Ignition Team MTG Card
Mana cost | |
Converted mana cost | 7 |
Rarity | Rare |
Type | Creature — Goblin Warrior |
Released | 2014-06-06 |
Set symbol | |
Set name | Conspiracy |
Set code | CNS |
Power | 0 |
Toughness | 0 |
Number | 34 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Karl Kopinski |
Text of card
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Cards like Ignition Team
The Ignition Team has become a talking point for Magic: The Gathering enthusiasts, blending flexibility with power. It invites comparison to cards such as Siege-Gang Commander. Both create multiple creature tokens, although Siege-Gang Commander comes with the added ability to deal damage by sacrificing goblins, whereas Ignition Team’s power grows with the number of lands you control.
Another parallel can be drawn with the fiery Goblin Rabblemaster, a card known for its token-generating ability each turn. While Rabblemaster can quickly overwhelm opponents, Ignition Team requires a more strategic build-up but can result in an explosively powerful attack. Moreover, the Rabblemaster’s tokens must attack each turn, leading to potential tactical disadvantages, unlike the more controlled assault from Ignition Team.
Assessing Ignition Team’s unique aspects, it stands out as a solid option for decks that capitalize on land count. Its scalability and versatility offer a potent late-game presence that can swerve the tide of battle firmly in the favor of the player wielding this card, making it a force to be reckoned with on the MTG battlefield.
Cards similar to Ignition Team by color, type and mana cost
Card Pros
Card Advantage: One key aspect of Ignition Team is its ability to potentially transform every non-token creature you control into a powerhouse, which essentially offers a mobilization of resources that can translate into overwhelming card advantage on the battlefield.
Resource Acceleration: With Ignition Team, you gain the benefits of potentially amplifying the power of your entire creature base, effectively turning even the smallest creatures into significant threats. This boosts your board state and accelerates your capacity to finish games.
Instant Speed: Though Ignition Team itself is not an instant, its synergy with instant speed interactions cannot be understated. Being able to bluff with untapped mana and sudden board changes can provide the strategic depth that’s critical in a fast-paced match. Spells or abilities that can manipulate +1/+1 counters at instant speed, for instance, can significantly enhance Ignition Team’s impact the moment it’s declared as an attacker.
Card Cons
Discard Requirement: The Ignition Team card pressures your hand by making you discard a card to unleash its potential, tipping the balance away from your favor when resources are scarce or when conserving cards for strategic plays is crucial.
Specific Mana Cost: Boasting a mana cost that demands both red and colorless mana, this card can be a challenging fit for multi-colored decks or those that require a faster, more efficient mana curve.
Comparatively High Mana Cost: With competition from other creatures or spells that could be cast for a smaller cost, the Ignition Team’s mana investment might not always align with your deck’s tempo, potentially slowing down your momentum on the battlefield.
Reasons to Include Ignition Team in Your Collection
Versatility: Ignition Team can seamlessly adapt to various deck styles, offering a dynamic presence on the battlefield. Its ability to grow based on the number of land cards in exile means it can become a formidable force in the right setup.
Combo Potential: This card excels when combined with land exile strategies, amplifying its power and turning it into a potent threat. Its scalability with exiled lands allows for explosive turns that can catch opponents off guard.
Meta-Relevance: In a game environment where exiling lands is part of the current strategy, Ignition Team gains immense importance. It becomes not only a threat in itself but also a counter to opposing strategies that utilize land cards from the graveyard.
How to beat
The Ignition Team card has become a notable presence in MTG, offering players a unique advantage with its capacity to deal direct damage while also providing a sturdy presence on the battlefield. To effectively counteract the Ignition Team, understanding its mechanics is vital. This card thrives on lands; therefore, land destruction or manipulation strategies can impair its effectiveness, consequently reducing the damage it can deal.
Moreover, employing removal spells that outpace the Ignition Team’s activation is a sound tactic. Efficient removals such as Path to Exile or Fatal Push can take the card out of play before it becomes a threat. Additionally, utilizing sweepers like Wrath of God can clear out multiple creatures, including the Ignition Team, in a cost-effective manner.
Finally, one mustn’t overlook the power of counter spells. By denying the Ignition Team’s entry onto the field with spells like Counterspell or Mana Leak, its potential impact can be nullified. It’s always advantageous to be proactive in disrupting your opponent’s strategy before the Ignition Team can even ignite. Armed with these strategies, players can effectively douse the flames of the Ignition Team, maintaining control of the game state.
Where to buy
If you're looking to purchase Ignition Team MTG card by a specific set like Conspiracy, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Ignition Team and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Ignition Team has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Ignition Team card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2014-05-29 | Copies of the affected land won’t be 4/4 red Elemental creatures. For example, if the target land is a basic Mountain, a copy of that creature would just be a basic Mountain. |
2014-05-29 | Effects that modify power and/or toughness without setting them to a specific value (like the one created by Giant Growth), power and toughness changes from counters, and effects that switch a creature’s power and toughness will continue to apply. This may happen if the land was already a creature when the ability resolved. |
2014-05-29 | If the target land hasn’t been under its controller’s control continuously since the beginning of their most recent turn, that land won’t be able to attack and its abilities can’t be activated. In most cases, that means it will no longer be able to be tapped for mana that turn. |
2014-05-29 | Ignition Team’s ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had. |
2014-05-29 | This doesn’t count as a creature entering the battlefield. The land was already on the battlefield; it only changed types. |