Go to School MTG Card


Go to School - Jumpstart 2022 Front Cards
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TypeCard
Released2022-12-03
Set symbol
Set nameJumpstart 2022 Front Cards
Set codeFJ22
Number12
Frame2015
LayoutToken
BorderBlack
Illustred byJason Rainville

Key Takeaways

  1. Provides card advantage and accelerates resources, offering a strategic edge in early gameplay stages.
  2. Instant speed casting grants flexibility during play, adapting to rapidly changing game situations.
  3. While versatile, its specific mana and discard requirements can limit its efficiency in some decks.

Where to buy

If you're looking to purchase Go to School MTG card by a specific set like Jumpstart 2022 Front Cards, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Go to School and other MTG cards:

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Card Pros

Card Advantage: ‘Go to School’ can immediately replace itself in your hand by drawing a card, encouraging a consistent flow of resources and maintaining your grip on the match.

Resource Acceleration: This card offers a unique twist on resource acceleration by potentially providing a skip in the early mana curve, allowing you to deploy higher cost cards much earlier than usual.

Instant Speed: The flexibility of casting ‘Go to School’ at instant speed makes it a versatile addition to your strategy, providing the advantage of adaptability during the ever-changing circumstances of a game.


Card Cons

Discard Requirement: The Go to School card necessitates the discard of a card upon play. This can often set players back, especially if their hand is already scarce of options or they’re relying on each card for a strategic play.

Specific Mana Cost: This spell mandates an exact combination of mana types to cast, which can pose a problem in multicolor decks that may not always have the right mana available at the crucial moment.

Comparatively High Mana Cost: With its casting cost positioned on the higher end for its effects, players may find themselves in predicaments where deploying Go to School isn’t the most mana-efficient move, especially when similar options could achieve comparable outcomes for less.


Reasons to Include in Your Collection

Versatility: Go to School is a flexible addition to any deck that prioritizes early-game board presence, especially in formats where summoning multiple creatures quickly is key to victory.

Combo Potential: This card can synergize well with strategies that take advantage of summoning sickness, such as decks that benefit from tap and untap mechanics or convoke abilities.

Meta-Relevance: In environments where creature-based aggro decks are prevalent, Go to School helps maintain pace with opponents by ensuring you have a consistent flow of creatures to deploy each turn.


How to beat

Go to School is an intriguing card in Magic: The Gathering that can quickly alter the dynamics of a game, encouraging players to diversify their strategies. To effectively counter this card, it’s essential to consider removal spells. Direct solutions like Wrath of God or Doom Blade can deal with creatures buffed by Go to School’s effects, resetting the board to your advantage.

Another tactic is to employ counterspells. Hindering Go to School before it hits the field ensures that your opponent’s plans for creature advantage are thwarted. Spells like Counterspell or Mana Leak can provide a crucial tempo swing. By preemptively dealing with Go to School, you maintain the upper hand and prevent potential snowballing.

Lastly, adapting your deck to include cards that can benefit from the existence of a diverse creature base on the field, such as those with “each creature” effects, can turn Go to School’s advantages around. This way, a card seemingly beneficial for your opponent can be repurposed for your benefit, enabling you to stay one step ahead in the resource race.


Cards like Go to School

Go to School enters the arena of creature support spells in MTG with unique flavor and functional similarities to other cards. It draws a parallel with the staple Unsummon, which simply returns a target creature to its owner’s hand. Though Go to School doesn’t offer the same creature removal utility, it takes a more proactive approach by preparing your own creatures for the next turn with additional bonuses upon attacking.

Alley Evasion is another card that can be compared to Go to School. This card also offers creature return alongside protection with its choose one mechanic. However, Go to School stands out by specifically targeting school creatures, providing them with direct synergy and potential for combo plays. Moreover, it can be contrasted to Launch the Fleet, granting a similar mustering effect, albeit Launch the Fleet affects multiple creatures and is better suited for wide strategies. It does not, however, offer the same targeted advantage for school-centric decks that Go to School does.

Ultimately, Go to School carves out its niche within MTG by integrating with school-themed decks, supporting a more focused strategy in creature combat, and imparting a little classroom charm to your play style.

Unsummon - MTG Card versions
Alley Evasion - MTG Card versions
Launch the Fleet - MTG Card versions
Unsummon - MTG Card versions
Alley Evasion - MTG Card versions
Launch the Fleet - MTG Card versions