Get Your Head in the Game MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeEnchantment
Abilities Flash
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Strategically sift through and manage your deck with the card’s unique library manipulation capability.
  2. Instant speed activation allows for flexible and reactive gameplay, disrupting opponents.
  3. High mana cost can be a drawback, making inclusion in decks a strategic decision.

Where to buy

If you're looking to purchase Get Your Head in the Game MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Get Your Head in the Game and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Text of card

Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).


Card Pros

Card Advantage: The ‘Get Your Head in the Game’ card possesses a unique ability to sift through the top cards of your library, giving you the power to strategically select the next card for your play. This approach not only ensures you can better plan your tactics but also outmaneuver your opponent through thoughtful hand management.

Resource Acceleration: This card goes beyond its immediate effects by propelling your resource engine forward. As you delve into your deck, it primes your next moves, paving the way for a swift mana curve ascent. This acceleration is crucial for building a dominant presence on the battlefield at a quicker pace.

Instant Speed: With its instant speed nature, ‘Get Your Head in the Game’ offers the versatility to react adaptively to your opponents’ actions. This reactive capacity ensures that you always have an ace up your sleeve, ready to disrupt their strategy or fortify your defenses on the fly.


Card Cons

Discard Requirement: Get Your Head in the Game presents a discard requirement to activate its potential. This can disrupt your hand, particularly if you’re already struggling to maintain card advantage on the battlefield.

Specific Mana Cost: Its casting cost demands a precise combination of mana types, which might restrict the card’s inclusion only to decks that can reliably produce and spare that exact mana mix, potentially sidelining it in multicolored or mana-flexible deck builds.

Comparatively High Mana Cost: With the card’s cost leaning toward the higher end of the spectrum, players may find themselves in predicaments where the mana investment does not equate to the advantage gained, especially when faster, lower-cost options could provide similar or better strategic benefits earlier in the game.


Reasons to Include Get Your Head in the Game in Your Collection

Versatility: The ‘Get Your Head in the Game’ card brings adaptability to any game. Its ability to impact the board state makes it a strong option across various deck builds and playing styles, aligning with different game strategies seamlessly.

Combo Potential: This card opens the door to numerous combo opportunities, aligning with multiples synergies. Whether it’s part of an intricate combo sequence or simply elevating your existing strategy, its potential to interact with other cards is a notable advantage.

Meta-Relevance: Given the ever-changing MTG landscape, ‘Get Your Head in the Game’ proves its worth by adapting to prevalent decks and strategies. Its inclusion in your arsenal ensures you have a card that can effectively tackle the common threats or strategies that define the current meta.


How to beat

Get Your Head in the Game stands out in the realm of MTG cards for its strategic potential. It cleverly capitalizes on direct player interaction, setting a psychological mini-game into motion. To outmaneuver this card, understanding its inherent strengths and weaknesses is key. Opponents can cleverly navigate around its mechancs by maintaining a diverse hand, thereby reducing the predictability of their plays and the impact of the card’s guessing game.

Utilizing cards that replenish your hand can mitigate the effects of any loss induced by Get Your Head in the Game. Cards like Harmonize for green decks or Fact or Fiction for blue-aligned strategies ensure a steady flow of options, diluting the potency of your opponent’s attempts to disrupt your game plan. Additionally, deploying your most critical spells when the timing is right, and keeping backup copies of essential cards can diminish the blow of any correct guess made by the wielder of Get Your Head in the Game.

In essence, beating this card hinges upon adaptable playstyles and hand management tactics, allowing players to maintain the upper hand in the cerebral duel that this card initiates.


Cards like Get Your Head in the Game

Get Your Head in the Game is an intriguing card for enthusiasts who seek tactical advantages in Magic: The Gathering. It finds parallels with a card like Mind Rot, which also targets an opponent’s hand, compelling them to discard two cards. Where Get Your Head in the Game shines is in its additional perk, giving players the option to pay extra mana to benefit from discarding their cards as well. This twist offers a significant edge when strategizing around your own hand.

Another card worth mentioning is Thoughtseize, which allows players to disrupt an opponent’s early game by discarding a nonland card from their hand. While this involves a loss of life, it provides more control over what gets discarded compared to the broader sweep of Get Your Head in the Game. Then there’s Duress, focusing exclusively on noncreature, nonland cards. Duress is budget-friendly in terms of mana cost, making for a strategic option in the early game or when maintaining mana efficiency is crucial.

In essence, when evaluating the nuances of hand disruption cards in Magic: The Gathering, Get Your Head in the Game presents a versatile choice, easily adaptable to different game scenarios and offering a dual strategic approach to handling both your own and your opponent’s hand.

Mind Rot - MTG Card versions
Thoughtseize - MTG Card versions
Duress - MTG Card versions
Mind Rot - MTG Card versions
Thoughtseize - MTG Card versions
Duress - MTG Card versions

Cards similar to Get Your Head in the Game by color, type and mana cost

Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Pariah - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions
Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Pariah - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions

Printings

The Get Your Head in the Game Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Vincent Christiaens.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 102015NormalBlackVincent Christiaens
22022-10-07UnfinityUNF 2962015NormalBlackVincent Christiaens

Rules and information

The reference guide for Magic: The Gathering Get Your Head in the Game card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 Anywhere on your head is good—chin, cheek, ears, forehead, other cheek—it all works.
2022-10-07 Get Your Head in the Game stops touching your head once contact with your head is broken.
2022-10-07 No other player may physically interfere with you to remove Get Your Head in the Game from your head. Touching other players without permission is unsporting conduct.
2022-10-07 The card doesn’t have to balanced on your head. It simply must be in contact with your head.
Flash card art

Guide to Flash card ability

Explore the dynamic Flash ability in Magic: The Gathering (MTG), a feature that allows you to cast spells at lightning speed, often leaving your opponents reeling and your strategy several steps ahead. This versatile ability can turn the tide of a game, providing the element of surprise and tactical advantage. It places a premium on timing and foresight, transforming an ordinary deck into a formidable arsenal of instant threats and responses.