Fury Storm MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Instant |
Text of card
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
Cards like Fury Storm
Fury Storm is a dynamic addition to the suite of red spells in Magic: The Gathering. It mirrors other copy spells such as Fork and Reverberate but with a unique twist; it copies a commander’s instant or sorcery spell for each time it’s been cast from the command zone, which can lead to multiple copies from a single cast. Fork and Reverberate can only copy a single instant or sorcery spell with no additional copies. Although they cost less, they don’t offer the scalabilty that Fury Storm does.
Increasing Vengeance is another card that echoes Fury Storm’s intention. Like Fury Storm, it can copy an instant or sorcery, but it only creates extra copies if cast from a graveyard. It does not tie the number of copies to a commander’s influence. Bonus Round is yet another parallel, allowing a player to copy any instant or sorcery spells that are cast during the same turn, unleashing the potential for an explosive series of plays.
Overall, Fury Storm is a spell with a high ceiling for impact in commander-centric games. Its design specifically caters to the repetition and growth of command zone activity, setting it apart from its contemporaries and solidifying its role in the Commander format.
Card Pros
Card Advantage: Fury Storm has the capability of copying not just once but potentially multiple times, depending on the number of times you’ve cast your commander. This leads to a formidable card advantage as you get more value from a single spell, especially in games where your commander has been cast numerous times.
Resource Acceleration: The copies generated by Fury Storm can be crucial in accelerating your resources. This can be particularly effective if the spell you’re copying helps in ramping or generating additional mana, effectively multiplying the resource acceleration you would get from a single spell.
Instant Speed: The flexibility of casting Fury Storm at instant speed allows for tactical plays during any point of the game. It can be an unexpected move that may disrupt opponents’ strategies, especially when timed to clone a powerful instant or sorcery played by any player in the game.
Card Cons
Discard Requirement: This card demands a level of setup since it copies instant or sorcery spells only if you’ve cast your commander earlier. If you can’t meet this condition, Fury Storm’s effectiveness plummets, representing a wasted card in hand.
Specific Mana Cost: With a committed cost featuring red mana symbols, Fury Storm requires a mana base skewed towards red mana production, potentially restricting its inclusion only to decks that can reliably generate sufficient red mana sources.
Comparatively High Mana Cost: At a total cost that includes three generic and one red mana, Fury Storm’s investment is considerable. In aggressive or fast-paced games, allocating four mana for a potentially situational effect may not provide the expected return, particularly when facing decks with lower curves where tempo is decisive.
Reasons to Include Fury Storm in Your Collection
Versatility: Fury Storm is a card that holds a place in multiple red strategies, renowned for its capability to copy any instant or sorcery spell, including itself when cast from the command zone. This flexibility makes it a vital addition for Commander players who want to amplify the effects of their pivotal spells.
Combo Potential: This card excels at creating explosive turns when combined with spells that feature additional copy effects or cost reduction abilities. Whether you’re aiming to multiply damage spells or ramp at an accelerated rate, Fury Storm provides the framework for numerous powerful synergies within your deck.
Meta-Relevance: In games where long-term strategies dominate, Fury Storm’s ability to capitalize on the spells cast earlier allows for dynamics shifts in play. As the game progresses, it becomes an increasingly threatening tool that can turn the tide in your favor, making it a game-changer in Commander and other social formats where large stack interactions frequently occur.
How to beat
Fury Storm is a challenging card to face in any MTG matchup due to its potential to copy not just any instant or sorcery spell, but more as the game advances with your commander in play. It’s substantial in decks that thrive on casting numerous spells each turn, amplifying the effects of their magic exponentially.
Overcoming a Fury Storm requires a strategic approach. Effective counters include playing instant speed disruption, such as counterspell cards, which can neutralize Fury Storm before it triggers its copying ability. Another tactic is to limit the number of spells cast per turn, reducing Fury Storm’s potential impact on the game state. Additionally, by focusing on removing the player’s commander from play, you diminish the power of Fury Storm significantly, as its capability to copy spells is halved without the commander’s presence.
By implementing these strategies, you can dampen the effect of Fury Storm and maintain a stable board, steering the game towards a favorable outcome despite facing this formidable card.
BurnMana Recommendations
Fury Storm’s potential to amplify your magic in MTG cannot be understated, especially when your commander takes center stage. The card’s strength in creating multiple copies can be the cornerstone of victory in Commander games. Are you aiming to harness the full power of Fury Storm, boosting your plays with unmatched versatility and combo potential? Explore our in-depth insights and strategies tailored to optimally integrate this card into your arsenal. Empower your red-based decks and turn the tides with informed plays. Dive into the depths of Fury Storm’s abilities with us and unlock its true potential to dominate the board.
Where to buy
If you're looking to purchase Fury Storm MTG card by a specific set like Treasure Chest and Commander 2018, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Fury Storm and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Fury Storm Magic the Gathering card was released in 2 different sets between 2016-11-16 and 2018-08-09. Illustrated by Mark Poole.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2016-11-16 | Treasure Chest | PZ2 | 70751 | 2015 | Normal | Black | Mark Poole | |
2 | 2018-08-09 | Commander 2018 | C18 | 22 | 2015 | Normal | Black | Mark Poole |
Legalities
Magic the Gathering formats where Fury Storm has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Fury Storm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-07-13 | Each Storm’s triggered ability can copy the Storm spell even if that spell is countered before that ability resolves. |
2018-07-13 | Each Storm’s triggered ability counts only how many times you’ve cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won’t get another copy. |
2018-07-13 | Fury Storm can copy any instant or sorcery spell, not just one with targets. |
2018-07-13 | If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can). |
2018-07-13 | If the spell that’s copied has an X whose value was determined as it was cast (like Lavalanche does), the copy will have the same value of X. |
2018-07-13 | If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen. |
2018-07-13 | If you copy a spell, you control the copy. It will resolve before the original spell does. |
2018-07-13 | If your commander was countered, that time you cast it still counts. |
2018-07-13 | The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy. |
2018-07-13 | The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as the Storm’s ability itself) won’t trigger. |
2018-07-13 | The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. This means, for example, that Fury Storm’s copies may target Fury Storm itself, but this won’t trigger the copy’s “when you cast this spell” ability, and it won’t increase the number of copies of other spells you end up with. |
2018-07-13 | The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them, but not how many targets there are. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). |
2018-10-05 | If you have multiple commanders, you’ll copy this spell for each time you’ve cast either of them. For example, if you’ve cast one commander once and one twice, you’ll copy this spell three times. |