Far Traveler MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Legendary Enchantment — Background |
Text of card
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Cards like Far Traveler
Exploring the diverse multiverse of Magic: The Gathering, Far Traveler stands out as a unique addition to the plethora of creatures that players can utilize. While it bears similarities to other creatures like Pilgrim’s Eye, which also facilitates mana fixing through its land fetching ability, Far Traveler offers a distinct advantage by providing card selection rather than a land placed into the hand. Pilgrim’s Eye merely allows players to add a basic land card from their deck to their hand, whereas Far Traveler digs into the deck to reveal much-needed resources.
Another comparable card in this category is Sea Gate Oracle. Both share the creature type and a similar ability to look at the top cards of the library and select one. The difference lies in Sea Gate Oracle’s immediate draw effect, compared to Far Traveler’s delay in granting the benefit until the creature leaves the battlefield. This delay can be strategically advantageous, offering the element of surprise or additional card security against hand disruption.
When assessing these cards for deck integration in Magic: The Gathering, Far Traveler presents intriguing strategic options with its nuanced capacity for card advantage, making it a compelling choice for players seeking versatile card utility in the game.
Cards similar to Far Traveler by color, type and mana cost
Card Pros
Card Advantage: The Far Traveler card can potentially provide substantial card advantage. By allowing you to peek into the future steps of your journey in the game, it offers a strategic benefit by enabling informed decision-making and anticipation of opponent moves.
Resource Acceleration: It’s designed to help you ramp up your resources, propelling you ahead of opponents by increasing your access to mana or other crucial game pieces. This acceleration is key to outpacing adversaries and deploying heavy-hitters sooner.
Instant Speed: With its instant speed, Far Traveler offers nimble maneuverability during gameplay, letting you adapt in real-time to the battlefield’s ebb and flow. This adaptability is priceless, ensuring that you’re never caught off guard and always have an ace up your sleeve.
Card Cons
Discard Requirement: The Far Traveler card asks for a card discard from your hand to activate its key abilities. While this can lead to tactical advantages, it’s not ideal when you’re already facing a shortage of valuable cards in your hand. This requisite diminishes your hand size, potentially leaving you vulnerable to your opponent’s strategies.
Specific Mana Cost: With a combination of colors necessitated in the mana cost, Far Traveler can be tricky to cast on time, especially in a deck not centered around those colors. This specificity can hinder the card’s versatility, tying it down to particular deck archetypes or forcing you to adapt your mana base, which might not always be advantageous.
Comparatively High Mana Cost: When you weigh the abilities of Far Traveler against other options available in the card pool, its mana cost comes across as relatively steep. This high investment can slow down your game, especially when there are alternative cards that could provide similar, if not better, benefits for a lower resource commitment.
Reasons to Include in Your Collection
Versatility: Far Traveler brings diversity to the table, allowing players to seamlessly adapt their game plan. It can be a crucial addition to various deck builds, enhancing their flexibility across games.
Combo Potential: This card carries the potential to unlock powerful synergies within a deck. Its unique effect can couple with other cards, enabling dynamic interactions and unpredictable turns that can tip the scales in your favor.
Meta-Relevance: With the evolving MTG landscape, Far Traveler maintains relevance for its ability to respond to a range of dominant strategies that shape competitive play. Including this card can offer strategic advantages in many match-ups.
How to beat
Far Traveler is a unique card that presents its own challenges when facing it across the tabletop. With a complex set of abilities that enable a player to delve deeply into their library, this card requires strategic foresight to counter effectively. A successful strategy against Far Traveler involves disrupting your opponent’s ability to manipulate their library. Spells that force shuffling or restrict drawing can interfere with the card’s benefits, diminishing its impact on the game.
Controlling the board is another avenue to triumph over Far Traveler. Cards with abilities to lock down or remove key creatures from play could be the linchpin in your counter-strategy. Keeping a keen eye on your opponent’s graveyard can also be crucial, as Far Traveler thrives on a rich selection of potential cards to return to hand. A well-timed piece of graveyard hate can not only thwart this strategy but can also turn the tides in your favor.
Ultimately, countering Far Traveler demands a blend of disruption and control. By carefully managing your opponent’s library and graveyard while maintaining board presence, you can neutralize the advantages that Far Traveler offers and steer the game towards your victory.
BurnMana Recommendations
Understanding the subtleties of Far Traveler can be the edge you need in MTG. Its blend of card advantage, instant speed, and strategic depth adds layers to your gameplay, ensuring that you’re always ahead of the curve. While it may present challenges, such as the discard requirement and specific mana cost, savvy players will find innovative ways to harness its potent abilities. We encourage you to expand your knowledge and integrate Far Traveler effectively into your arsenal. For more insights into optimizing your deck and staying ahead in the MTG realm, connect with us and keep your strategy sharp and adaptable.
Where to buy
If you're looking to purchase Far Traveler MTG card by a specific set like The List and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Far Traveler and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Far Traveler Magic the Gathering card was released in 2 different sets between 2022-06-10 and 2022-06-10. Illustrated by Alix Branwyn.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | The List | PLST | CLB-17 | 2015 | Normal | Black | Alix Branwyn | ||
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 17 | 2015 | Normal | Black | Alix Branwyn | |
3 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 473 | 2015 | Normal | Black | Alix Branwyn |
Legalities
Magic the Gathering formats where Far Traveler has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Far Traveler card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2022-06-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2022-06-10 | Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability. |
2022-06-10 | If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate. |
2022-06-10 | If a token is exiled this way, it will cease to exist and won't return to the battlefield. |
2022-06-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2022-06-10 | If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability. |
2022-06-10 | If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities. |
2022-06-10 | If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander. |
2022-06-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway). |
2022-06-10 | When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. |
2022-06-10 | You can choose two commanders that are the same color or colors. |