Goro-Goro and Satoru MTG Card


Goro-Goro excels in granting card advantage while Satoru’s ninjutsu cheats in high-cost creatures early. Both cards’ powerful abilities require card discarding, which can challenge your hand’s resources. Goro-Goro and Satoru’s versatility and combo potential make them powerful meta-relevant picks.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityMythic
TypeLegendary Creature — Goblin Human
Power 3
Toughness 4

Text of card

Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. : Creatures you control gain haste until end of turn.


Cards like Goro-Goro and Satoru

Goro-Goro, Disciple of Ryusei and Satoru Umezawa are intriguing additions to the stealthy and commanding plays in Magic: The Gathering. Goro-Goro offers a hasty entrance along with a dragon summoning ability upon attacking, echos of cards like Lathliss, Dragon Queen, which also bolsters your board with dragon tokens yet at a higher mana investment. Satoru offers a different approach with a ninjutsu ability, akin to ninjutsu cards like Okiba-Gang Shinobi, yet Satoru allows for any creature card from your hand to swing into play, potentially with game-ending effects.

Moreover, Goro-Goro’s capacity to agitate dragon synergies is somewhat mirrored by Dragonmaster Outcast, a card that demands survival till the late game to create dragons. While Outcast is subtler and slower, Goro-Goro thrives on immediacy. Then we compare Satoru to Silent-Blade Oni, which shares the ninjutsu feature and can steal plays from an opponent’s hand, Satoru’s lower cost and broader impact offer unique strategic advantages right from your own hand.

To wrap up, both Goro-Goro and Satoru articulate their own distinctive narratives in the dragon and ninjutsu themes of the game. Each holds its own style of power play, providing players with creative ways to construct a triumphant strategy on the battlefield.

Lathliss, Dragon Queen - MTG Card versions
Okiba-Gang Shinobi - MTG Card versions
Dragonmaster Outcast - MTG Card versions
Silent-Blade Oni - MTG Card versions
Lathliss, Dragon Queen - MTG Card versions
Okiba-Gang Shinobi - MTG Card versions
Dragonmaster Outcast - MTG Card versions
Silent-Blade Oni - MTG Card versions

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Card Pros

Card Advantage: Goro-Goro, Disciple of Ryusei, thrives in both card quantity and quality, offering you a creature that can potentially draw you multiple cards throughout the game. Similarly, Satoru Umezawa grants immediate value by enabling you to cheat out a high-cost creature card from your hand, thereby bypassing its casting cost and giving you a formidable presence on the battlefield far earlier than expected.

Resource Acceleration: Goro-Goro’s expertise lies in relentless aggression, creating a dynamic push towards your victory. Satoru Umezawa enhances your strategic options by allowing you to invest in high-cost creatures earlier, thus accelerating your resource development and potentially changing the rhythm of the game in your favor.

Instant Speed: Both cards provide a tactical edge with their clever utilization of instant speed. Goro-Goro offers the ability to create an unexpected blocker or to ambush an attacker when your opponent least expects it. Satoru, on the other hand, has a ninjutsu ability that can be activated at instant speed, giving you the opportunity to surprise your opponent with a sudden, game-changing creature no matter the phase of the turn.


Card Cons

Discard Requirement: Both Goro-Goro and Satoru come with the drawback that activating their most powerful abilities often requires discarding a card. This can be particularly challenging when your hand is already depleting, forcing you into unfavorable decisions that can disrupt your overall strategy and leave you at a disadvantage.

Specific Mana Cost: Goro-Goro’s abilities necessitate a concrete commitment to red mana in your deck, which may not synergize well with multi-color deck strategies that require greater mana flexibility. Similarly, Satoru’s optimal usage typically calls for a specific mana setup that could restrict deck-building choices and reduce the adaptability against diverse opponents.

Comparatively High Mana Cost: Playing Goro-Goro and Satoru requires a substantial investment of mana. Their high-cost nature means you might be faced with slower gameplay, potentially giving opponents who utilize lower-cost cards an opportunity to establish board control before you can leverage these cards’ full potential.


Reasons to Include in Your Collection

Versatility: Goro-Goro, Disciple of Ryusei, offers incredible flexibility by supporting red deck strategies that favor aggressive plays. Meanwhile, Satoru Umezawa broadens your strategic choices, adapting to various deck styles with his ability to cheat creatures onto the battlefield.

Combo Potential: Goro-Goro can quickly enhance Reconfigure or blitz mechanics, aligning perfectly with decks built around those synergies. Satoru’s ability to cast creatures from your hand for just their ninjutsu cost opens the door to powerful and unexpected combos, giving you an edge during critical gameplay moments.

Meta-Relevance: Both cards can dramatically influence your games in the current meta. With fast-paced aggro decks gaining traction, the hasty Goro-Goro can turn the tides in your favor. Satoru, on the other hand, can pivot your strategy against both aggressive and control decks, making your gameplay adaptable and unpredictable.


How to beat

Goro-Goro, Discordant and Satoru Umezawa bring a new level of strategy to players’ decks in MTG. These two powerful cards are formidable when used together. Goro-Goro amplifies the damage of modified creatures, while Satoru provides the means to cheat out formidable creatures thanks to Ninjutsu. Beating this combination requires careful planning and tactics.

To counter them, control decks that can remove these threats before they establish their synergy are essential. Spells like Fatal Push or Path to Exile can effectively deal with Goro-Goro before it amps up damage. Similarly, countering spells that would otherwise bring Satoru into play keeps its dangerous Ninjutsu ability at bay. Hand disruption is another avenue; stripping these cards from your opponent’s hand before they can cast them with Thoughtseize or Inquisition of Kozilek.

Lastly, employing graveyard hate can stifle Satoru’s potential by disrupting the creatures it intends to put into play. Cards like Rest in Peace or Scavenging Ooze can be instrumental in maintaining dominance over the duo. Adaptability is key, and with the right blend of removal, counters, and graveyard disruption, players can navigate past the challenge posed by Goro-Goro and Satoru.


BurnMana Recommendations

Exploring the synergies between Goro-Goro and Satoru in MTG can upgrade your gameplay significantly. These cards pack a significant punch with their ability to manipulate the battlefield and bend the game to your strategic will. They can be a cornerstone for decks that thrive on agility and surprise, keeping opponents constantly on their toes. If the balance of card advantage, resource acceleration, and tactical leverage these cards provide resonates with your playstyle, consider adding them to your collection. Dive deeper into strategic combinations, refine your deck, and challenge the meta with confidence. Learn more with us and harness the full potential of Goro-Goro and Satoru in your MTG battles.


Where to buy

If you're looking to purchase Goro-Goro and Satoru MTG card by a specific set like March of the Machine Commander and March of the Machine Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Goro-Goro and Satoru and other MTG cards:

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Printings

The Goro-Goro and Satoru Magic the Gathering card was released in 1 different sets between 2023-04-21 and 2023-04-21. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-04-21March of the Machine CommanderMOC 4482015NormalBlackYamada Rokkaku
22023-04-21March of the Machine CommanderMOC 4452015NormalBlackJohannes Voss

Legalities

Magic the Gathering formats where Goro-Goro and Satoru has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Goro-Goro and Satoru card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.