Iname as One MTG Card
Mana cost | |
Converted mana cost | 12 |
Rarity | Rare |
Type | Legendary Creature — Spirit |
Released | 2005-06-03 |
Set symbol | |
Set name | Saviors of Kamigawa |
Set code | SOK |
Power | 8 |
Toughness | 8 |
Number | 151 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Stephen Tappin |
Text of card
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play.
Cards like Iname as One
In the enchanting realm of Magic: The Gathering, Iname as One is a unique card that invokes the spirit of duality. With characteristics resonant of both Iname, Life Aspect and Iname, Death Aspect, this creature card provides a powerful embodiment of two previously separate identities. Iname, Life Aspect allows you to retrieve Spirit cards from your deck, while Iname, Death Aspect fills your graveyard with them, both catering to the Spirit tribal theme in MTG.
Parallel to Iname as One, we observe Kodama of the South Tree, which also champions the Spirit synergy. Although it doesn’t have the graveyard-filling ability, it does provide a significant boost to other Spirit creatures. Another similar card, Death’s Duet, allows for the recovery of creature cards from the graveyard, somewhat mirroring the retrieval aspect of Iname, Life Aspect. While neither Kodama nor Death’s Duet offer the same comprehensive functionality of Iname as One, they express certain facets that reflect the original’s spirit.
Considering the aspects of reanimation and tribal enhancement, Iname as One stands out as an encompassing choice. It’s a keystone for Spirit-centric decks looking to capitalize on both dimensions of the game—card retrieval and graveyard utility.
Card Pros
Card Advantage: Understand the battlefield with ease as Iname as One allows you to delve into your deck, ensuring you draw into your key spirits or arcane spells. This card effectively thins your deck, increasing the likelihood of drawing your best cards and sustaining momentum in longer duels.
Resource Acceleration: Iname as One stands out by potentially bringing all your spirits from your graveyard to the battlefield. This formidable ability can swing the game state dramatically, tipping the scales in your favor and accelerating your resource deployment exponentially.
Instant Speed: While Iname as One itself is not an instant, its sweeping effect at sorcery speed warrants strategic timing to maximize impact. Apply it wisely to resurrect a horde of spirits at once, outpacing your opponent’s ability to respond effectively, and positioning you strongly for game-winning moves.
Card Cons
Discard Requirement: In the case of Iname as One, you’re faced with a significant drawback in that you must send a creature from your hand to the graveyard to tap into its full potential. This can be a heavy price, especially if you’re already dealing with a depleted hand and can’t afford the loss of additional cards.
Specific Mana Cost: Iname as One has a very restrictive mana cost, requiring a precise combination of black and green mana. This requirement makes it challenging to incorporate into multi-colored decks and restricts its playability to primarily black and green deck builds, potentially alienating a large portion of the player base.
Comparatively High Mana Cost: With an eight mana cost, Iname as One is one of the more mana-intensive options available. Players might find themselves in situations where they’re unable to cast it until the later stages of the game. This delay can often leave players at a disadvantage as other cards with lower costs could provide similar benefits or enable faster gameplay strategies.
Reasons to Include in Your Collection
Versatility: Iname as One possesses a unique dual nature allowing it to operate effectively in Spirit tribal decks or as a reanimation target. Its ability to serve different roles can adapt to diverse game scenarios.
Combo Potential: When utilized alongside cards that facilitate self-mill or graveyard manipulation, Iname as One can be a powerhouse, enabling powerful combos that can summon multiple Spirits or even lead to an instant win.
Meta-Relevance: In a meta where graveyard strategies are prevalent, Iname as One shines by offering substantial value as both a threat and a resource. Its presence in your deck keeps opponents wary of enabling your graveyard synergies.
How to beat
Iname as One is a unique force in the world of Magic: The Gathering, boasting a signature ability to resurrect Spirit cards directly to the field. Strategizing against this creature requires precision and an understanding of its mechanics. Players will find that graveyard disruption tools are a significant asset. Cards such as Leyline of the Void or Tormod’s Crypt can prevent Iname as One from effectively using its ability to populate the board with Spirits.
Spot removal is less effective given Iname’s reanimation capability; instead, countering it before it hits the playfield is more efficient. Consider spells like Counterspell or Mana Leak, which can be vital in keeping Iname in the player’s hand or library and out of the game. Enchantment based exilers such as Oblivion Ring or Declaration in Stone can be useful as well, ensuring that once dealt with, Iname does not return.
When facing a deck built around Iname as One, control the pace, maintain resource discipline, and target the graveyard and hand. By doing so, you’ll disrupt your opponent’s strategy and diminish the impact of this formidable card should it come into play.
Where to buy
If you're looking to purchase Iname as One MTG card by a specific set like Saviors of Kamigawa, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Iname as One and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Iname as One has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Iname as One card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2005-06-01 | Effects that put Iname onto the battlefield don’t cause its enters-the-battlefield ability to trigger. |
2005-06-01 | Iname can target itself with the graveyard-triggered ability, but it will be exiled and the ability won’t be able to return Iname. |
2005-06-01 | You aren’t required to exile Iname. If you don’t, the target Spirit card isn’t returned to the battlefield. |
2013-04-15 | In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution of its ability. If you do, its ability still works. Iname’s ability only requires that you attempted to exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature (with, for example, Rest in Peace) doesn’t necessarily ensure that creature will end up in the graveyard; it just so happens that the action of exiling something and the exile zone both use the same word: “exile”. |
2013-07-01 | In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand. |
2013-09-20 | If a creature (such as Clone) enters the battlefield as a copy of this creature, the copy’s “enters-the-battlefield” ability will still trigger as long as you cast that creature spell from your hand. |