active participation on the board while steadily building towards greater mana availability. Its vigilant posture paired with mana ramping sets it apart in the diverse ecosystem of Magic: The Gathering creature cards.

Llanowar Elves - Carta Magic versiones
Viridian Zealot - Carta Magic versiones
District Guide - Carta Magic versiones
Llanowar Elves - Carta Magic versiones
Viridian Zealot - Carta Magic versiones
District Guide - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Forastera intrépida de un coleccione específico como Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Forastera intrépida y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Forastera intrépida tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Forastera intrépida de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.