Hypnotic Sprite // Mesmeric Glare MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Instant — Adventure |
Text of card
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Cards like Hypnotic Sprite // Mesmeric Glare
Hypnotic Sprite offers unique versatility in gameplay, but let’s take a moment to explore how it compares with others like it. It’s similar to cards like Spellstutter Sprite, which also allows you to counter an opponent’s spell, depending on certain conditions. However, Hypnotic Sprite differentiates itself with its adventure mechanic, granting an added layer of strategic play.
Bouncing off that, we also observe Fairy Duelist, a comparable card in terms of its creature type and low casting cost. Both provide a flying body for battlefield presence, yet Hypnotic Sprite pulls ahead with its modal utility, presenting the option to disrupt an adversary’s plan. Then there’s also Fae of Wishes, another fairy with a twist. Even though it doesn’t counter spells, it excels by granting access to your sideboard, widening your tactical array during the match.
Overall, Hypnotic Sprite garners attention amongst counterspell creatures thanks to its adaptable nature, bringing both immediate and potential responses to the table, making it a worthy component for decks that thrive on control and flexibility.
Cards similar to Hypnotic Sprite // Mesmeric Glare by color, type and mana cost
Card Pros
Card Advantage: Hypnotic Sprite doubles as both a creature and a counterspell thanks to its adventure ability, providing versatility and the potential to impact the board while maintaining card equity.
Resource Acceleration: While not directly contributing to traditional mana acceleration, the dual nature of Hypnotic Sprite can save resources. Players can deploy a threat and have a counterspell in reserve without needing additional cards.
Instant Speed: The adventure portion of Hypnotic Sprite, Mesmeric Glare, operates at instant speed, offering strategic flexibility to disrupt an opponent’s key play during their turn.
Card Cons
Discard Requirement: The adventure component of Hypnotic Sprite necessitates that you have a spell to counter when it’s cast. This can be problematic if opponents play around your open mana or in cases where no relevant spells are cast, rendering the adventure unused.
Specific Mana Cost: Hypnotic Sprite’s adventure, Mesmeric Glare, requires two specific blue mana to cast, which can be challenging in multicolored decks that may not always have the necessary mana available.
Comparatively High Mana Cost: While a 2/1 flying for two mana is reasonable, the combined cost of the creature and its adventure effect totals four mana. This can be somewhat high considering other options in the meta that can provide a more immediate impact on either board presence or card advantage.
Reasons to Include Hypnotic Sprite in Your Collection
Versatility: Hypnotic Sprite serves dual functions, operating as a counterspell and a creature. This flexibility allows it to adapt to various board states, either by disrupting an opponent’s strategy early on or providing a flying threat later.
Combo Potential: As part of its adventure mechanic, Hypnotic Sprite can effectively contribute to decks that capitalize on casting spells from exile or that play around with casting creature spells for alternate effects.
Meta-Relevance: In an environment flush with low-cost spells, Hypnotic Sprite shines by countering key cards while maintaining board presence. This relevance makes it a practical choice in shifting metas, providing strategic depth against a wide array of decks.
How to beat
Hypnotic Sprite offers a unique versatility on the battlefield as it combines both a counterspell and a creature in one card. When assessing how to handle this flexible menace in Magic: The Gathering, it’s crucial to consider the split card mechanic. The creature aspect can be easily dealt with by standard removal spells, but the counterspell side demands more strategic planning.
By increasing the mana cost of your spells or by choosing spells that can’t be countered, you can bypass the “Mystical Dispute” mode of Hypnotic Sprite. Such a strategy involves familiarizing yourself with and possibly including more “cannot be countered” spells in your deck. Additionally, Instant-speed removals that can target the Sprite before it gets a chance to counter are also wise choices.
In sum, when facing Hypnotic Sprite, it’s essential to adjust your playstyle to sidestep its counter abilities or to directly handle its creature form efficiently. This two-pronged approach ensures that your game plan isn’t significantly hindered by a single, albeit versatile, adversary.
BurnMana Recommendations
Mastering the art of counters and creatures, especially those as versatile as Hypnotic Sprite, can significantly enhance your gameplay in MTG. This card remains a dynamic force, adept at influencing the game’s flow, whether you’re anticipating your adversary’s next move or establishing aerial dominance. Embrace the synergy of saving resources while maintaining a dual-threat capability. Intrigued by the strategic depth Hypnotic Sprite adds to your deck? We encourage you to explore further with us at BurnMana, where advanced tips and a deeper understanding await to upgrade your Magic: The Gathering experience.
Where to buy
If you're looking to purchase Hypnotic Sprite // Mesmeric Glare MTG card by a specific set like Media Inserts and Magic Online Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Hypnotic Sprite // Mesmeric Glare and other MTG cards:
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Printings
The Hypnotic Sprite // Mesmeric Glare Magic the Gathering card was released in 4 different sets between 2019-10-04 and 2023-09-08. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Media Inserts | PMEI | 40 | 2015 | Adventure | Black | Irina Nordsol | ||
2 | Magic Online Promos | PRM | 78742 | 2015 | Adventure | Black | Ravenna Tran | ||
3 | 2019-10-04 | Throne of Eldraine | ELD | 49 | 2015 | Adventure | Black | Irina Nordsol | |
4 | 2019-10-04 | Throne of Eldraine | ELD | 283 | 2015 | Adventure | Black | Ravenna Tran | |
5 | 2023-09-08 | Wilds of Eldraine Commander | WOC | 96 | 2015 | Adventure | Black | Irina Nordsol |
Legalities
Magic the Gathering formats where Hypnotic Sprite // Mesmeric Glare has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Hypnotic Sprite // Mesmeric Glare card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-10-04 | A spell that can't be countered is a legal target for Mesmeric Glare. The spell won't be countered when Mesmeric Glare resolves, but you'll still exile Mesmeric Glare. |
2019-10-04 | An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary. |
2019-10-04 | Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
2019-10-04 | For spells with in their mana costs, use the value chosen for X to determine the spell's mana value. |
2019-10-04 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later. |
2019-10-04 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell. |
2019-10-04 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature. |
2019-10-04 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
2019-10-04 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure. |
2019-10-04 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down. |
2019-10-04 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
2019-10-04 | You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty. |