Incendiary Dissent MTG Card


Offers card advantage by dealing damage and enabling card draw in certain deck synergies. Boosts mana resources, integrates well with spellcasting and damage-based strategies. Demands card discard, which could be a drawback in situations of limited hand resources.
Incendiary Dissent - Conspiracy: Take the Crown
RarityCommon
TypeConspiracy
Abilities Hidden agenda
Released2016-08-26
Set symbol
Set nameConspiracy: Take the Crown
Set codeCN2
Number8
Frame2015
LayoutNormal
BorderBlack
Illustred byJakub Kasper

Text of card

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have ": This creature gets +1/+0 until end of turn."


Cards like Incendiary Dissent

Incendiary Dissent is an intriguing card that offers MTG players a unique strategic angle. It relates to cards like Pyrohemia and Pestilence, which also enable players to deal damage to each creature and each player by paying a cost. However, Incendiary Dissent has its own niche by specifically targeting creatures without flying, potentially leaving your aerial forces untouched and opponents’ ground forces scorched.

Additionally, cards like Electrickery can be paralleled with Incendiary Dissent when it comes to dealing damage to multiple creatures. Electrickery does so at an instant speed, affecting only creatures with one toughness unless overloaded, distinguishing it from Incendiary Dissent’s broader, repeatable effect. In contrast, Flamebreak is another similar spell, delivering damage to each creature without the possibility of regeneration and hitting each player, aligning with Incendiary Dissent’s field-wide impact.

Each of these cards carries distinct advantages, and when evaluating their place in your deck, Incendiary Dissent earns recognition for its tactical use in games seeking to leverage creature type advantages and controlling board states. Its conditional damage output can be an asset in the right strategy within the Magic: The Gathering landscape.

Pyrohemia - MTG Card versions
Pestilence - MTG Card versions
Electrickery - MTG Card versions
Flamebreak - MTG Card versions
Pyrohemia - MTG Card versions
Pestilence - MTG Card versions
Electrickery - MTG Card versions
Flamebreak - MTG Card versions

Card Pros

Card Advantage: Incendiary Dissent grants players a potential edge by dealing damage and creating opportunities to draw cards especially when combined with effects that capitalize on noncombat damage or card draw triggers.

Resource Acceleration: This spell’s capacity to boost mana resources is noteworthy. By inflicting damage on multiple targets, it can seamlessly integrate into strategies that benefit from spells being cast or creatures being targeted, fostering a faster progression towards powerful, mana-intensive plays.

Instant Speed: The flexibility provided by Incendiary Dissent’s instant speed is formidable. It allows reactive play, aligning with surprise tactics and strategic responses to an opponent’s movements or during their end step, optimizing your position without jeopardizing other turns.


Card Cons

Discard Requirement: Incendiary Dissent asks players to discard a card as part of its activation cost. This demand can be a significant drawback, especially when your hand is already depleted or when every card counts towards your strategy’s execution.

Specific Mana Cost: With red mana necessary to cast Incendiary Dissent, the card fits primarily into decks that can produce this type of mana reliably. This requirement could sideline the card in multicolored decks where red mana isn’t as readily available.

Comparatively High Mana Cost: The cost of Incendiary Dissent is not trivial. While it provides certain gameplay advantages, it’s essential to consider that there are alternative cards available with lower mana costs that could fill a similar role without as much investment, potentially yielding a more efficient play sequence.


Reasons to Include in Your Collection

Versatility: Incendiary Dissent boasts a broad appeal for red deck enthusiasts. Its ability to disrupt opponents while enabling aggressive strategies makes it a powerful tool in your arsenal.

Combo Potential: Keying into spell-slinging combos, this card gifts players new avenues to explore synergies, particularly in environments that reward you for dealing damage or casting multiple spells in one turn.

Meta-Relevance: Meta dynamics that lean towards creature-heavy decks or those relying on specific nonland permanents can make Incendiary Dissent an especially impactful sideboard choice or even main deck material in the right build.


How to beat

Incendiary Dissent is a card that can turn the tide in a match by empowering creatures with temporary boosts in power. The card’s strength lies in its ability to surprise an opponent with an unexpected level of aggression. In a similar pattern, cards like Brute Force have been known to alter the course of combat. However, the key to countering Incendiary Dissent effectively is to anticipate the power spike and mitigate it with preemptive moves.

Countering such instants lies in having the right cards at the right time. Smart plays might include holding back instant-speed removal or bounce spells until your opponent commits to pumping their creatures. Alternatively, you could also neutralize the threat with damage prevention or indestructibility effects during the turn they play Incendiary Dissent. Understanding the ebb and flow of your opponent’s mana availability can also indicate when a reactionary play might be necessary. It’s about staying one step ahead.

Ultimately, dismantling the impact of Incendiary Dissent comes down to mastering the art of anticipation and maintaining control of the board state. By disrupting your opponent’s attacks or buffing strategies, you prevent Incendiary Dissent from achieving its full potential, thereby securing your position in the game. With thoughtful strategy and precise timing, the burst of power this card provides can be effectively diffused, ensuring your chances of victory remain high.


Where to buy

If you're looking to purchase Incendiary Dissent MTG card by a specific set like Conspiracy: Take the Crown, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Incendiary Dissent and other MTG cards:

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Legalities

Magic the Gathering formats where Incendiary Dissent has restrictions

FormatLegality
CommanderBanned
LegacyBanned
OathbreakerBanned
VintageBanned
DuelBanned

Rules and information

The reference guide for Magic: The Gathering Incendiary Dissent card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2016-08-23 A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23 A conspiracy with hidden agenda that has a triggered ability must be face up before that ability’s trigger condition is met in order for it to trigger. Turning it face up afterward won’t have any effect.
2016-08-23 A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23 As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the named card is revealed and the conspiracy’s abilities will affect the game.
2016-08-23 At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23 At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can’t bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23 Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
2016-08-23 Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23 Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23 If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23 There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
2016-08-23 You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
2016-08-23 You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
2016-08-23 You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
2016-08-23 You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.