Hall of Mirrors MTG Card


Card setsReleased in 2 setsSee all
RarityRare
TypeArtifact — Attraction
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Enables card advantage by copying creature spells, expanding your presence on the board.
  2. Demands discard and specific mana, potentially limiting its application in various decks.
  3. Offers combo potential and adaptability in an ever-evolving MTG competitive scene.

Where to buy

If you're looking to purchase Hall of Mirrors MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Hall of Mirrors and other MTG cards:

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Text of card

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

"Finally! Something that can capture all my good angles." —Captain Rex Nebula


Card Pros

Card Advantage: Hall of Mirrors offers a potential stream of card advantage by allowing you to copy creature spells you cast. Each copy represents an additional threat without sacrificing a card from your hand, giving you a greater presence on the board and maintaining the pressure on your opponent.

Resource Acceleration: While not directly providing mana or treasure tokens, the Hall of Mirrors ensures that the creatures you are investing in garner extra value. This effective use of resources strengthens your position, as each creature spell you cast can potentially double your board state, leading to accelerated game developments.

Instant Speed: Although Hall of Mirrors itself is a permanent that requires setup, the advantage it provides comes into play as soon as you cast your next creature spell. It synergizes well with creatures that have flash or effects that allow you to play creatures as though they had flash, providing instant speed threats that can catch an opponent unawares during their turn.


Card Cons

Discard Requirement: Hall of Mirrors necessitates the player to discard a card. While this enables a strategic advantage, it also comes at the cost of depleting your hand, which can be a critical downside when your card options are already dwindling.

Specific Mana Cost: The card demands a stringent mana setup of one blue and two generic mana, which can complicate its inclusion in multicolored or mana-intensive decks, potentially constraining its versatility across varied MTG strategies.

Comparatively High Mana Cost: Sporting a total casting cost of three mana, Hall of Mirrors may seem burdensome for the effect it yields, particularly when there are alternate spells available that could effectuate similar outcomes or provide greater value for a similar or lower investment.


Reasons to Include Hall of Mirrors in Your Collection

Versatility: Hall of Mirrors is a unique piece that can seamlessly integrate into various decks, thanks to its capacity to copy spells. This card can bolster strategies centered around spellcasting and can be particularly potent in decks that focus on instants and sorceries.

Combo Potential: This card highlights its potential when paired with other cards that benefit from copying spells or that enable additional casts per turn. It can serve as a catalyst in powerful combos that can turn the tide of the game in your favor.

Meta-Relevance: As the MTG meta continues to evolve, the ability to adapt and copy multiple spells can counteract prevalent strategies. Hall of Mirrors can be especially useful in fine-tuning your deck to tackle the shifting competitive landscape, ensuring that your deck remains competitive.


How to beat

Hall of Mirrors is a spell that can cause opponents to tear their hair out in frustration. It creates copies of a single instant or sorcery card, amplifying the effects and potentially creating a game-winning combo. However, it’s not unbeatable. To counteract Hall of Mirrors, one effective strategy is to use counterspells. Spells like Negate or Counterspell can negate the triggering ability, preventing any duplicates from being created. Moreover, maintaining a watchful eye on your opponent’s mana pool can give you a heads-up if Hall of Mirrors is about to hit the table so you can hold your counterspell ready.

Another method is to use discard effects to remove the Hall of Mirrors from your opponent’s hand before they have a chance to cast it. Thoughtseize and Duress allow you to peer into your opponent’s hand and extract threats. Additionally, cards with a proactive approach, such as Meddling Mage, can name Hall of Mirrors directly and block it from being cast altogether.

Lastly, there’s always the chance to play aggressively and pressure your opponent so they don’t have the luxury to set up their combo. Faster aggro decks or strategies that deploy disruptive creatures can outpace the setup needed for a successful Hall of Mirrors play.


Cards like Hall of Mirrors

Exploring the rich tapestry of Magic: The Gathering, Hall of Mirrors presents a unique twist on gameplay dynamics. When considering enchantments that multiply creatures, it stands in a league with Followed Footsteps and Progenitor Mimic. Like Hall of Mirrors, these cards also dabble in the art of cloning creatures, yet with significant differences in their approach.

Followed Footsteps attaches to a creature and brings a token copy into play during each of your upkeeps, a mechanic that resonates with the steady duplicating effect of Hall of Mirrors. Progenitor Mimic not only copies a creature upon entry but also offers the additional boon of being a creature itself—able to replicate with every upkeep. While Hall of Mirrors demands a constant mana investment to create new copies, Progenitor Mimic and Followed Footsteps do this at no additional cost after the initial investment.

Taking these points into account, MTG enthusiasts see Hall of Mirrors as an investment with potentially game-changing payoffs. Its ongoing cloning potential can overwhelm opponents, making it a distinctive tool in the cunning player’s arsenal, albeit with a strategic cost consideration.

Followed Footsteps - MTG Card versions
Progenitor Mimic - MTG Card versions
Followed Footsteps - MTG Card versions
Progenitor Mimic - MTG Card versions

Cards similar to Hall of Mirrors by color, type and mana cost

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Jeweled Amulet - MTG Card versions
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Turbo-Thwacking Auto-Hammer - MTG Card versions
Black Lotus - MTG Card versions
Ornithopter - MTG Card versions
Jeweled Amulet - MTG Card versions
Zuran Orb - MTG Card versions
Phyrexian Marauder - MTG Card versions
Claws of Gix - MTG Card versions
Mana Crypt - MTG Card versions
Mox Opal - MTG Card versions
Chalice of the Void - MTG Card versions
Welding Jar - MTG Card versions
Orochi Hatchery - MTG Card versions
Tormod's Crypt - MTG Card versions
Mox Diamond - MTG Card versions
Everflowing Chalice - MTG Card versions
Memnite - MTG Card versions
Engineered Explosives - MTG Card versions
Lotus Petal - MTG Card versions
Chimeric Mass - MTG Card versions
Chrome Mox - MTG Card versions
Turbo-Thwacking Auto-Hammer - MTG Card versions

Printings

The Hall of Mirrors Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Vincent Christiaens.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 216b2015NormalBlackVincent Christiaens
22022-10-07UnfinityUNF 216a2015NormalBlackVincent Christiaens

Legalities

Magic the Gathering formats where Hall of Mirrors has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Hall of Mirrors card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 Hall of Mirrors affects only creatures you control at the time its ability resolves. Creatures that come under your control later in the turn won’t be copies of the chosen creature.
2022-10-07 Hall of Mirrors copies the printed values of the target creature. It won’t copy any counters or stickers on that creature or any effects that have changed its power, toughness, types, color, and so on, and a creature becoming a copy doesn’t remove any such counters or effects that are already applying to it. Notably, Hall of Mirrors won’t copy any type-changing effects that are currently making the target a creature. For example, if you choose a land that’s become a creature, all your other creatures will become noncreature lands until end of turn.
2022-10-07 If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
2022-10-07 If the target creature is a token, other creatures you control will copy the original characteristics of that token as stated by the effect that created the token. Any of those creatures that aren’t tokens won’t become tokens in this case. Similarly, if the target creature is a nontoken creature, creature tokens you control won’t stop being tokens.