Hanweir Battlements // Hanweir, the Writhing Township MTG Card


Offers double utility as a versatile land and a creature, adapting to various in-game situations. The ability to merge and transform at instant speed provides a tactical advantage during play. Necessitates another specific card to transform, which could constrain deck-building strategies.
Card setsReleased in 3 setsSee all
RarityRare
TypeLand
Abilities Meld

Text of card

: Add . , : Target creature gains haste until end of turn. , : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.


Cards like Hanweir Battlements // Hanweir, the Writhing Township

Hanweir Battlements // Hanweir, the Writhing Township brings a unique twist to Magic: The Gathering land cards with its meld mechanic. This feature allows it to combine with Hanweir Garrison, transforming both cards into the formidable Hanweir, the Writhing Township. It mirrors the abilities of utility lands like Kessig Wolf Run, which also grants trample and scales a creature’s power. However, Hanweir Battlements stakes its distinctiveness on instantly giving a creature haste for a single red mana, which can be a game-changer.

There’s a resemblance to Rogue’s Passage as well, a land that can make a creature unblockable. While the passage focuses on elusive maneuvers, Hanweir Battlements tends to lean towards aggressive and rapid strategies. It is the immediacy of the buff it offers and the potential to morph into a creature itself that sets this versatile land apart from lands purely focused on utility.

The strategic advantages gained through such a surprise transformation are comparable to the likes of Westvale Abbey, a land that transcends its initial utility purpose to become an overwhelming creature presence. Comparatively, Hanweir offers an undeniably swift and impactful way to pressure opponents, placing it high within the landscape of transformative land cards.

Hanweir, the Writhing Township - MTG Card versions
Kessig Wolf Run - MTG Card versions
Rogue's Passage - MTG Card versions
Hanweir, the Writhing Township - MTG Card versions
Kessig Wolf Run - MTG Card versions
Rogue's Passage - MTG Card versions

Cards similar to Hanweir Battlements // Hanweir, the Writhing Township by color, type and mana cost

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Dwarven Ruins - MTG Card versions
Dormant Volcano - MTG Card versions
Sandstone Needle - MTG Card versions
Valakut, the Molten Pinnacle - MTG Card versions
Ghitu Encampment - MTG Card versions
Teetering Peaks - MTG Card versions
Vivid Crag - MTG Card versions
Blighted Gorge - MTG Card versions
Memorial to War - MTG Card versions
Snow-Covered Mountain - MTG Card versions
Forgotten Cave - MTG Card versions
Castle Embereth - MTG Card versions
Desert of the Fervent - MTG Card versions
Kazuul's Fury // Kazuul's Cliffs - MTG Card versions
Valakut Awakening // Valakut Stoneforge - MTG Card versions
Spikefield Hazard // Spikefield Cave - MTG Card versions
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Flamekin Village - MTG Card versions
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Card Pros

Card Advantage: Hanweir Battlements // Hanweir, the Writhing Township offers a unique card advantage by transforming into a powerful creature without the need to cast another card, effectively acting as two cards in one. This versatility can outpace the opponent’s ability to respond to threats.

Resource Acceleration: The land aspect of this card ensures that you’re not forgoing your land drop to add a utility to your board. It provides mana acceleration by tapping for colorless mana and can transform to ramp up your offensive capabilities without the need for additional mana investment.

Instant Speed: The ability to merge at instant speed with Hanweir Garrison is a significant advantage. It enables strategic plays by allowing transformations to occur on the opponent’s end step or in response to actions that would make the merger more beneficial, thus not telegraphing your plans until necessary.


Card Cons

Discard Requirement: Hanweir Battlements // Hanweir, the Writhing Township requires you to merge it with Hanweir Garrison to transform, meaning you need to have another specific card and potentially sacrificing other plays to execute this combination.

Specific Mana Cost: While the front side has a colorless mana cost, the transformation into Hanweir, the Writhing Township needs both red mana and the commitment to a specific merger, potentially clashing with non-red strategies or mana bases.

Comparatively High Mana Cost: The setup cost to transform Hanweir Battlements into its back side is steep, considering that you need both components and a total of seven mana to activate the ability, which is significant when compared to the speed of other aggressive strategies in the format.


Reasons to Include Hanweir Battlements // Hanweir, the Writhing Township in Your Collection

Versatility: Hanweir Battlements offers a unique dual utility. This land not only ramps up your mana but also gives your creatures haste, allowing for swift attacks. As Hanweir, the Writhing Township, it becomes a potent threat on the board with trample and haste, fitting into multiple deck archetypes.

Combo Potential: Combined with other cards like Hanweir Garrison, this card transforms into the formidable Hanweir, the Writhing Township. The merging of these cards can quickly turn the tide of a game by creating a massive threat that continuously spawns attacking creatures.

Meta-Relevance: In a meta where speed and board presence are essential, the ability to instantly make your creatures faster with Hanweir Battlements is invaluable. Additionally, the transformed version can outmatch and overrun many common defenses, making it a relevant choice for competitive play.


How to beat

Hanweir Battlements // Hanweir, the Writhing Township is a unique card in MTG that provides both an efficient mana source and a transformative ability. As part of a land card duo, it can merge with Hanweir Garrison to form a powerful, menacing creature. Facing this card, timing is critical. You’d want to disrupt the combo before the two cards meld. Enchantment removal like Naturalize or land disruption such as Ghost Quarter can effectively deal with Hanweir Battlements before it transforms. It’s also important to remember that once Hanweir Battlements melds, the resulting creature is vulnerable to board wipes such as Wrath of God or the exile effect of Path to Exile. Stay alert, keep removal handy, and disrupt the melding process to maintain control over Hanweir’s formidable abilities.

It’s crucial to apply pressure and keep your opponent on the defensive. If they can’t comfortably set up their combo, you’ve stifled their game plan. Efficient creature control can prevent the Hanweir Garrison from sticking to the board, making the Battlements much less of a threat. In short, be proactive and reactive with your answers to this peculiar land and its township terror, and you’ll navigate the match with strategic precision.


Where to buy

If you're looking to purchase Hanweir Battlements // Hanweir, the Writhing Township MTG card by a specific set like Eldritch Moon Promos and Eldritch Moon, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Hanweir Battlements // Hanweir, the Writhing Township and other MTG cards:

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Printings

The Hanweir Battlements // Hanweir, the Writhing Township Magic the Gathering card was released in 3 different sets between 2016-07-22 and 2023-03-21. Illustrated by Vincent Proce.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12016-07-22Eldritch Moon PromosPEMN 204s2015MeldBlackVincent Proce
22016-07-22Eldritch MoonEMN 2042015MeldBlackVincent Proce
32023-03-21Shadows over Innistrad RemasteredSIR 2712015MeldBlackVincent Proce

Legalities

Magic the Gathering formats where Hanweir Battlements // Hanweir, the Writhing Township has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Hanweir Battlements // Hanweir, the Writhing Township card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2016-07-13 For more information on meld cards, see the Eldritch Moon mechanics article (https://magic.wizards.com/en/articles/archive/feature/eldritch-moon-mechanics-2016-06-27).
2016-07-13 If another ability of a source you control triggers when attackers are declared, such as that of Hamlet Captain, you may have it resolve before or after that of Hanweir, the Writhing Township. If that ability has targets, it won’t be able to target the tokens.
2016-07-13 On the turn they enter the battlefield, the tokens are never declared as attacking creatures. They simply enter the battlefield attacking. They won’t cause any abilities that trigger “whenever a creature attacks” to trigger.
2016-07-13 You choose which opponent or planeswalker controlled by an opponent each token is attacking as it enters the battlefield. It doesn’t have to be the same opponent or planeswalker that the trigger’s source is attacking, and the tokens don’t both have to attack the same player or planeswalker.