Hall of the Bandit Lord MTG Card


Hall of the Bandit Lord provides haste, enabling immediate creature attacks or tap abilities. The card’s cost of three life points can be impactful, requiring careful gameplay management. Versatile and meta-relevant, it’s valuable for aggressive strategies despite potential drawbacks.
Card setsReleased in 3 setsSee all
RarityRare
TypeLegendary Land

Text of card

Hall of the Bandit Lord comes into play tapped. , Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.


Cards like Hall of the Bandit Lord

Hall of the Bandit Lord is a unique land within the Magic: The Gathering universe, known for imbuing summoned creatures with haste, at the cost of three life points when tapped for mana. Comparing it to other lands, it’s akin to Flamekin Village, which also grants haste but has the additional requirement of revealing an elemental creature card or controlling an elemental to do so without payment.

Exploring further, Slayers’ Stronghold shares the ability to give a creature haste, alongside a buff to its power and vigilance. However, it demands specific colored mana to activate. Ancient Tomb can be seen as a distant cousin as well, providing two colorless mana at the cost of two life, though it doesn’t directly affect creature speed.

Taking all these factors into account, Hall of the Bandit Lord offers a distinct advantage for aggressive strategies in Magic: The Gathering, willing to pay the life points for an immediate impact on the battlefield. It’s a powerful choice for decks looking to surprise opponents with speedy creature attacks.

Flamekin Village - MTG Card versions
Slayers' Stronghold - MTG Card versions
Ancient Tomb - MTG Card versions
Flamekin Village - MTG Card versions
Slayers' Stronghold - MTG Card versions
Ancient Tomb - MTG Card versions

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Cathedral of Serra - MTG Card versions
Mishra's Factory - MTG Card versions
Bad River - MTG Card versions
Griffin Canyon - MTG Card versions
Ice Floe - MTG Card versions
Ghost Town - MTG Card versions
Urza's Mine - MTG Card versions
City of Brass - MTG Card versions
Bloodstained Mire - MTG Card versions
Zoetic Cavern - MTG Card versions
Grixis Panorama - MTG Card versions
Rupture Spire - MTG Card versions
Terramorphic Expanse - MTG Card versions
Tectonic Edge - MTG Card versions
Nykthos, Shrine to Nyx - MTG Card versions
Buried Ruin - MTG Card versions
Wasteland - MTG Card versions
Eldrazi Temple - MTG Card versions
Maze of Ith - MTG Card versions
Homeward Path - MTG Card versions

Decks using this card

MTG decks using Hall of the Bandit Lord. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
RGRG ModernModern Challenge 64 2024-03-17

Card Pros

Card Advantage: Hall of the Bandit Lord offers a unique tactical advantage by enabling haste, allowing you to immediately utilize creatures that normally require a turn to become active. This can lead to gaining card advantage as your creatures can attack or use abilities sooner than expected.

Resource Acceleration: While this land enters the battlefield tapped, the acceleration it provides in terms of tempo can outweigh this initial slowdown. By giving your creature haste, it propels your game plan forward swiftly, effectively acting as a resource accelerator in the form of time gained.

Instant Speed: The ability to bestow haste at instant-like speed, without using a spell slot and during the combat phase, gives Hall of the Bandit Lord a niche form of instant speed impact. This can surprise opponents who may not have accounted for an immediate offensive or ability activation from a newly cast creature.


Card Cons

Discard Requirement: Entering the battlefield tapped, Hall of the Bandit Lord requires you to plan a turn ahead, which can throw off the tempo of your play, especially in the fast-paced early game where every turn counts.

Specific Mana Cost: The land produces colorless mana which might not always be helpful, particularly for mana-hungry decks that rely on colored mana to cast spells efficiently, potentially limiting its inclusion to specific deck archetypes.

Comparatively High Mana Cost: Activating Hall of the Bandit Lord’s ability costs a considerable three life points, a significant trade-off in games where life totals can be pressured by aggressive decks, reducing its effectiveness as a repeated resource within a match.


Reasons to Include in Your Collection

Versatility: Hall of the Bandit Lord offers a unique ability to give haste to any creature you cast, making it a flexible addition to decks that aim to strike quickly or utilize tap abilities right away.

Combo Potential: This land pairs exceptionally well with strategies that require creatures to attack the same turn they come into play, enabling powerful combos and unexpected game-winning moves.

Meta-Relevance: In an environment brimming with swift win conditions, Hall of the Bandit Lord’s capability to accelerate the pace of gameplay can give you the crucial edge needed to prevail in competitive settings.


How to beat

Hall of the Bandit Lord is a unique land in Magic: The Gathering, offering your creatures haste at the expense of 3 life. This can be a game-changer, enabling surprise attacks and swift plays. Yet, every strategic element has its counterplay. Dealing with this land relies on a timely response.

To neutralize its advantage, land destruction is key. Cards like Ghost Quarter or Field of Ruin can target and remove Hall of the Bandit Lord from the battlefield. Alternatively, life total preservation tactics such as lifelink or incidental life gain can help mitigate the life loss. This transforms the Hall’s effect from a strategic boon to a risky play for your opponent.

Control decks may use counterspells to deny creatures that would benefit from haste, while aggressive decks can apply pressure, forcing opponents to carefully consider the life cost of using the Hall. In the end, understanding the balance between haste and health is essential, and with the right approach, the Hall of the Bandit Lord’s impact can be minimized or even turned to your advantage.


Where to buy

If you're looking to purchase Hall of the Bandit Lord MTG card by a specific set like Champions of Kamigawa and Secret Lair Drop, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Hall of the Bandit Lord and other MTG cards:

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Printings

The Hall of the Bandit Lord Magic the Gathering card was released in 3 different sets between 2004-10-01 and 2019-12-02. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12004-10-01Champions of KamigawaCHK 2772003NormalBlackPaolo Parente
22019-12-02Secret Lair DropSLD 4272015NormalBlackZOUNOSE
32020-09-26The ListPLST CHK-2772003NormalBlackPaolo Parente

Legalities

Magic the Gathering formats where Hall of the Bandit Lord has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Hall of the Bandit Lord card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-12-01 The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.
2004-12-01 The effect that grants haste doesn’t wear off at end of turn.